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Nation Mining Colony: Difference between revisions

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===== Military information =====
===== Military information =====
{|
{|
| valign="middle" | [[image:incursions_sansha_transmission.png]]
| valign="middle" | [[File:incursions_sansha_transmission.png]]
| valign="middle" | Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
| valign="middle" | Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
|}
|}
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Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.
Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.


Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.  
Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.


''Synopsis from ISHAEKA-0071. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
''Synopsis from ISHAEKA-0071. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| nowrap | 1
| nowrap | 1
| style="background:Red;" width="1" |
| style="background:Red;" width="1px" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align:text-top;"
|- style="vertical-align:text-top;"
| nowrap | 2
| nowrap | 2
| style="background:OrangeRed;" width="1" |
| style="background:OrangeRed;" width="1px" |
| style="text-align:center;" colspan="2" nowrap | '''Mara Paleo'''&nbsp;{{icon|st|24|Remote Shield Booster}}
| style="text-align:center;" colspan="2" nowrap | '''Tama Cerebellum'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Mara Paleo'''&nbsp;[[File:icon_shield_transporter_i.png|24px|link=|Remote Shield Booster]]
| style="padding:5px;" | The '''Mara''' is a high priority targets because it remote repairs the other ships.
| style="padding:5px;" | The Tama warp disrupts and you remove a lot of damage quickly by shooting them first.
 
The '''Mara''' is a high priority targets because it remote repairs the other ships.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| nowrap | 3
| nowrap | 3
| style="background:OrangeRed;" width="1" |
| style="background:OrangeRed;" width="1px" |
| style="padding:5px;" nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Auga Hypophysis'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.
| style="padding:5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.


Both the '''Tama''' and the '''Schmaeel''' warp disrupts, but the '''Tama''' is easier to kill, does more damage and the threat of webs are minimal unless in a moving fleet.
The '''Schmaeel''' because it both warp disrupts and webs, with the web being a potential problem for speed-tanking logistics.  
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| nowrap | 4
| nowrap | 4
| style="background:Green;" width="1" |
| style="background:Green;" width="1px" |
| style="padding:5px;" nowrap | '''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Eystur Rhomben'''
| style="padding:5px;" nowrap | '''Eystur Rhomben'''
| style="padding:5px;" | Neither '''Romis''' nor '''Eysturs''' pose any real threat.
| style="padding:5px;" | Neither '''Romis''' nor '''Eysturs''' pose any real threat, although multiple Romis will keep the incoming dps high for a while.
|}
|}
<small><references/></small>
<small><references/></small>
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== Special requirements ==
== Special requirements ==
{|
{|
| [[image:ore_kernite.png]]
| [[File:ore_kernite.png|48px|Lyavite]]
| This site requires 255 units of a special ore called [[Lyavite in Incursions|Lyavite]].<br>''(takes up 306 m3 worth of space in your cargo hold)''
| This site requires 255 units of a special ore called [[Lyavite in Incursions|Lyavite]].<br>''(takes up 306 m3 worth of space in your cargo hold)''
|}
|}
{|
{|
| [[image:Icon optimal range script.png|link=]]
| [[File:Icon optimal range script.png|48px|Snipers]]
| Requires a range of 65km to effectively hit the '''Mara Paleo'''.<br>''(orbits someone at 60km, potentially 5km futher away from you)''
| Requires a range of 65km to effectively hit the '''Mara Paleo'''.<br>''(orbits someone at 60km, potentially 5km futher away from you)''
|}
|}
===== Lyavite =====
===== Lyavite =====
In order to complete this site you will need [[Lyavite in Incursions|Lyavite]] which can be mined from a special asteroid in the site itself or simply brought in with you in the cargo hold for faster site completion. The asteroid with the Lyavite is about 60km away from where you land in the site, which coupled with the fact that you would need mining drones, mining lasers or strip miners to get the ore out of the asteroid, all incursion communities have stopped mining the ore in the site and simply buy it off the market or [[Lyavite in Incursions#Acquisition|acquire it themselves]] from level 2 mining missions.
In order to complete this site you will need [[Lyavite in Incursions|Lyavite]] which can be mined from a special asteroid in the site itself or simply brought in with you in the cargo hold for faster site completion. The asteroid with the Lyavite is about 60km away from where you land in the site, which coupled with the fact that you would need mining drones, mining lasers or strip miners to get the ore out of the asteroid, all incursion communities have stopped mining the ore in the site and simply buy it off the market or [[Lyavite in Incursions#Acquisition|acquire it themselves]] from level 2 mining missions.
{|
 
| valign="top" | [[image:incursions_nmc_structures.png|thumb|300px|The refinery is to the right of the tower, but won't be interactable until all the enemies have been cleared from the field. Remember to have someone move into position to drop the ore before the site is completed, see [[Roles in Incursions#Ore runner|Ore runner]] for more information.]]
See [[Roles in Incursions#Ore runner|Ore runner]] for more details on this role.
| valign="top" | [[image:incursions_nmc_can.png|thumb|254px|When you drop the ore into the '''Nation Ore Refinery''' the unstable ore will explode when reprocessed and cause a chain reaction destroying the battletower, finishing your objective.]]
 
|}
<ul style="margin:0px;">
<li style="border:none; vertical-align:top; display:inline-block;">[[File:incursions_nmc_position.png|thumb|left|360px|When it's time to run the ore, which is usually at the start of the third wave, find the refinery itself which is located on the right of the big '''Sanshas Battletower'''. The bracket to aim for is the left side of the refinery, called '''Asteroid Colony'''.<br>For simplicity, you can use {{co|coral|"Keep at range ..."}} at {{co|lightgreen|1,000}} meters.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[File:incursions_nmc_structures.png|thumb|left|360px|The refinery won't be interactable until all the enemies have been cleared from the field. This will trigger the refinery and spawn a can called {{co|coral|"Nation Ore Refinery"}} close to the '''Asteroid Colony'''.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[File:incursions_nmc_can.png|thumb|left|254px|When you drop the ore into the '''Nation Ore Refinery''' the unstable ore will explode when reprocessed and cause a chain reaction destroying the battletower, finishing your objective.]]</li>
</ul>
 
===== Range =====
===== Range =====
While it's not critical to fleet safety to be able to hit the '''Mara Paleo''' out at 65km (can sometimes be as close at 52-54km if you're at the other end of the warp-in), it will be required to spawn the second wave. So if you find yourself unable to kill the Mara, you can always kill the warp disrupting '''Schmaeel Medullas''' and abandon the site.
While it's not critical to fleet safety to be able to hit the '''Mara Paleo''' out at 65km (can sometimes be as close at 52-54km if you're at the other end of the warp-in), it will be required to spawn the second wave. So if you find yourself unable to kill the Mara, you can always kill the warp disrupting '''Schmaeel Medullas''' and abandon the site.
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* Waves spawn roughly 70 - 75km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
* Waves spawn roughly 70 - 75km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
[[Category:Incursions|Vanguard sites]]
 
== Notes ==
 
This site used to feature multiple Veldspar asteroids. These were removed in May 2020, when all mining asteroids were removed from non-mining mission and combat sites. This leaves the single Lyavite asteroid as the only mineable rock in the mining colony.
{{Incursions sites horizontal}}
 
[[Category:Incursions sites]]