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[[Category:Getting Started]]
{{Skillplan Navbar}}
[[Category:Fleets]]
{{historical}}
[[Category:Doctrines]]
The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their [[Fleet Doctrines|doctrines]], encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Fleet-Up]] group.


The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their [[Fleet Doctrines|doctrines]], encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Archive:Fleet-Up|Fleet-Up]] group.


Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. A repository of Newbie Doctrine ships is conveniently located near the [[Low-Sec Campus]], in the system where many EVE University fleets are formed. Ships are posted as free corporate contracts. Contracts can be found by navigating in the Neocom: E in top-left corner of screen > Business > Contracts > Start Page > Auction and Item Exchange. If you have not yet subscribed to EVE Online and thus cannot accept contracts, ask another member of EVE University to accept the contract and trade the ship to you in a station.


The best way to learn PvP is by trying it! Let's die gloriously together!
The best way to learn PvP is by trying it! Let's die gloriously together!


{{quote|If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead!}} - [http://forum.eveuniversity.org/viewtopic.php?f=186&t=93944 Winter Alabel]
You are encouraged to discuss improvements to the Newbie Doctrine on the [[Talk:Newbie_Doctrine|talk page]]. Fittings should be accessible to pilots with [[Starting_Skills|starting skills]]. Please do not edit the fittings on this page without permission from [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=59621 Julian Celador].


{{quote|1=If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! -- [https://forum.eveuniversity.org/viewtopic.php?f=186&t=93944 Winter Alabel]}}


The Newbie Doctrine is made possible by the generosity of Unistas. Learn how you can [http://forum.eveuniversity.org/viewtopic.php?f=31&t=94611 help new players experience PvP!] The records of the Newbie Doctrine program are public and can be viewed [http://bit.ly/NDocLedger here].


You are encouraged to discuss improvements to the Newbie Doctrine on the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=94611| E-UNI forum thread]. Fittings should be accessible to pilots with [[Starting skills|starting skills]].


== Pre-Fleet Checklist ==
== Pre-Fleet Checklist ==
{{main|The Rookie's Guide To Fleet Ops}}
{{main|The Rookie's Guide to Fleet Ops}}
#'''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets_101|Fleets 101]] course, typically held at least once a month.<br><br>  
# '''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets (CORE class)]], typically held at least once a month.<br><br>  
#'''Join the Fleet's Mumble Channel''' <br>Fleet Commanders use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
# '''Join the Fleet's Mumble Channel''' <br>Fleet Commanders (FCs) use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
#'''Prepare to be Podded''' <br>If you have [[Implants|implants]], either make sure you can afford to lose them or get into a [[Jump Clones|jump clone]]. While you should always be [[How to save your Pod|prepared to be podded]], this should rarely occur in [[System_Security#High_Security|high-sec]] or [[System_Security#Low_Security|low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[Overview|overview]].<br><br>  
# '''Prepare to be Podded''' <br>If you have [[implants]], either make sure you can afford to lose them or get into a [[jump clone]]. While you should always be [[Pod saving|prepared to be podded]], this should rarely occur in [[high-sec]] or [[low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[overview]].<br><br>  
#'''Choose Your Role'''<br>The primary roles in a fleet are:
# '''Choose Your Role'''<br>The primary roles in a fleet are:
##[[Newbie_Doctrine#Tackle|Tackle]] - <i>New pilots can fly tackling ships without any skill training!</i>
## [[#Tackle|Tackle]] - <i>New pilots can fly tackling ships without any additional skill training!</i>
##[[Newbie_Doctrine#EWAR|Electronic Warfare (EWAR)]]
## [[#EWAR|Electronic WARfare (EWAR)]]
##Damage Dealer (DD)
## Damage Dealer (DD)
##Logistics (logi)<br><br>  
## Logistics (Logi - healer ships)<br><br>>> The FC will typically dictate what DD and Logi ships are going to be used, and will sometimes also dictate the type of EWAR boats.  Having all pilots fly in the same ships is known as a Doctrine, and allows the FC to better understand the strengths and weaknesses of the fleet, which allows for easier target selection with more favorable odds.<br><br>
#'''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.<br><br>  
# '''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.<br><br>  
#'''Load Your Ship'''<br>Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.<br><br>  
# '''Load Your Ship'''<br>Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.<br><br>  
#'''Insure Your Ship'''<br>Ships should (almost) always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
# '''Insure Your Ship'''<br>T1 Ships should always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
#'''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[Directional_Scanner_Guide|D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>
# '''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>


== Tackle ==
== Tackle ==
{{main|Tackling Guide}}
{{main|Tackling}}
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets.
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets.
The biggest difference between the Scout/Fast Tackle and the Tackle/Small Gang fits is one of range.  The Scout/Fast Tackle fits use Warp Disruptors ("point") and Nanofiber Structures to operate at distances of 15 - 20 km from the enemy.  The Tackle/Small Gang fits are designed to operate in close, under 2 km typically, and use the shorter range Warp Scramblers ("scram").  Ask the FC which you should bring if you are unsure.
{{quote|1=A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. -- [https://www.themittani.com/features/tools-trade-derpatron?nopaging=1 FearlessLittleToaster]}}


{{quote|A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button.}} - [https://www.themittani.com/features/tools-trade-derpatron?nopaging=1 FearlessLittleToaster]


=== Scout / Fast Tackle ===
=== Scout / Fast Tackle ===
These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships. New players in EVE University often use fittings similar to these while learning how to be a [[Scouting_101#Types_of_Scouts_and_their_Ships|Scout]].
These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships and maintain range (a "kiting" style of fighting). New players in EVE University often use fittings similar to these while learning how to be a [[Scouting|Scout]].


