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Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after between 90 and 180 seconds for novice and small complexes. In medium and large complexes, the NPC respawns after between 90 and 300 seconds.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=343137 Eve forums: Kronos Factional Warfare Complex Improvements]</ref> | Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after between 90 and 180 seconds for novice and small complexes. In medium and large complexes, the NPC respawns after between 90 and 300 seconds.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=343137 Eve forums: Kronos Factional Warfare Complex Improvements]</ref> | ||
Complex Naming<ref name="patch notes uprising 1.0">[https://www.eveonline.com/news/view/patch-notes-version-20-10]</ref>: | |||
[Rank / Size] + [ADV / NVY] + "-"[Number] OR [Open Complex] | |||
Example: Amarr Medium NVY-5 | |||
NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3. | |||
ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships. | |||
Number - This number indicates the number of characters the site reward scales to. | |||
Open Complex - This is an open site, A site without restrictions or an acceleration gate | |||
=== Infrastructure Hub === | === Infrastructure Hub === | ||