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Add sections covering third-partying, new complex naming/functionality from Uprising, new Battlefield sites, a brief stub on Advantage, and some more details on warpins. |
Clarify on existence of three landing points in Battlefield sites |
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Battlefields also have unique mechanics for capsuleers sliding in. The inside and outside are both full, normal [[Deadspace]]. The acceleration gate is further off the beacon than normal FW complexes (10-20km), and only allows T1 and Navy ships. | Battlefields also have unique mechanics for capsuleers sliding in. The inside and outside are both full, normal [[Deadspace]]. The acceleration gate is further off the beacon than normal FW complexes (10-20km), and only allows T1 and Navy ships. | ||
In contrast to normal Faction Warfare complexes, capture points are typically about 75-125km from the landing point for capsuleers who are not enrolled in Faction Warfare. Those enrolled in Faction Warfare may land closer to capture points. | In contrast to normal Faction Warfare complexes, capture points are typically about 75-125km from the landing point for capsuleers who are not enrolled in Faction Warfare. Those enrolled in Faction Warfare may land closer to capture points. There are three landing points: one for each faction, and one for neutral capsuleers. | ||
=== Operation Centers === | === Operation Centers === | ||