{{ShipFitting
{{ShipFitting
| ship={{Ship|Atron|tooltip}}
| ship={{Ship|Executioner|tooltip}}
| shipTypeID=608
| shipTypeID=589
| fitName=Gallente Scout
| fitName=Amarr Scout/Fast Tackle
| fitID=N-DOC-Gallente-Scout
| fitID=Amarr-Scout/Fast-Tackle
| low1name=Damage Control I
| low1name=Damage Control I
| low1typeID=2046
| low1typeID=2046
| low2name=Type-D Restrained Nanofiber Structure
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=5599
| low2typeID=5631
| low3name=Type-D Restrained Overdrive Injector
| low3name=Type-D Restrained Nanofiber Structure
| low3typeID=5631
| low3typeID=5599
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid1typeID=35658
| mid2name=J5 Prototype Warp Disruptor I
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=5399
| mid2typeID=8433
| mid3name=Medium Shield Extender I
| mid3name=Faint Scoped Warp Disruptor
| mid3typeID=3829
| mid3typeID=5403
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig1typeID=31716
| rig2name=Small Anti-EM Screen Reinforcer I
| rig2name=Small EM Shield Reinforcer I
| rig2typeID=31716
| rig2typeID=31716
| rig3name=Small Anti-Thermal Screen Reinforcer I
| rig3name=Small Thermal Shield Reinforcer I
| rig3typeID=31752
| rig3typeID=31752
| high1name=open
| high1name=open
Line 78: Line 73:
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| showSKILLS=N
| notes=ACTIVATE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=2015.01.13
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=608:2046;1:5599;1:5631;1:35658;1:5399;1:3829;1:31716;2:31752;1::
| shipDNA=589:2046;1:5631;1:5599;1:35658;1:8433;1:5403;1:31716;2:31752;1::
| fleetup=43524
| fleetup=43526
| alphacanuse=Y
}}{{ShipFitting
}}{{ShipFitting
| ship={{Ship|Executioner|tooltip}}
| ship={{Ship|Condor|tooltip}}
| shipTypeID=589
| shipTypeID=583
| fitName=Amarr Scout
| fitName=Caldari Scout/Fast Tackle
| fitID=N-DOC-Amarr-Scout
| fitID=Caldari-Scout/Fast-Tackle
| low1name=Damage Control I
| low1name=Damage Control I
| low1typeID=2046
| low1typeID=2046
| low2name=Type-D Restrained Nanofiber Structure
| low2name=Type-D Restrained Nanofiber Structure
| low2typeID=5599
| low2typeID=5599
| low3name=Type-D Restrained Overdrive Injector
| low3typeID=5631
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid1typeID=35658
| mid2name=J5 Prototype Warp Disruptor I
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=5399
| mid2typeID=8433
| mid3name=Medium Shield Extender I
| mid3name=Faint Scoped Warp Disruptor
| mid3typeID=3829
| mid3typeID=5403
| rig1name=Small Anti-EM Screen Reinforcer I
| mid4name=DDO Scoped Tracking Disruptor I
| rig1typeID=31716
| mid4typeID=5322
| rig2name=Small Anti-EM Screen Reinforcer I
| rig1name=Small Core Defense Field Extender I
| rig1typeID=31788
| rig2name=Small EM Shield Reinforcer I
| rig2typeID=31716
| rig2typeID=31716
| rig3name=Small Anti-Thermal Screen Reinforcer I
| rig3name=Small Thermal Shield Reinforcer I
| rig3typeID=31752
| rig3typeID=31752
| charge1name=Optimal Range Disruption Script x1
| charge1typeID=29005
| charge2name=Tracking Speed Disruption Script x1
| charge2typeID=29007
| high1name=open
| high1name=open
| high2name=open
| high2name=open
| high3name=open
| high3name=open
| high4name=open
| high4name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge3name=open
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by an Amarr pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| showSKILLS=N
| notes=ACTIVATE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=2015.01.13
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=589:2046;1:5599;1:5631;1:35658;1:5399;1:3829;1:31716;2:31752;1::
| shipDNA=583:2046;1:5599;1:35658;1:8433;1:5403;1:5322;1:31788;1:31716;1:31752;1:29005;1:29007;1::
| fleetup=43526
| fleetup=43518
| alphacanuse=Y
}}{{ShipFitting
}}{{ShipFitting
| ship={{Ship|Condor|tooltip}}
| ship={{Ship|Atron|tooltip}}
| shipTypeID=583
| shipTypeID=608
| fitName=Caldari Scout
| fitName=Gallente Scout/Fast Tackle
| fitID=N-DOC-Caldari-Scout
| fitID=Gallente-Scout/Fast-Tackle
| low1name=Damage Control I
| low1name=Damage Control I
| low1typeID=2046
| low1typeID=2046
| low2name=Type-D Restrained Nanofiber Structure
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=5599
| low2typeID=5631
| low3name=Type-D Restrained Nanofiber Structure
| low3typeID=5599
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid1typeID=35658
| mid2name=J5 Prototype Warp Disruptor I
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=5399
