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Faction warfare: Difference between revisions

From EVE University Wiki
Adam Cion (talk | contribs)
Add sections covering third-partying, new complex naming/functionality from Uprising, new Battlefield sites, a brief stub on Advantage, and some more details on warpins.
Adam Cion (talk | contribs)
Clarify on existence of three landing points in Battlefield sites
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Battlefields also have unique mechanics for capsuleers sliding in. The inside and outside are both full, normal [[Deadspace]]. The acceleration gate is further off the beacon than normal FW complexes (10-20km), and only allows T1 and Navy ships.
Battlefields also have unique mechanics for capsuleers sliding in. The inside and outside are both full, normal [[Deadspace]]. The acceleration gate is further off the beacon than normal FW complexes (10-20km), and only allows T1 and Navy ships.


In contrast to normal Faction Warfare complexes, capture points are typically about 75-125km from the landing point for capsuleers who are not enrolled in Faction Warfare. Those enrolled in Faction Warfare may land closer to capture points.
In contrast to normal Faction Warfare complexes, capture points are typically about 75-125km from the landing point for capsuleers who are not enrolled in Faction Warfare. Those enrolled in Faction Warfare may land closer to capture points. There are three landing points: one for each faction, and one for neutral capsuleers.


=== Operation Centers ===
=== Operation Centers ===