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Suicide ganking: Difference between revisions

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Brainlet (talk | contribs)
Undo revision 197853 by Brainlet (talk)
Tag: Undo
Brainlet (talk | contribs)
Removed a plethora of totally incorrect information. See Image for further https://i.imgur.com/VFd7jHS.png . Fixed "Trade Pipes" and made it more of a generalist Points of Interest which is more valuable information to those who'd need it.
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When looking for a gank location, you are essentially looking for high traffic or high value traffic, and also for low security status which allows you the most time to execute the gank before [[CONCORD]] responds.
When looking for a gank location, you are essentially looking for high traffic or high value traffic, and also for low security status which allows you the most time to execute the gank before [[CONCORD]] responds.


=== Trade ipes ===
=== Areas of Interest ===
The key regions of Empire space (Amarr space, Caldari space, etc) tend to be linked via “pipes” of systems with single entries and exits through which all ship traffic between these regions must pass, without a huge detour. More specifically, freighters traveling between Trade Hubs (the most frequent destinations for cargo) <em>MUST</em> pass through these pipes without going through low-sec (very dangerous particularly for Freighters), or adding on 20 or so more jumps to go around.
Gankers have several considerations when choosing an area to seek targets. The two most important factors is the consideration of sufficient population (whether it be passthrough or activity within the system(s)), and the security status of the system (which determines response time and the number of resources required to gank there. Trade Pipes, which are the few systems which most, if not all traffic must pass through to get to points of interest (Trade Hubs, entrances to null/lowsec) generally have lower security statuses and high traffic/population which make them desirable locations for gankers.
 
These pipes also tend to be lower security than “core” empire worlds, often at the lowest hi-sec security ranking: {{ColorSecurityRating|0.5}}
 
This makes these systems ideal for ganking of high value targets such as Freighters.


Common Hi-Sec Ganking locations include:
Common Hi-Sec Ganking locations include:
* Uedama: On the Jita – Dodixie and Jita-Hek trade routes. Uedama is particularly infamous for ganking. Players have recently taken to planting citadels near gates in Uedama and using standup fighters to decloak blockade runners (or any other cloaked ship) for gankers to kill.  
* Uedama: Uedama is THE most infamous system for ganking, and by far has the most destruction and number of ships destroyed in ganks.
* Balle: Key system on the Amarr – Hek route, and second choke point of the Jita – Hek route
* Balle: Key system on the Amarr – Hek route, and second choke point of the Jita – Hek route. A system second only to Uedama.
* Systems surrounding any of the above. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware.
* Systems surrounding any key points of interest. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. A lot of time people will stop a jump out of Uedama knowing there are gankers in there and wait for them to log off, only for the gankers to preemptively meet them one jump ahead and catching them.
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic. Most people that gank here are either killing abyssal runners, pods, leopards/shuttles, Haulers, or hunting [[Jump Freighters]].
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic.
 
=== Trade hubs ===
Trade hubs are some of the highest security space around ({{ColorSecurityRating|0.9}} – {{ColorSecurityRating|1.0}}) however they have various characteristics which make them useful for certain types of ganking.
 
* [[Blockade Runner]]s – Blockade Runners carry some of the most valuable cargo around, and also carry very small tanks. However, they are extremely fast, and generally, always travel under a covert ops cloak making them challenging to gank. The most common way they are caught therefore is on the undock of trade hubs if they are slow to issue the warp command, or around the docking radius where lazy pilots use the “dock” command rather than an instant-dock bookmark and land outside of the docking radius. Also, many Blockade Runners used to be killed upon undocking from a station before they could warp off, but with CCP nerfing the align of the Jita station, this is far less common.
* Freighter Undocks – Most freighter pilots try to avoid ganks on the undock by using an instant-undock in dead space from where they prepare their actual trip. If an instant-undock is known or can be scanned down, then the freighter can be ganked in dead-space, with a lower [[CONCORD]] response time than on gates. This requires a considerable fleet to successfully gank before the CONCORD response in systems like Jita, Amarr, Rens, and Dodixie.
The exception to the trade hub rules is Hek, which has a {{ColorSecurityRating|0.5}} security rating and is very close to the popular level 4 mission hub Lanngisi. Hek is a ganker's haven, where the high traffic and slow Concord response time create a perfect environment for gankers. The player alliance Safety in particular haunts Hek, Lanngisi, and the surrounding systems (which are all almost universally {{ColorSecurityRating|0.5}} security themselves), making it dangerous for anyone carrying anything of value to travel through the area.
 


[[Category:PvP]]
[[Category:PvP]]
[[Category:Hauling]]
[[Category:Hauling]]