| mid2typeID=8433
| mid3name=Medium Shield Extender I
| mid3name=Faint Scoped Warp Disruptor
| mid3typeID=3829
| mid3typeID=5403
| mid4name=Baker Nunn Enduring Tracking Disruptor I
| rig1name=Small EM Shield Reinforcer I
| mid4typeID=5319
| rig1typeID=31716
| rig1name=Small Anti-Thermal Screen Reinforcer I
| rig2name=Small EM Shield Reinforcer I
| rig1typeID=31752
| rig2name=Small Anti-EM Screen Reinforcer I
| rig2typeID=31716
| rig2typeID=31716
| rig3name=Small Anti-EM Screen Reinforcer I
| rig3name=Small Thermal Shield Reinforcer I
| rig3typeID=31716
| rig3typeID=31752
| charge1name=Optimal Range Disruption Script x1
| charge1typeID=29005
| charge2name=Tracking Speed Disruption Script x1
| charge2typeID=29007
| high1name=open
| high1name=open
| high2name=open
| high2name=open
| high3name=open
| high3name=open
| high4name=open
| high4name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge3name=open
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a Caldari pilot with starting skills. <li> The Tracking Disruptor module is optional and requires {{sk|Weapon Disruption|I}}. Training {{sk|Shield Upgrades|III}} will help meet the additional powergrid requirements.</li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| showSKILLS=N
| notes=ACTIVATE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> ACTIVATE: Tracking Disruptor, disrupts the turret range and/or tracking speed of your target </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
| showNOTES=N
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=2015.01.13
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=583:2046;1:5599;1:35658;1:5399;1:3829;1:5319;1:31752;1:31716;2:29005;1:29007;1::
| shipDNA=608:2046;1:5631;1:5599;1:35658;1:8433;1:5403;1:31716;2:31752;1::
| fleetup=43518
| fleetup=43524
| alphacanuse=Y
}}{{ShipFitting
}}{{ShipFitting
| ship={{Ship|Slasher|tooltip}}
| ship={{Ship|Slasher|tooltip}}
| shipTypeID=585
| shipTypeID=585
| fitName=Minmatar Scout
| fitName=Minmatar Scout/Fast Tackle
| fitID=N-DOC-Minmatar-Scout
| fitID=Minmatar-Scout/Fast-Tackle
| low1name=Damage Control I
| low1name=Damage Control I
| low1typeID=2046
| low1typeID=2046
| low2name=Type-D Restrained Nanofiber Structure
| low2name=Type-D Restrained Nanofiber Structure
| low2typeID=5599
| low2typeID=5599
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=5973
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=8433
| mid3name=Faint Scoped Warp Disruptor
| mid3typeID=5403
| mid4name=DDO Scoped Tracking Disruptor I
| mid4typeID=5322
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig2name=Small Thermal Shield Reinforcer I
| rig2typeID=31752
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31788
| charge1name=Optimal Range Disruption Script x1
| charge1name=Optimal Range Disruption Script x1
| charge1typeID=29005
| charge1typeID=29005
| charge2name=Tracking Speed Disruption Script  
| charge2name=Tracking Speed Disruption Script x1
| charge2typeID=29007
| charge2typeID=29007
| rig1name=Small Anti-Thermal Screen Reinforcer I
| rig1typeID=31752
| rig2name=Small Anti-EM Screen Reinforcer I
| rig2typeID=31716
| rig3name=Small Anti-EM Screen Reinforcer I
| rig3typeID=31716
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=J5 Prototype Warp Disruptor I
| mid2typeID=5399
| mid3name=Medium Shield Extender I
| mid3typeID=3829
| mid4name=Baker Nunn Enduring Tracking Disruptor I
| mid4typeID=5319
| high1name=open
| high1name=open
| high2name=open
| high2name=open
Line 212: Line 209:
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a Minmatar pilot with starting skills. <li> The Tracking Disruptor module is optional and requires {{sk|Weapon Disruption|I}}. Training {{sk|Shield Upgrades|II}} will help meet the additional powergrid requirements.</li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| showSKILLS=N
| notes=ACTIVATE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> ACTIVATE: Tracking Disruptor, disrupts the turret range and/or tracking speed of your target </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")</li>
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=2015.01.13
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=585:2046;1:5599;1:29005;1:29007;1:31752;1:31716;2:35658;1:5399;1:3829;1:5319;1::
| shipDNA=585:2046;1:5599;1:5973;1:8433;1:5403;1:5322;1:31716;1:31752;1:31788;1:29005;1:29007;1::
| fleetup=43528
| fleetup=43528
| alphacanuse=Y
}}
}}


