Difference between revisions of "Triforce Frigate Fleet"
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+ | == Concept == | ||
[[File:Triforce.png]] | [[File:Triforce.png]] | ||
− | |||
− | |||
− | == Fits == | + | The concept is simple: a Three-pronged fleet consisting of DD/Tracking, Logi, and E-War. More than anything, this is an experiment in the viability of a frigate roam with logi/E-War support. |
+ | |||
+ | One important note: This page doesn't contain fits for Interceptors, Assault Frigates, Ewar T2 Frigates, and Covert Ops, but each of these three Tech 2 frigates can play an important role in the fleet! If you have a Tech 2 frigate that you want to fly, please do. Inties are perfect for tackling fast targets, Assault frigates significantly augment the DPS of a frigate fleet, Ewar frigates are even more adept at their roles than their T1 equivalents, and Covert Ops are the ideal scouting ships. So, please, bring T2 if you have T2! | ||
+ | |||
+ | == Armor Fleet - Recommended Fits == | ||
+ | The fits below are the recommended fits for the Triforce Armor Variant in three styles: DD/Tackle, Logi, and EWar. Other DD fits that are listed below in the "Other Fits" section are also welcome! | ||
+ | |||
+ | AMMO: | ||
+ | Fed Navy/Caldari Navy Antimatter | ||
+ | Fed Navy/Caldari Navy Thorium | ||
+ | T2 Railguns: Spike S | ||
+ | T2 Blasters: Null S + Void S | ||
+ | |||
+ | So, everyone should have Antimatter and Thorium, and those who can fit the T2 guns should bring the ammos listed above in addition to the faction ammos. | ||
+ | |||
+ | === DD/Tackle - Enyo+Ares === | ||
+ | The Enyo/Ares combo gives us two main ships that can deal damage and tackle, with the Ares more suited to first tackle and the Enyo to secondary scram/dps. | ||
+ | |||
+ | |||
+ | |||
+ | === Ewar = 3 Options! === | ||
+ | As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting. | ||
+ | |||
+ | |||
+ | == Other Armor Fits == | ||
+ | If you can't fit the ships above, these are some other good options!! | ||
+ | |||
+ | === Low-Skill Logi === | ||
+ | As always, feel free to upgrade the fits toward the recommended fits if isk/skillpoints allow! | ||
+ | |||
+ | |||
+ | == Shield Fleet - Recommended Fits == | ||
+ | The fits below are the recommended fits for DD, Logi, and E-War. Other DD fits that are listed below in the "Other Fits" section are also welcome! | ||
+ | |||
+ | '''Please''' try to be able to fit more than one of these! I want to have lots of logi and lots of Ewar, ideally 1/1/1 ratio between DD/Logi/Ewar. If you like the idea of flying one but can't fly that particular fit, downgrade to Meta 4 or Meta 0 and see what you can do! | ||
+ | |||
+ | === DD = Merlin === | ||
+ | The Merlin is our recommended DD fit because of its bonus to shield resistances per level and its relatively large amount of mid-slots on a frigate. | ||
+ | |||
+ | |||
+ | === Recommended Logi = Burst === | ||
+ | The Burst is the recommended logi because of its ability to be more cap stable than the bantam while maintaining a similar tank. | ||
+ | |||
+ | This is another possible logistics fit if you don't want to keep track of a cap booster. Same tank and reps, but will not be able to use the MWD as much. | ||
+ | |||
+ | '''EXPERIMENTAL FIT''': I'd love to see some people try this (slightly crazy) fit inspired by Waffles. | ||
+ | |||
+ | === Ewar = 3 Options! === | ||
+ | As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting. | ||
+ | |||
+ | |||
+ | == Other Shield Fits == | ||
The fits below are recommended for a fleet of this composition, but any shield-fit frigates (including T2 frigates!) are more than welcome. | The fits below are recommended for a fleet of this composition, but any shield-fit frigates (including T2 frigates!) are more than welcome. | ||
=== DD/Tackle === | === DD/Tackle === | ||
Any shield-tanked DD frigate will do, but here is one example fit from each race. All of the DD/Tackle fits are modified fits from the UniWiki and Azual skoll. All players are encouraged to fit to their skill level, as not everyone will be able to fit the fully T2 tanked/gunned ships.. For those who can't fit T2 guns, Faction Ammo on Meta IV guns is a requirement! If you can't fit the rigs yourself, find a friend who can until you train the skills to be able to do so! | Any shield-tanked DD frigate will do, but here is one example fit from each race. All of the DD/Tackle fits are modified fits from the UniWiki and Azual skoll. All players are encouraged to fit to their skill level, as not everyone will be able to fit the fully T2 tanked/gunned ships.. For those who can't fit T2 guns, Faction Ammo on Meta IV guns is a requirement! If you can't fit the rigs yourself, find a friend who can until you train the skills to be able to do so! | ||
