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In the Setting screen Configure>Settings you can find Advanced settings checkbox in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about. | In the Setting screen Configure>Settings you can find Advanced settings checkbox in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about. | ||
== Channel Structure for Structured Fleets == | |||
One of the great advantages of Mumble over Teamspeak is the ability for squad members and their SC to talk amongst themselves, without clogging up comms for the rest of the fleet. This can be invaluable for bait squads and instructing new members. In order for this to work however, it requires people to be in the right channel and everyone should have their keys set up correctly. This part of the Mumble setup guide focuses on setting up your key shortcuts for the structured fleet channels. | |||
E-UNI fleets will use four distinct channels (these are not real channels as such but the concept helps to understand the difference between the actions behind different hotkeys). | |||
* Fleet "Channels": | |||
** '''Squad Channel''', where the squad members can have their internal chat without bothering the rest of the fleet (or even their SC) | |||
** '''Command Channel''' for FC, WC, SC and scouts to discuss between themselves | |||
** '''Report Channel''', where squad members reports their actions to their SC, e.g. calling points | |||
** '''Order Channel''' for command staff to give orders for persons below them. I.e. FC to talk to whole fleet, WC to their wing, SC to their squad | |||
== Key Bindings for Fleetchannels == | == Key Bindings for Fleetchannels == | ||
In structured fleets E-UNI is using three different hotkeys, to establish the channels described above and creating an ability to talk "up" and "down" the command structure. | |||
* Keys as called in Mumble: | |||
** Push-to-talk | |||
** Shout to Parent (or whisper if using the older version) | |||
** Shout to Current (or whisper if using the older version) | |||
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There you will see this screen (sans the whisper keys, because we are going to set them up for you now!). Press the Add button in the bottom of the screen. | There you will see this screen (sans the whisper keys, because we are going to set them up for you now!). Press the Add button in the bottom of the screen. | ||
After you’ve clicked Add, a new empty key setup appears. For Function, choose Whisper. After you chose Whisper, click on the empty field under Data and click the (…) button. | ===Shout to Parent=== | ||
After you’ve clicked Add, a new empty key setup appears. For Function, choose Whisper. After you chose Whisper, click on the empty field under Data and click the (…) button. | |||
[[File:Mumble2.png]] | [[File:Mumble2.png]] | ||
First, click Whisper (or Shout if you’ve got the RC2 version) to Channel at the top. Next, choose Parent and check Whisper to subchannels | First, click Whisper (or Shout if you’ve got the RC2 version) to Channel at the top. Next, choose Parent and check Whisper to subchannels. | ||
Click OK and set a key binding by clicking the empty field under Shortcut. Next, add a another key. This key will be for commanders to talk to their subordinates | Click OK and set a key binding by clicking the empty field under Shortcut. Next, add a another key. This key will be for commanders to talk to their subordinates. | ||
=== | ===Shout to Current=== | ||
[[File:Mumble1.png]] | [[File:Mumble1.png]] | ||
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Again, set the Function field to Whisper and click the (…) key. Click Whisper to Channel, select Current and check Whisper to subchannels. | Again, set the Function field to Whisper and click the (…) key. Click Whisper to Channel, select Current and check Whisper to subchannels. | ||
=== | == Different channels in Different Roles == | ||
Now let's show how the key bindings we made link to the channels we mentioned and how they are used in different roles in a fleet: | |||
* FC: | |||
** Push-to-talk => Command channel | |||
** Whisper/Shout to Parent (No use for an FC) | |||
** Whisper/Shout to Current => Order channel (I.e. FC giving orders to whole fleet) | |||
* WC/SC: | |||
** Push-to-talk => Command channel | |||
** Whisper/Shout to Parent (No use for an WC/SC) | |||
** Whisper/Shout to Current => Order channel (I.e. WC/SC giving orders to their wing/squad) | |||
*** Other command staff will not hear SC/WC talking to his/her squad/wing on a squad channel. To keep your FC up to date on what the squad/wing is doing SC/WC must remember to inform also the command channel (Push to talk) | |||
* Scout: | |||
** Push-to-talk => Command channel | |||
** Whisper/Shout to Parent (No use for a scout) | |||
** Whisper/Shout to Current (No use for a scout) | |||
* Squad member: | |||
** Push-to-talk => Squad channel (without SC!) | |||
*** Squad Commander will not hear squad members talking in squad channel. Use report channel (Shout-to-Parent) if you want your SC to hear you | |||
** Whisper/Shout to Parent => Report channel (own squad including SC) | |||
*** Other command staff will not hear reports (e.g. call of points) made by a squad members to their SC using the report channel! SC has to make sure to keep your FC up to date by relaying important bits of information to command channel (using their Push-to-talk key) | |||
** Whisper/Shout to Current => (No use for a squad member) | |||
In short, the structured fleet channels enable great streamlining and filtering of information. This way, fleet commanders can focus on leading the fleet rather than having to process endless streams of information and squad members and their commanders can coordinate more efficiently amongst themselves. On the other hand, all this requires a great deal more communication and discretion in doing so from SC’s to the rest of command. | In short, the structured fleet channels enable great streamlining and filtering of information. This way, fleet commanders can focus on leading the fleet rather than having to process endless streams of information and squad members and their commanders can coordinate more efficiently amongst themselves. On the other hand, all this requires a great deal more communication and discretion in doing so from SC’s to the rest of command. | ||