=== Tackle / Small Gang ===
=== Tackle/Small Gang ===
These fittings utilize the speed of an Attack Frigate combined with a MicroWarpDrive (MWD) to close with the enemy very rapidly (a "brawling" style of fighting).  The Tackle then uses its Warp Scrambler and (if equipped) Stasis Webifier to prevent the enemy from escaping.  If the enemy ship is a Cruiser or larger ship, the capsuleer should not approach straight on, but should instead [[Turret_mechanics#Controlling_battle|spiral in]] to maintain high transversal and mitigate potentially lethal one-shot damage from the larger ships weapons.


{{ShipFitting
{{ShipFitting
| ship={{Ship|Executioner|tooltip}}
| shipTypeID=589
| fitName=Amarr Tackle/Small Gang
| fitID=Amarr-Tackle/Small-Gang
| low1name=Damage Control I
| low1typeID=2046
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=5631
| low3name=Micro Auxiliary Power Core I
| low3typeID=11563
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=8433
| mid3name=Faint Epsilon Scoped Warp Scrambler
| mid3typeID=5443
| high1name=Dual Modulated Pulse Energy Beam I
| high1typeID=5219
| high2name=Dual Modulated Pulse Energy Beam I
| high2typeID=5219
| high3name=Dual Modulated Pulse Energy Beam I
| high3typeID=5219
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig2name=Small EM Shield Reinforcer I
| rig2typeID=31716
| rig3name=Small Thermal Shield Reinforcer I
| rig3typeID=31752
| charge1name=Imperial Navy Multifrequency S x2
| charge1typeID=23071
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler when in range
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=2018.05.18
| showTOC=Y
| shipDNA=589:2046;1:5631;1:11563;1:35658;1:8433;1:5443;1:5219;3:31716;2:31752;1:23071;2::
| fleetup=43527
| alphacanuse=Y
}}{{ShipFitting
| ship={{Ship|Merlin|tooltip}}
| ship={{Ship|Merlin|tooltip}}
| shipTypeID=603
| shipTypeID=603
| fitName=Caldari Tackle (Magic Merlin)
| fitName=Caldari Tackle/Small Gang
| fitID=N-DOC-Caldari-Tackle
| fitID=Caldari-Tackle/Small-Gang
| low1name=Damage Control I
| low1name=Damage Control I
| low1typeID=2046
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2name=Vortex Compact Magnetic Field Stabilizer
| low2typeID=11563
| low2typeID=11105
| low3name=Magnetic Field Stabilizer I
| low3name=Micro Auxiliary Power Core I
| low3typeID=9944
| low3typeID=11563
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid1typeID=35658
| mid2name=Fleeting Progressive Warp Scrambler I
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=5441
| mid2typeID=8433
| mid3name=Medium Shield Extender I
| mid3name=Faint Epsilon Scoped Warp Scrambler
| mid3typeID=3829
| mid3typeID=5443
| mid4name='Langour' Drive Disruptor I
| mid4name=X5 Enduring Stasis Webifier
| mid4typeID=4029
| mid4typeID=4025
| high1name=Modal Light Electron Particle Accelerator I
| high1name=Modal Light Electron Particle Accelerator I
| high1typeID=7487
| high1typeID=7487
Line 252: Line 299:
| high3name=Modal Light Electron Particle Accelerator I
| high3name=Modal Light Electron Particle Accelerator I
| high3typeID=7487
| high3typeID=7487
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2name=Small Thermal Shield Reinforcer I
| rig2typeID=31752
| rig2typeID=31752
| rig3name=Small Core Defense Field Extender I
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31788
| rig3typeID=31788
| charge1name=Antimatter Charge S x1800
| charge1name=Caldari Navy Antimatter Charge S x1200
| charge1typeID=222
| charge1typeID=23009
| charge2name=open
| charge2name=open
| charge3name=open
| charge3name=open
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a pilot with starting skills. <li> Faction ammo is preferred for PvP. Buy better ammo to do more damage. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Propulsion Jamming|IV}} will enable use of the Stasis Webifier II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| showSKILLS=N
| notes=ACTIVATE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Scrambler, prevents your target from warping </li><li> ACTIVATE: Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler and Stasis Webifier when in range
