Difference between revisions of "Triforce Frigate Fleet"

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__NOTOC__
+
{{deprecated}}
 +
== Concept ==
 +
[[File:Triforce.png]]
 +
 
 +
The concept is simple: a Three-pronged fleet consisting of DD/Tracking, Logi, and E-War. More than anything, this is an experiment in the viability of a frigate roam with logi/E-War support.
 +
 
 +
One important note: This page doesn't contain fits for Interceptors, Assault Frigates, Ewar T2 Frigates, and Covert Ops, but each of these three Tech 2 frigates can play an important role in the fleet! If you have a Tech 2 frigate that you want to fly, please do. Inties are perfect for tackling fast targets, Assault frigates significantly augment the DPS of a frigate fleet, Ewar frigates are even more adept at their roles than their T1 equivalents, and Covert Ops are the ideal scouting ships. So, please, bring T2 if you have T2!
 +
 
 +
== Armor Fleet - Recommended Fits ==
 +
The fits below are the recommended fits for the Triforce Armor Variant in three styles: DD/Tackle, Logi, and EWar. Other DD fits that are listed below in the "Other Fits" section are also welcome!
 +
 
 +
AMMO:
 +
Fed Navy/Caldari Navy Antimatter
 +
Fed Navy/Caldari Navy Thorium
 +
T2 Railguns: Spike S
 +
T2 Blasters: Null S + Void S
 +
 
 +
So, everyone should have Antimatter and Thorium, and those who can fit the T2 guns should bring the ammos listed above in addition to the faction ammos.
 +
 
 +
=== DD/Tackle - Enyo+Ares ===
 +
The Enyo/Ares combo gives us two main ships that can deal damage and tackle, with the Ares more suited to first tackle and the Enyo to secondary scram/dps.
 +
 
 +
 
 +
 
 +
=== Ewar = 3 Options! ===
 +
As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.
 +
 
 +
 
 +
== Other Armor Fits ==
 +
If you can't fit the ships above, these are some other good options!!
 +
 
 +
=== Low-Skill Logi ===
 +
As always, feel free to upgrade the fits toward the recommended fits if isk/skillpoints allow!
 +
 
 +
 
 +
== Shield Fleet - Recommended Fits ==
 +
The fits below are the recommended fits for DD, Logi, and E-War. Other DD fits that are listed below in the "Other Fits" section are also welcome!
 +
 
 +
'''Please''' try to be able to fit more than one of these! I want to have lots of logi and lots of Ewar, ideally 1/1/1 ratio between DD/Logi/Ewar. If you like the idea of flying one but can't fly that particular fit, downgrade to Meta 4 or Meta 0 and see what you can do!
 +
 
 +
=== DD = Merlin ===
 +
The Merlin is our recommended DD fit because of its bonus to shield resistances per level and its relatively large amount of mid-slots on a frigate.
 +
 
 +
 
 +
=== Recommended Logi = Burst ===
 +
The Burst is the recommended logi because of its ability to be more cap stable than the bantam while maintaining a similar tank.
 +
 
 +
This is another possible logistics fit if you don't want to keep track of a cap booster. Same tank and reps, but will not be able to use the MWD as much.
 +
 
 +
'''EXPERIMENTAL FIT''': I'd love to see some people try this (slightly crazy) fit inspired by Waffles.
 +
 
 +
=== Ewar = 3 Options! ===
 +
As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.
  
= Triforce Frigate Fleet =
 
[[File:Triforce.png]]
 
== Concept ==
 
The concept is simple: a Three-pronged fleet consisting of DD/Tracking, Logi, and E-War. More than anything, this is an experiment in the viability of a shield-based frigate roam with logi/E-War support.
 
  
== Fits ==
+
== Other Shield Fits ==
 
The fits below are recommended for a fleet of this composition, but any shield-fit frigates (including T2 frigates!) are more than welcome.
 
The fits below are recommended for a fleet of this composition, but any shield-fit frigates (including T2 frigates!) are more than welcome.
  
 
=== DD/Tackle ===
 
=== DD/Tackle ===
 
Any shield-tanked DD frigate will do, but here is one example fit from each race. All of the DD/Tackle fits are modified fits from the UniWiki and Azual skoll. All players are encouraged to fit to their skill level, as not everyone will be able to fit the fully T2 tanked/gunned ships.. For those who can't fit T2 guns, Faction Ammo on Meta IV guns is a requirement! If you can't fit the rigs yourself, find a friend who can until you train the skills to be able to do so!
 
