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User:Adam Cion/Faction warfare: Difference between revisions

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Factional Warfare Complexes, commonly known as "Plexes" (not to be confused with [[PLEX]]) are small areas of [[deadspace]] in war zone star systems. They are a type of [[Cosmic Anomaly]], which means that they show up on the system scanner (but do not need [[Probe scanning|scan probes]] to find), although once someone has warped to a complex, they will also show up on the [[Overview]] (even if someone initiated a warp to them, but cancelled it immediately).  
Factional Warfare Complexes, commonly known as "Plexes" (not to be confused with [[PLEX]]) are small areas of [[deadspace]] in war zone star systems. They are a type of [[Cosmic Anomaly]], which means that they show up on the system scanner (but do not need [[Probe scanning|scan probes]] to find), although once someone has warped to a complex, they will also show up on the [[Overview]] (even if someone initiated a warp to them, but cancelled it immediately).  


Like most other [[Deadspace]] Complexes, you cannot warp directly into them, but must first use an [[acceleration gate]], after which you will land at the complex' beacon (large complexes (see below) do not have an acceleration gate, but you will still land at the complex' beacon when you warp in); you cannot light a [[cyno|cynosural field]] inside a complex. As of the Loyalty to Lowsec Update in March 2020, pilots who are not active Faction Warfare participants will have to go suspect in order to take the gate<ref name="loyalty to lowsec">[https://www.eveonline.com/article/q6z2qy/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]</ref>. At the center of each complex, a few kilometers away from the beacon, is the capture point (sometimes called a "button"). An NPC ship belonging to the faction controlling the star system defends the complex.  
Like most other [[Deadspace]] Complexes, you cannot warp directly into them, but must first use an [[acceleration gate]], after which you will land at the complex' beacon (Open Complexes (see below) do not have an acceleration gate, but are still a deadspace grid); you cannot light a [[cyno|cynosural field]] inside or on grid outside a complex. As of the Loyalty to Lowsec Update in March 2020, pilots who are not active Faction Warfare participants will have to go suspect in order to take the gate<ref name="loyalty to lowsec">[https://www.eveonline.com/article/q6z2qy/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]</ref>. The gate may be activated from up to 100km away (but warpins are measured from the beacon and may vary as all warps do, so warping at 100km does not guarantee you will be a ble to slide immediately).
 
At the center of each complex, a few kilometers away from the beacon, is the capture point (sometimes called a "button"). An NPC ship belonging to the faction controlling the star system defends the complex.  


==== Capturing complexes ====
==== Capturing complexes ====
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* ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships. SoCT and Triglavian ships are limited to these complexes.
* ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships. SoCT and Triglavian ships are limited to these complexes.
* Number - This number indicates the number of characters the site reward scales to.
* Number - This number indicates the number of characters the site reward scales to.
* Open Complex - This is an open site, A site without restrictions or an acceleration gate.
* Open Complex - This is an open site, a site without restrictions or an acceleration gate.
* Rank/Size - Controls which ship sizes are allowed in, capture times, and the NPC defenders.
* Rank/Size - Controls which ship sizes are allowed in, capture times, and the NPC defenders, according to the following table.


{| class="wikitable" style="font-size:90%"
{| class="wikitable" style="font-size:90%"
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! style="padding: 0.3em 1em" | NPC defender
! style="padding: 0.3em 1em" | NPC defender
|-
|-
| style="background-color:#333333;padding:0.3em;" | Novice
| style="background-color:#333333;padding:0.3em;" | Scout
| style="text-align:center;" | 10 min
| style="text-align:center;" | 10 min
| style="padding:0.3em;" | Frigates and smaller
| style="padding:0.3em;" | Frigates and smaller
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<small>* [[Venture]]s are no longer able to capture Faction Warfare Complexes.<ref name="Patch Notes For September 2019 Release">[https://www.eveonline.com/news/view/patch-notes-for-september-2019-release Patch Notes For September 2019 Release]</ref></small>
<small>* [[Venture]]s are no longer able to capture Faction Warfare Complexes.<ref name="Patch Notes For September 2019 Release">[https://www.eveonline.com/news/view/patch-notes-for-september-2019-release Patch Notes For September 2019 Release]</ref></small>


For example, Amarr Medium NVY-5 would indicate a site where the rewards scale to 5 capsuleer, and Tech 1 or Navy ships smaller than a Cruiser are allowed inside.
For example, Amarr Medium NVY-5 would indicate a site where the rewards scale to 5 capsuleers, and Tech 1 or Navy ships of size Cruiser or smaller are allowed inside.


While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems gives higher rewards than capturing complexes in friendly-held systems.  
While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems gives higher rewards than capturing complexes in friendly-held systems.