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=2015.01.13
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=603:2046;1:11563;1:9944;1:3829;1:35658;1:5441;1:4029;1:7487;3:31716;1:31752;1:31788;1:222;1800::
| shipDNA=603:2046;1:11105;1:11563;1:35658;1:8433;1:4025;1:5443;1:7487;3:31716;1:31752;1:31788;1:23009;1200::
| fleetup=17853
| fleetup=17853
| alphacanuse=Y
}}{{ShipFitting
}}{{ShipFitting
| ship={{Ship|Atron|tooltip}}
| ship={{Ship|Atron|tooltip}}
| shipTypeID=608
| shipTypeID=608
| fitName=Gallente Tackle (Derptron)
| fitName=Gallente Tackle/Small Gang
| fitID=N-DOC-Gallente-Tackle
| fitID=Gallente-Tackle/Small-Gang
| low1name=Micro Auxiliary Power Core I
| low1name=Damage Control I
| low1typeID=11563
| low1typeID=2046
| low2name=Damage Control I
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=2046
| low2typeID=5631
| low3name=Type-D Restrained Overdrive Injector
| low3name=Micro Auxiliary Power Core I
| low3typeID=5631
| low3typeID=11563
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid1typeID=35658
| mid2name=Fleeting Progressive Warp Scrambler I
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=5441
| mid2typeID=8433
| mid3name=Medium Shield Extender I
| mid3name=Faint Epsilon Scoped Warp Scrambler
| mid3typeID=3829
| mid3typeID=5443
| high1name=Light Electron Blaster I
| high1name=Modal Light Electron Particle Accelerator I
| high1typeID=562
| high1typeID=7487
| high2name=Light Electron Blaster I
| high2name=Modal Light Electron Particle Accelerator I
| high2typeID=562
| high2typeID=7487
| high3name=Light Electron Blaster I
| high3name=Modal Light Electron Particle Accelerator I
| high3typeID=562
| high3typeID=7487
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig1typeID=31716
| rig2name=Small Anti-EM Screen Reinforcer I
| rig2name=Small EM Shield Reinforcer I
| rig2typeID=31716
| rig2typeID=31716
| rig3name=Small Anti-Thermal Screen Reinforcer I
| rig3name=Small Thermal Shield Reinforcer I
| rig3typeID=31752
| rig3typeID=31752
| charge1name=Antimatter Charge S x1800
| charge1name=Federation Navy Antimatter Charge S x1200
| charge1typeID=222
| charge1typeID=22961
| high4name=open
| high4name=open
| charge2name=open
| charge2name=open
Line 311: Line 359:
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a Gallente pilot with starting skills. <li> Faction ammo is preferred for PvP. Buy better ammo to do more damage. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Hull Upgrades|II}} will enable use of the Overdrive Injector System II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| showSKILLS=N
| notes=ACTIVATE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Scrambler, prevents your target from warping </li><li> ACTIVATE: Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler when in range
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=2015.01.13
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=608:11563;1:2046;1:5631;1:35658;1:5441;1:3829;1:562;3:31716;2:31752;1:222;1800::
| shipDNA=608:2046;1:5631;1:11563;1:35658;1:5445;1:8433;1:7487;3:31716;2:31752;1:22961;1200::
| fleetup=43525
| fleetup=43525
| alphacanuse=Y
}}{{ShipFitting
}}{{ShipFitting
| ship={{Ship|Slasher|tooltip}}
| ship={{Ship|Slasher|tooltip}}
| shipTypeID=585
| shipTypeID=585
| fitName=Minmatar Tackle
| fitName=Minmatar Tackle/Small Gang
| fitID=N-DOC-Minmatar-Tackle
| fitID=Minmatar-Tackle/Small-Gang
| low1name=Type-D Restrained Overdrive Injector
| low1name=Damage Control I
| low1typeID=5631
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| low2typeID=11563
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=35658
| mid1typeID=5973
| mid2name=Warp Scrambler I
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=447
| mid2typeID=8433
| mid3name=X5 Prototype Engine Enervator
| mid3name=Faint Epsilon Scoped Warp Scrambler
| mid3typeID=4025
| mid3typeID=5443
| mid4name=Medium F-S9 Regolith Compact Shield Extender
| mid4name=Fleeting Compact Stasis Webifier
| mid4typeID=8517
| mid4typeID=4027
| high1name=125mm Gatling AutoCannon I
| high1name=125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
