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Fleet leadership: Difference between revisions

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Steave435 (talk | contribs)
Warfare Link Skills & Modules: Clarified what bonus you get from warfare link specialisation skills
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You might be thinking; why bother to use these modules when the prerequisite skills are so high and the bonuses so low?&nbsp; The numbers listed above are only the base bonuses from the modules; they are increased by various skills, ships and implants.<br>  
You might be thinking; why bother to use these modules when the prerequisite skills are so high and the bonuses so low?&nbsp; The numbers listed above are only the base bonuses from the modules; they are increased by various skills, ships and implants.<br>  


*The warfare specialist skills themselves increase the benefit by 100% after level 2, i.e. having it trained to level 3 doubles the benefit, level 4 triples it, and 5 quadruples it.<br>  
*The trained level of the Warfare Link Specialist skill works as a straight multiplier for the base boost of your specific Warfare Link module e.g. training this skill to II will give you x2 bonus (or x3 for III, x4 for IV, x5 for V) to the base % boost of your respective Warfare Link module<br>  
*The Warfare Link Specialist skill increases the benefit by 10% per level.<br>  
*The Warfare Link Specialist skill increases the benefit by 10% per level.<br>  
*Being in a Fleet Command Ship increases the benefit of certain* warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.  
*Being in a Fleet Command Ship increases the benefit of certain* warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.  
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*Using a warfare or mining forman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>
*Using a warfare or mining forman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>


These bonuses are combined multiplicitively, not additively.&nbsp; That is to say, total bonus = skills x ship x mindlink.&nbsp; Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit.&nbsp; You also have Skirmish Warfare Specialist at V (+300%, i.e. x4), and Warfare Link specialist at III (+30%, i.e. x1.3),&nbsp; Total added bonus = 3% x 4 x 1.3 = 15.6%.&nbsp; Already this is starting to look like a nice benefit.&nbsp; Lets say you are also flying a Claymore (Minmatar Fleet Command Ship) and have that skill trained to IV (+12%, i.e. x1.12)&nbsp; Total added bonus = 3% x 4 x 1.3 x 1.12 = 17.5%.&nbsp; Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5).&nbsp; Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 26.2% added range on the entire fleet's warp disruptors, warp scrams and stasis webs.&nbsp; Tasty.<br>  
These bonuses are combined multiplicitively, not additively.&nbsp; That is to say, total bonus = skills x ship x mindlink.&nbsp; Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit.&nbsp; You also have Skirmish Warfare Specialist at V (+400%, i.e. x5), and Warfare Link specialist at III (+30%, i.e. x1.3),&nbsp; Total added bonus = 3% x 5 x 1.3 = 19.5%.&nbsp; Already this is starting to look like a nice benefit.&nbsp; Lets say you are also flying a Claymore (Minmatar Fleet Command Ship) and have that skill trained to IV (+12%, i.e. x1.12)&nbsp; Total added bonus = 3% x 5 x 1.3 x 1.12 = 21.84%.&nbsp; Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5).&nbsp; Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 32.76% added range on the entire fleet's warp disruptors, warp scrams and stasis webs.&nbsp; Tasty.<br>  


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