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− | + | Also, all T2 frigates (especially Interceptors) are more than welcome (encouraged, even!) to attend. For the ships below, a balance between scrams and long points would be ideal. | |
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=== Logi === | === Logi === | ||
− | + | The Bantam is also a fine logi ship, but these fits are more cap hungry than the two Burst fits above. However, you should fly a ship you like, so we'll take Bantams, for sure! The first fit is a cap booster fit and the second two are standard cap battery fits. | |
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== Tactics == | == Tactics == | ||
Line 575: | Line 76: | ||
=== Mobility === | === Mobility === | ||
− | * One of the biggest advantages of a frigate fleet is its mobility; small ships can travel quickly and engage/disengage quickly. A shield frigate fleet is preferable for this very reason | + | * One of the biggest advantages of a frigate fleet is its mobility; small ships can travel quickly and engage/disengage quickly. A shield frigate fleet is preferable for this very reason. |
* The obvious downside to this mobility is the fragility of the ships. An FC must choose fights carefully and understand how to engage and disengage in ways that protect the fragile fleet. | * The obvious downside to this mobility is the fragility of the ships. An FC must choose fights carefully and understand how to engage and disengage in ways that protect the fragile fleet. | ||
* For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy would be best, sending independent groups out and closing the main fleet on larger targets. | * For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy would be best, sending independent groups out and closing the main fleet on larger targets. | ||
− | + | == Range == | |
− | * In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. | + | * In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. Our speed is our greatest advantage here. |
* Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns). | * Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns). | ||
− | * The logi have an optimal range of 28-29k, | + | * The logi have an optimal range of 28-29k with the Meta 4 reppers and around 33 with the Deadspace reppers, far less than Cruiser-hull logi, and for this reason engagement range is tough. The logi not only have to manage targets broadcasting for reps but must be constantly moving to keep up with quick DD ships. So, don't leave the MWD on (pulse for 1 cycle) and get where you need to go to be most effective. |
− | * The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of | + | * The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 32k, the Crucifier 64, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things. |
− | + | == Which fights to pick == | |
* A well-executed frigate fleet should be able to punch well above its weight, and a frigate fleet with Logi and E-War is a force multiplier on that already significant potential. | * A well-executed frigate fleet should be able to punch well above its weight, and a frigate fleet with Logi and E-War is a force multiplier on that already significant potential. | ||
* Fast kiting frigates are always a danger with a fleet like this, but the ECM should help significantly with shutting that down. | * Fast kiting frigates are always a danger with a fleet like this, but the ECM should help significantly with shutting that down. | ||
+ | * Although with scrams/webs in combination with friendly MWDs this fleet should be able to dictate range, a fight where range can't be dictated makes both the Logi and the E-War very vulnerable. | ||
+ | |||
+ | [[Category:Old Doctrines]] |
Latest revision as of 18:02, 15 January 2023
Concept
The concept is simple: a Three-pronged fleet consisting of DD/Tracking, Logi, and E-War. More than anything, this is an experiment in the viability of a frigate roam with logi/E-War support.
One important note: This page doesn't contain fits for Interceptors, Assault Frigates, Ewar T2 Frigates, and Covert Ops, but each of these three Tech 2 frigates can play an important role in the fleet! If you have a Tech 2 frigate that you want to fly, please do. Inties are perfect for tackling fast targets, Assault frigates significantly augment the DPS of a frigate fleet, Ewar frigates are even more adept at their roles than their T1 equivalents, and Covert Ops are the ideal scouting ships. So, please, bring T2 if you have T2!
