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Dead Man's Hand: the Dramiel-Killers: Difference between revisions

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== Targeting Dummy Ship Fit  ==
== Targeting Dummy Ship Fit  ==


[Vigil, Cardboard Dramiel]<br>Reactor Control Unit I<br>Reactor Control Unit I<br>Nanofiber Internal Structure I  
[Vigil, Cardboard Dramiel]<br>Micro Auxiliary Power Core I<br>Damage Control I<br>Overdrive Injector System I<br>


1MN MicroWarpdrive I  
1MN Microwarpdrive I<br>Medium Shield Extender I<br>Invulnerability Field I  


Medium Shield Extender I<br>[empty med slot]  
[Empty High Slot]<br>[Empty High Slot]<br>[Empty High Slot]  


[empty high slot]<br>[empty high slot]<br>[empty high slot]
<br>  
 
[empty rig slot]<br>[empty rig slot]<br>[empty rig slot]


<br>The training Ace should use this ship setup, or one like it, to replicate fighting against a Dram. This ship cost is very low, less than 200k per hull, and is a close approximation to the speed, EHP, and MWD signature bloom of a Dramiel. It’s not exact by any means, but short of flying some very expensive targets it’s the next best thing and should give the squad some indication of just how slippery a Dram can be.  
<br>The training Ace should use this ship setup, or one like it, to replicate fighting against a Dram. This ship cost is very low, less than 200k per hull, and is a close approximation to the speed, EHP, and MWD signature bloom of a Dramiel. It’s not exact by any means, but short of flying some very expensive targets it’s the next best thing and should give the squad some indication of just how slippery a Dram can be.