Any shield-tanked DD frigate will do, but here is one example fit from each race. All of the DD/Tackle fits are modified fits from the UniWiki and Azual skoll. All players are encouraged to fit to their skill level, as not everyone will be able to fit the fully T2 tanked/gunned ships.. For those who can't fit T2 guns, Faction Ammo on Meta IV guns is a requirement! If you can't fit the rigs yourself, find a friend who can until you train the skills to be able to do so!
{{ShipFitting|
 
ship=Incursus|
 
shipTypeID=594|
 
fitName=TriFrig Gallente DD/Tackle (ls)|
 
fitID=TriFrig-Gallente-DD-Tackle--ls-|
 
high1name=Modal Light Electron Particle Accelerator I|
 
high1typeID=7487|
 
high2name=Modal Light Electron Particle Accelerator I|
 
high2typeID=7487|
 
high3name=Modal Light Electron Particle Accelerator I|
 
high3typeID=7487|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Magnetic Vortex Stabilizer I|
 
low2typeID=11105|
 
low3name=Local Hull Conversion Overdrive Injector I|
 
low3typeID=5627|
 
low4name=Local Hull Conversion Nanofiber Structure I|
 
low4typeID=5561|
 
drone1name=Hobgoblin I x1|
 
drone1typeID=2454|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Federation Navy Antimatter Charge S x1|
 
charge1typeID=22961|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=594:7487;3:5439;1:5973;1:8433;1:2046;1:5561;1:5627;1:11105;1:31716;1:31788;2:2454;1:22961;1::|
 
skills=|
 
notes=This is a lower-skills version of the normal Incursus fit, appropriate for those with a lower SP total and a smaller wallet.}}{{ShipFitting|
 
ship=Incursus|
 
shipTypeID=594|
 
fitName=TriFrig Gallente DD/Tackle|
 
fitID=TriFrig-Gallente-DD-Tackle|
 
high1name=Light Electron Blaster II|
 
high1typeID=3162|
 
high2name=Light Electron Blaster II|
 
high2typeID=3162|
 
high3name=Light Electron Blaster II|
 
high3typeID=3162|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
low4name=Nanofiber Internal Structure II|
 
low4typeID=2605|
 
drone1name=Hobgoblin II x1|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Federation Navy Antimatter Charge S x2400|
 
charge1typeID=22961|
 
charge2name=Void S x2400|
 
charge2typeID=12612|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=594:3162;3:5443;1:5973;1:8517;1:1236;1:2048;1:2605;1:10190;1:31716;1:31788;2:2456;1:12612;2400:22961;2400::|
 
skills=|
 
notes=|}}
 
  
{{ShipFitting|
+
Also, all T2 frigates (especially Interceptors) are more than welcome (encouraged, even!) to attend. For the ships below, a balance between scrams and long points would be ideal.
ship=Rifter|
+
 
shipTypeID=587|
+
 
fitName=TriFrig Minmatar DD/Tackle (ls)|
+
 
fitID=TriFrig-Minmatar-DD-Tackle--ls-|
 
high1name=150mm Light 'Scout' Autocannon I|
 
high1typeID=8815|
 
high2name=150mm Light 'Scout' Autocannon I|
 
high2typeID=8815|
 
high3name=150mm Light 'Scout' Autocannon I|
 
high3typeID=8815|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Counterbalanced Weapon Mounts I|
 
low2typeID=5933|
 
low3name=Local Hull Conversion Overdrive Injector I|
 
low3typeID=5627|
 
charge1name=Phased Plasma S x2000|
 
charge1typeID=184|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=587:8815;3:5443;1:5973;1:8433;1:2046;1:5627;1:5933;1:31716;1:31788;2:184;2000::|
 
skills=|
 
notes=This is a lower-skilled version of the Rifter, appropriate for those with lower total SPs and smaller wallets.}}{{ShipFitting|
 