| high1typeID=484
| high1typeID=8759
| charge1name=EMP S x1
| charge1name=Republic Fleet EMP S x1201
| charge1typeID=185
| charge1typeID=21898
| high2name=125mm Gatling AutoCannon I
| high2name=125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
| high2typeID=484
| high2typeID=8759
| high3name=125mm Gatling AutoCannon I
| high3name=125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
| high3typeID=484
| high3typeID=8759
| high4name=Small Knave Scoped Energy Nosferatu
| high4name=Small Infectious Scoped Energy Neutralizer
| high4typeID=5137
| high4typeID=4471
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2name=Small Thermal Shield Reinforcer I
| rig2typeID=31752
| rig2typeID=31752
| rig3name=Small Polycarbon Engine Housing I
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31177
| rig3typeID=31788
| charge1name=Republic Fleet EMP S x1200
| charge1typeID=21898
| charge2name=open
| charge2name=open
| charge3name=open
| charge3name=open
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a Minmatar pilot with starting skills. <li> The Small Knave Scoped Energy Nosferatu module requires {{sk|Capacitor Emission Systems|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Propulsion Jamming|IV}} will enable use of the Stasis Webifier II module.</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=N
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow </li><li> ACTIVATE: 125mm Gatling AutoCannon I, deals damage to your target </li><li> ACTIVATE: Small 'Knave' Energy Drain, drains energy from your target and adds it to your ship </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler and Stasis Webifier when in range
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=FROSTLINE 2015.12.08
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=585:11563;1:5631;1:35658;1:447;1:4025;1:8517;1:484;3:5137;1:31716;1:31752;1:31177;1:21898;1200::
| shipDNA=585:2046;1:11563;1:5973;1:8433;1:5443;1:4027;1:8759;3:21898;1201:4471;1:31716;1:31752;1:31788;1::
| fleetup=43529
| fleetup=43529
}}{{ShipFitting
| alphacanuse=Y
| ship={{Ship|Executioner|tooltip}}
| shipTypeID=589
| fitName=Amarr Tackle
| fitID=N-DOC-Amarr-Tackle
| low1name=F85 Peripheral Damage System I
| low1typeID=5843
| low2name=Heat Sink I
| low2typeID=2363
| low3name=Small Ancillary Armor Repairer
| charge1typeID=28668
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=J5b Phased Prototype Warp Scrambler I
| mid2typeID=5439
| mid3name=X5 Prototype Engine Enervator
| mid3typeID=4025
| high1name=Dual Light Pulse Laser I
| high1typeID=451
| high2name=Dual Light Pulse Laser I
| high2typeID=451
| high3name=Dual Light Pulse Laser I
| high3typeID=451
| high4name=Small Knave Scoped Energy Nosferatu
| high4typeID=5137
| rig1name=Small Energy Burst Aerator I
| rig1typeID=31442
| rig2name=Small Anti-Kinetic Pump I
| rig2typeID=31021
| rig3name=Small Anti-Explosive Pump I
| rig3typeID=31009
| low3typeID=33076
| charge1name=Nanite Repair Paste x15
| charge2name=Imperial Navy Multifrequency S x3
| charge2typeID=23071
| charge3name=open
| charge4name=open
| charge5name=open
| skills=Can be flown by an Amarr pilot with starting skills. <li> The Small Diminishing Power System Drain I module requires {{sk|Capacitor Emission Systems|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| showSKILLS=N
| notes=ACTIVATE: F85 Peripheral Damage System I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow </li><li> ACTIVATE: Dual Light Pulse Laser I, deals damage to your target </li><li> ACTIVATE: Small Knave Scoped Energy Nosferatu, drains energy from your target and adds it to your ship </li><li> ACTIVATE: Small Ancillary Armor Repairer, uses Nanite Repair Paste to restore [[Armor Tanking 101|hitpoints]] to your ship </li><li> PASSIVE: Heat Sink I, increases the firing rate of your LAZORs </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li>
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=FROSTLINE 2015.12.08
| showTOC=Y
| shipDNA=589:5843;1:2363;1:33076;1:28668;15:35658;1:5439;1:4025;1:451;3:5139;1:31442;1:31021;1:31009;1:23071;3::
| fleetup=43527
}}
}}