Armor Fleet - Recommended Fits
The fits below are the recommended fits for the Triforce Armor Variant in three styles: DD/Tackle, Logi, and EWar. Other DD fits that are listed below in the "Other Fits" section are also welcome!
AMMO: Fed Navy/Caldari Navy Antimatter Fed Navy/Caldari Navy Thorium T2 Railguns: Spike S T2 Blasters: Null S + Void S
So, everyone should have Antimatter and Thorium, and those who can fit the T2 guns should bring the ammos listed above in addition to the faction ammos.
DD/Tackle - Enyo+Ares
The Enyo/Ares combo gives us two main ships that can deal damage and tackle, with the Ares more suited to first tackle and the Enyo to secondary scram/dps.
Ewar = 3 Options!
As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.
Other Armor Fits
If you can't fit the ships above, these are some other good options!!
Low-Skill Logi
As always, feel free to upgrade the fits toward the recommended fits if isk/skillpoints allow!
Shield Fleet - Recommended Fits
The fits below are the recommended fits for DD, Logi, and E-War. Other DD fits that are listed below in the "Other Fits" section are also welcome!
Please try to be able to fit more than one of these! I want to have lots of logi and lots of Ewar, ideally 1/1/1 ratio between DD/Logi/Ewar. If you like the idea of flying one but can't fly that particular fit, downgrade to Meta 4 or Meta 0 and see what you can do!
DD = Merlin
The Merlin is our recommended DD fit because of its bonus to shield resistances per level and its relatively large amount of mid-slots on a frigate.
Recommended Logi = Burst
The Burst is the recommended logi because of its ability to be more cap stable than the bantam while maintaining a similar tank.
This is another possible logistics fit if you don't want to keep track of a cap booster. Same tank and reps, but will not be able to use the MWD as much.
EXPERIMENTAL FIT: I'd love to see some people try this (slightly crazy) fit inspired by Waffles.
Ewar = 3 Options!
As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.
Other Shield Fits
The fits below are recommended for a fleet of this composition, but any shield-fit frigates (including T2 frigates!) are more than welcome.
DD/Tackle
Any shield-tanked DD frigate will do, but here is one example fit from each race. All of the DD/Tackle fits are modified fits from the UniWiki and Azual skoll. All players are encouraged to fit to their skill level, as not everyone will be able to fit the fully T2 tanked/gunned ships.. For those who can't fit T2 guns, Faction Ammo on Meta IV guns is a requirement! If you can't fit the rigs yourself, find a friend who can until you train the skills to be able to do so!
Also, all T2 frigates (especially Interceptors) are more than welcome (encouraged, even!) to attend. For the ships below, a balance between scrams and long points would be ideal.
Logi
The Bantam is also a fine logi ship, but these fits are more cap hungry than the two Burst fits above. However, you should fly a ship you like, so we'll take Bantams, for sure! The first fit is a cap booster fit and the second two are standard cap battery fits.
Tactics
Mobility
- One of the biggest advantages of a frigate fleet is its mobility; small ships can travel quickly and engage/disengage quickly. A shield frigate fleet is preferable for this very reason.
- The obvious downside to this mobility is the fragility of the ships. An FC must choose fights carefully and understand how to engage and disengage in ways that protect the fragile fleet.
- For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy would be best, sending independent groups out and closing the main fleet on larger targets.
Range
- In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. Our speed is our greatest advantage here.
- Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns).
- The logi have an optimal range of 28-29k with the Meta 4 reppers and around 33 with the Deadspace reppers, far less than Cruiser-hull logi, and for this reason engagement range is tough. The logi not only have to manage targets broadcasting for reps but must be constantly moving to keep up with quick DD ships. So, don't leave the MWD on (pulse for 1 cycle) and get where you need to go to be most effective.
- The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 32k, the Crucifier 64, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things.
Which fights to pick
- A well-executed frigate fleet should be able to punch well above its weight, and a frigate fleet with Logi and E-War is a force multiplier on that already significant potential.
- Fast kiting frigates are always a danger with a fleet like this, but the ECM should help significantly with shutting that down.
- Although with scrams/webs in combination with friendly MWDs this fleet should be able to dictate range, a fight where range can't be dictated makes both the Logi and the E-War very vulnerable.