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Faction warfare: Difference between revisions

From EVE University Wiki
Gigod (talk | contribs)
Gigod (talk | contribs)
Undo revision 198525 by Gigod (talk)
Tag: Undo
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If a system is captured by the attacking faction, then all the upgrades are lost and the system reverts to its base (i.e. "un-upgraded") state.
If a system is captured by the attacking faction, then all the upgrades are lost and the system reverts to its base (i.e. "un-upgraded") state.


=== Faction tier === [this whole section needs revision due to game updates the reward tiers for captured systems have been removed and replaced with a new mechanic based on additional reward for how contested a system is]
=== Faction tier ===
[[File:FW Warzone control window 10 Dec 2013.jpg|thumb|200px|The state of the Caldari-Gallente war zone in December 2013, as seen from a Caldari station. This window shows the number of systems controlled by the Caldari, their upgrade levels, and the resulting tier.]]
[[File:FW Warzone control window 10 Dec 2013.jpg|thumb|200px|The state of the Caldari-Gallente war zone in December 2013, as seen from a Caldari station. This window shows the number of systems controlled by the Caldari, their upgrade levels, and the resulting tier.]]
The more systems in a [[#War zones|war zone]] a faction controls and the more those systems are [[#System upgrades|upgraded]], the higher the [[#Rewards|rewards]] the pilots who fight for that faction receive. This is represented by the "faction tier" mechanic: each faction receives a point for each system they control in their war zone, plus an additional point for every system level upgrade (so an un-upgraded system is worth 1 point, a system upgraded to level 1 is worth 2 points, a system upgraded to level 2 is worth 3 points, a system upgraded to level 3 is worth 4 points, and so forth).  
The more systems in a [[#War zones|war zone]] a faction controls and the more those systems are [[#System upgrades|upgraded]], the higher the [[#Rewards|rewards]] the pilots who fight for that faction receive. This is represented by the "faction tier" mechanic: each faction receives a point for each system they control in their war zone, plus an additional point for every system level upgrade (so an un-upgraded system is worth 1 point, a system upgraded to level 1 is worth 2 points, a system upgraded to level 2 is worth 3 points, a system upgraded to level 3 is worth 4 points, and so forth).  
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* Tier 4: +150% LP rewards
* Tier 4: +150% LP rewards
* Tier 5: +225% LP rewards
* Tier 5: +225% LP rewards
[The new game mechanics replace this reward with one based on how contested a zone is i.e .if its a "Frontline system" you now receive 150% of the plex reward, if its a rearguard system only 50%]


For example, the base reward for capturing a novice complex in an enemy-held system is 10,000 LP. If your faction is at Tier 1, then you will only receive 5000 LP, while if your faction was at Tier 4, you would receive 25,000 LP for capturing that same complex! This bonus affects [[#Capturing complexes|capturing complexes]] and [[#Factional Warfare missions|running missions]], but not [[#Destroying enemy player's ships|ship kills]].  
For example, the base reward for capturing a novice complex in an enemy-held system is 10,000 LP. If your faction is at Tier 1, then you will only receive 5000 LP, while if your faction was at Tier 4, you would receive 25,000 LP for capturing that same complex! This bonus affects [[#Capturing complexes|capturing complexes]] and [[#Factional Warfare missions|running missions]], but not [[#Destroying enemy player's ships|ship kills]].