== EWAR ==
== EWAR ==
{{main|EWAR Guide}}
{{main|Electronic warfare}}
EWAR (Electronic WARfare) ships utilize specialized mid-slot modules to electronically disrupt and cripple enemy ships.  Each race has its own EWAR specialty - Caldari use ECM to cause enemy ships to lose target lock, Gallente use Sensor Dampeners to shorten enemy lock range and lengthen lock time, etc.
 
The Drones included with each fit are typically used more for putting your name on the kill mail, as opposed to supplying any significant amount of DPS.  If you are attacked while flying an EWAR ship, the drones will NOT save you!  Your only response to getting attacked while flying EWAR is to warp off, inform the FC of said action, and await further orders.
 
Please note that all of the EWAR ships require additional training.  As a Day 1 capsuleer, you can fly any of the Tackle frigates with no further training.  Flying an EWAR ship will require a small training investment into the skill that controls your racial EWAR modules.  Please read the "Skills" tab of each EWAR frigate to see what skills to train.


{{ShipFitting
{{ShipFitting
| ship={{Ship|Maulus|tooltip}}
| ship={{Ship|Crucifier|tooltip}}
| shipTypeID=609
| shipTypeID=2161
| fitName=Gallente EWAR
| fitName=Amarr EWAR
| fitID=N-DOC-Gallente-EWAR
| fitID=Amarr-EWAR
| low1name=Damage Control I
| low1name=Damage Control I
| low1typeID=2046
| low1typeID=2046
| low2name=Small Ancillary Armor Repairer
| low2name=F-89 Compact Signal Amplifier
| low2typeID=33076
| low2typeID=6296
| low3name=200mm Rolled Tungsten Compact Plates
| low3name=F-89 Compact Signal Amplifier
| low3typeID=11349
| low3typeID=6296
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1name=Highstroke Scoped Guidance Disruptor
| mid1typeID=5973
| mid1typeID=37544
| mid2name=Low Frequency Sensor Suppressor I
| mid2name=Highstroke Scoped Guidance Disruptor
| mid2typeID=5299
| mid2typeID=37544
| mid3name=Low Frequency Sensor Suppressor I
| mid3name=DDO Scoped Tracking Disruptor I
| mid3typeID=5299
| mid3typeID=5322
| mid4name=Low Frequency Sensor Suppressor I
| mid4name=DDO Scoped Tracking Disruptor I
| mid4typeID=5299
| mid4typeID=5322
| high1name=Drone Link Augmentor I
| high1name=Drone Link Augmentor I
| high1typeID=23527
| high1typeID=23527
| rig1name=Small Particle Dispersion Projector I
| rig1name=Small Particle Dispersion Projector I
| rig1typeID=31298
| rig1typeID=31298
| rig2name=Small Ionic Field Projector I
| rig2name=Small Particle Dispersion Projector I
| rig2typeID=31274
| rig2typeID=31298
| rig3name=Small Inverted Signal Field Projector I
| rig3name=Small Particle Dispersion Projector I
| rig3typeID=31262
| rig3typeID=31298
| drone1name=Warrior I x6
| drone1name=Warrior I x5
| drone1typeID=2486
| drone1typeID=2486
| charge1name=Nanite Repair Paste x15
| drone2name=Acolyte I x4
| charge1typeID=28668
| drone2typeID=2203
| charge2name=Scan Resolution Dampening Script x3
| charge1name=Optimal Range Disruption Script x2
| charge2typeID=29013
| charge1typeID=29005
| charge3name=Targeting Range Dampening Script x3
| charge2name=Tracking Speed Disruption Script x2
| charge3typeID=29015
| charge2typeID=29007
| charge3name=Missile Range Disruption Script x2
| charge3typeID=40334
| charge4name=Missile Precision Disruption Script x2
| charge4typeID=40335
| high2name=open
| high2name=open
| charge4name=open
| charge5name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone3name=open
| drone4name=open
| drone4name=open
| drone5name=open
| drone5name=open
| skills=
| skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}</li><li>The Guidance and Tracking Disruptors require the pilot to train {{sk|Weapon Disruption|I}}</li><li>Training {{sk|Weapon Disruption|IV}} will enable use of the Guidance Disruptor II and the Tracking Disruptor II modules</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module
| showSKILLS=N
| showSKILLS=N
| notes=
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=FROSTLINE 2015.12.08
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=609:2046;1:33076;1:11349;1:5973;1:5299;3:23527;1:31298;1:31274;1:31262;1:2486;6:28668;15:29013;3:29015;3::
| shipDNA=2161:2046;1:6296;2:37544;2:5322;2:23527;1:31298;3:2486;5:2203;4:29005;2:29007;2:40334;2:40335;2::
| fleetup=
| fleetup=121670
| alphacanuse=Y
}}{{ShipFitting
}}{{ShipFitting
| ship={{Ship|Griffin|tooltip}}
| ship={{Ship|Griffin|tooltip}}
| shipTypeID=584
| shipTypeID=584
| fitName=Caldari EWAR
| fitName=Caldari EWAR
| fitID=N-DOC-Caldari-EWAR
| fitID=Caldari-EWAR
| low1name=Type-D Attenuation Signal Augmentation
| low1name=F-89 Compact Signal Amplifier
| low1typeID=6295
| low1typeID=6296
| low2name='Hypnos' Signal Distortion Amplifier I
| low2name='Hypnos' Signal Distortion Amplifier I
| low2typeID=25565
| low2typeID=25565
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=5973
| mid1typeID=35658
| mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM
| mid2name=BZ-5 Scoped Gravimetric ECM
| mid2typeID=19946
| mid2typeID=19946
| mid3name=Enfeebling Phase Inversion ECM I
| mid3name=Enfeebling Scoped Ladar ECM
| mid3typeID=19939
| mid3typeID=19939
| mid4name='Hypnos' Ion Field ECM I
| mid4name=Hypnos Scoped Magnetometric ECM
