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The Fortress (Amarr): Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{hatnote|This article details the Amarr Empire version of this mission. For other variants, see [[The Fortress|The Fortress (disambiguation)]].}}
name=The Fortress, Level 5
{{NPCTableCSS}}{{MissionLinks}}
{{Missiondetails
{{Missiondetails
|Level=
|Level= 5
|Type=Encounter
|Type= Encounter
|Objective=
|Objective=
|Faction=Amarr
|Faction1= Amarr Empire
|Faction1=Amarr
|DamageToDeal1=  
|DamageToDeal=EM / Therm
|DamageToResist1=  
|DamageToResist=EM 60% / Therm 40%
|WebPoint= All Frigates
|WebPoint=All Frigates
|EWAR= Amarr Energy Neutralizer Sentry IIIs
|EWAR=
|ShipSizeLimit=  
|ShipSizeLimit=
|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
|Rewards=
|Rewards=
|Extra=Amarr Energy Neutralizer Sentry IIIs
|Extra=  
}}
}}
Space type: Normal Space. No Gate


=== Warp-in ===
Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in.
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure||Starbase Capital Ship Maintenance Array|trigger= Damage level triggers reinforcements 1 to 3}}
|}
{{NPCTableHead|Initial forces}}
{{NPCTableRow|Elite Frigate|8|Divine Imperial Imran/Sixtus|note= Orbits at 4km|point= scram|ewar= Web}}
{{NPCTableRow|Battlecruiser|6|Imperial Templar Champion/Justicar|note= Orbits at 10-22km}}
{{NPCTableRow|Battleship|6|Imperial Templar Dominator/Ultara|note= orbits at 17-49km}}
{{NPCTableRow|Sentry|8|Amarr Energy Neutralizer Sentry III|ewar= Neut}}
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
{{NPCTableRow|Sentry|4|Tower Sentry Amarr III}}
|}
{{NPCTableHead|Capital Ship Maintenance Array Spawns}}
{{NPCTableSeparator|Maintenance Array reduced to 40% Shields}}
{{NPCTableRow|Fighter|10|Capital Ship Maintenance Array Guards|note= Renamed Imperial Fighter, orbit at 3km}}
{{NPCTableSeparator|Maintenance Array reduced to 50% Armor}}
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|note= Orbits at 4km|point= scram|ewar= Web}}
{{NPCTableRow|Elite Cruiser|6|Divine Imperial Ambrose/Basil|note= Orbits at 7-19km|ewar= Neut}}
{{NPCTableRow|Battleship|8|Imperial Templar Martyr|note= Orbits at 49km}}
{{NPCTableRow|Sentry|4|Tower Sentry Amarr III}}
{{NPCTableSeparator|Maintenance Array reduced to 50% Hull}}
{{NPCTableRow|Fighter|10|Capital Ship Maintenance Array Guards|note= Renamed Imperial Fighter, orbit at 3km}}
|}
'''Tips:'''
* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
* Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%).
* Mission flagged complete when Maintenance Array is destroyed, whether all ships are destroyed or not.


Space type: Normal Space. No Gate<br>
Direct warp into Normal Space. No Gate
===Warp-In===
Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in
[https://i609.photobucket.com/albums/tt174/climb22033/Fortress5am-1.jpg View of Capital Ship Maintenance Array]<br>
8 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
6 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17-49km
4 x Tower Sentry Amarr III
4 x Amarr Cruise Missile Batteries
8 x Amarr Energy Neutralizer Sentry IIIs
Capital Ship Maintenance Array Spawns:<br><br>
**When the Maintenance Array is reduced to 40% Shields there spawns**
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km
**When the Maintenance Array is reduced to 50% Armor, there spawns**
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, '''NOS'''
8 x Battleships (Imperial Templar Martyr) orbits at 49km
4 x Tower Sentry Amarr III
**When the Maintenance Array is reduced to 50% Hull there spawns**
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km
'''Tips:'''<br>
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br>
- Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%)<br>
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not<br>
{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]