| mid4typeID=19927
| mid4typeID=19927
| mid5name='Umbra' White Noise ECM
| mid5name=Umbra Scoped Radar ECM
| mid5typeID=19952
| mid5typeID=19952
| high1name=Auto Targeting System I
| high1name=Auto Targeting System I
| high1typeID=1182
| high1typeID=1182
| high2name=Auto Targeting System I
| high2typeID=1182
| rig1name=Small Polycarbon Engine Housing I
| rig1name=Small Polycarbon Engine Housing I
| rig1typeID=31177
| rig1typeID=31177
Line 508: Line 513:
| rig3name=Small Particle Dispersion Augmentor I
| rig3name=Small Particle Dispersion Augmentor I
| rig3typeID=31286
| rig3typeID=31286
| charge1name=Nanite Repair Paste x15
| drone1name=Warrior I x1
| charge1typeID=28668
| drone1typeID=2486
| high2name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}</li><li>The ECM modules require the pilot to train {{sk|Electronic Warfare|I}}</li><li>Training {{sk|Electronic Warfare|IV}} will enable use of the various ECM II modules</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module
| showSKILLS=N
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster</li><li>The Auto Targeting System is PASSIVELY used (do NOT activate it!) to increase the maximum number of targets you can lock
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=2018.05.18
| showTOC=Y
| shipDNA=584:6296;1:25565;1:35658;1:19946;1:19939;1:19927;1:19952;1:1182;1:31177;1:31298;1:31286;1:2486;1::
| fleetup=14883
| alphacanuse=Y
}}{{ShipFitting
| ship={{Ship|Maulus|tooltip}}
| shipTypeID=609
| fitName=Gallente EWAR
| fitID=Gallente-EWAR
| low1name=Damage Control I
| low1typeID=2046
| low2name=Upgraded Multispectrum Coating I
| low2typeID=16311
| low3name=F-89 Compact Signal Amplifier
| low3typeID=6296
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Phased Muon Scoped Sensor Dampener
| mid2typeID=5302
| mid3name=Phased Muon Scoped Sensor Dampener
| mid3typeID=5302
| mid4name=Phased Muon Scoped Sensor Dampener
| mid4typeID=5302
| high1name=Drone Link Augmentor I
| high1typeID=23527
| rig1name=Small Inverted Signal Field Projector I
| rig1typeID=31262
| rig2name=Small Particle Dispersion Projector I
| rig2typeID=31298
| rig3name=Small Particle Dispersion Projector I
| rig3typeID=31298
| drone1name=Warrior I x6
| drone1typeID=2486
| charge1name=Scan Resolution Dampening Script x3
| charge1typeID=29013
| charge2name=Targeting Range Dampening Script x3
| charge2typeID=29015
| high2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}</li><li>The Sensor Dampeners require the pilot to train {{sk|Sensor Linking|I}}</li><li>Training {{sk|Sensor Linking|IV}} will enable use of the Remote Sensor Dampener II</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module
| showSKILLS=N
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=2018.05.18
| showTOC=Y
| shipDNA=609:2046;1:16311;1:6296;1:35658;1:5302;3:23527;1:31262;1:31298;2:2486;6:29013;3:29015;3::
| fleetup=146535
| alphacanuse=Y
}}{{ShipFitting
| ship={{Ship|Vigil|tooltip}}
| shipTypeID=3766
| fitName=Minmatar EWAR
| fitID=Minmatar-EWAR
| low1name=Damage Control I
| low1typeID=2046
| low2name=F-89 Compact Signal Amplifier
| low2typeID=6296
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Small Azeotropic Restrained Shield Extender
| mid2typeID=8427
| mid3name=Phased Scoped Target Painter
| mid3typeID=19814
| mid4name=Phased Scoped Target Painter
| mid4typeID=19814
| mid5name=Phased Scoped Target Painter
| mid5typeID=19814
| rig1name=Small Particle Dispersion Projector I
| rig1typeID=31298
| rig2name=Small Particle Dispersion Projector I
| rig2typeID=31298
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31788
| drone1name=Warrior I x1
| drone1typeID=2486
| high1name=open
| high2name=open
| charge1name=open
| charge2name=open
| charge2name=open
| charge3name=open
| charge3name=open
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone2name=open
| drone3name=open
| drone3name=open
| drone4name=open
| drone4name=open
| drone5name=open
| drone5name=open
| skills=
| skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}</li><li>The Target Painter modules require the pilot to train {{sk|Target Painting|I}}</li><li>Training {{sk|Target Painting|IV}} will enable use of the Target Painter II module</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module</li><li>Training {{sk|Shield Upgrades|III}} will enable use of the Small Shield Extender II module
| showSKILLS=N
| showSKILLS=N
| notes=
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=PARALLAX 1.0
| version=2018.05.18
| showTOC=Y
| showTOC=Y
| shipDNA=584:6295;1:25565;1:5973;1:19946;1:19939;1:19927;1:19952;1:1182;2:31177;1:31298;1:31286;1:28668;15::
| shipDNA=3766:2046;1:6296;1:35658;1:8427;1:19814;3:31298;2:31788;1:2486;1::
| fleetup=
| fleetup=133330
| alphacanuse=Y
}}
}}


== Recommended Reading ==
== Recommended Reading ==
[[The Way of the Tackler]] Guide
* [[The Rookie's Guide to Fleet Ops]]
* [[Tackling]]
* [[Electronic warfare]]
* [[PYFA|Guide to using PYthon Fitting Assistant]] - a 3rd party tool used to simulate ship fits
* [[Logistics]] - '''Advanced''' guide covering modules, ships, and recommended skills to fly a Logistics ship properly


[[Guide to using EFT|Guide to using EVE Fitting Tool]]
[[Category:Getting Started]]