ship=Rifter|
 
shipTypeID=587|
 
fitName=TriFrig Minmatar DD/Tackle|
 
fitID=TriFrig-Minmatar-DD-Tackle|
 
high1name=150mm Light AutoCannon II|
 
high1typeID=2881|
 
high2name=150mm Light AutoCannon II|
 
high2typeID=2881|
 
high3name=150mm Light AutoCannon II|
 
high3typeID=2881|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Hail S x2000|
 
charge1typeID=12608|
 
charge2name=Republic Fleet Phased Plasma S x2000|
 
charge2typeID=21924|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=587:2881;3:5443;1:5973;1:8433;1:519;1:1236;1:2048;1:31716;1:31788;2:12608;2000:21924;2000::|
 
skills=|
 
notes=}}
 
  
{{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=TriFrig Caldari DD/Tackle (ls)|
 
fitID=TriFrig-Caldari-DD-Tackle--ls-|
 
high1name=Modal Light Electron Particle Accelerator I|
 
high1typeID=7487|
 
high2name=Modal Light Electron Particle Accelerator I|
 
high2typeID=7487|
 
high3name=Modal Light Electron Particle Accelerator I|
 
high3typeID=7487|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Medium Azeotropic Ward Salubrity I|
 
mid4typeID=8433|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Magnetic Vortex Stabilizer I|
 
low3typeID=11105|
 
charge1name=Federation Navy Antimatter Charge S x2400|
 
charge1typeID=22961|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=603:7487;3:4025;1:5439;1:5973;1:8433;1:2046;1:11105;1:11563;1:31716;1:31788;2:22961;2400::|
 
skills=|
 
notes=This is an easier fit for the Merlin, appropriate for those who for power grid, wallet, or skill reasons can't fit the T2 Merlin.}}{{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=TriFrig Caldari DD/Tackle|
 
fitID=TriFrig-Caldari-DD-Tackle|
 
high1name=Light Ion Blaster II|
 
high1typeID=3170|
 
high2name=Light Ion Blaster II|
 
high2typeID=3170|
 
high3name=Light Ion Blaster II|
 
high3typeID=3170|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Medium Azeotropic Ward Salubrity I|
 
mid4typeID=8433|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
charge1name=Federation Navy Antimatter Charge S x2400|
 
charge1typeID=22961|
 
charge2name=Void S x2400|
 
charge2typeID=12612|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=603:3170;3:4027;1:5443;1:5973;1:8433;1:2048;1:4254;1:10190;1:31716;1:31788;2:12612;2400:22961;2400::|
 
skills=|
 
notes=}}
 
  
{{ShipFitting|
 
ship=Tormentor|
 
shipTypeID=591|
 
fitName=TriFrig Amarr DD/Tackle (ls)|
 
fitID=TriFrig-Amarr-DD-Tackle--ls-|
 
high1name=Dual Modulated Pulse Energy Beam I|
 
high1typeID=5219|
 
high2name=Dual Modulated Pulse Energy Beam I|
 
high2typeID=5219|
 
high3name=Dual Modulated Pulse Energy Beam I|
 
high3typeID=5219|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Extruded Heat Sink I|
 
low2typeID=5849|
 
low3name=Local Hull Conversion Overdrive Injector I|
 
low3typeID=5627|
 
low4name=Local Hull Conversion Nanofiber Structure I|
 
low4typeID=5561|
 
drone1name=Hobgoblin I x2|
 
drone1typeID=2454|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency S x3|
 
charge1typeID=23071|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=591:5219;3:5439;1:5973;1:8433;1:2046;1:5561;1:5627;1:5849;1:31716;1:31788;2:2454;2:23071;3::|
 
skills=|
 
notes=This is a fit appropriate for those who, because of small SP total, fitting skills, or wallet, cannot fit the fully T2 Tormentor.}}{{ShipFitting|
 
ship=Tormentor|
 
shipTypeID=591|
 
fitName=TriFrig Amarr DD/Tackle|
 
fitID=TriFrig-Amarr-DD-Tackle|
 
high1name=Dual Light Pulse Laser II|
 
high1typeID=3001|
 
high2name=Dual Light Pulse Laser II|
 
high2typeID=3001|
 
high3name=Dual Light Pulse Laser II|
 
high3typeID=3001|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
low4name=Nanofiber Internal Structure II|
 
low4typeID=2605|
 
drone1name=Hobgoblin II x2|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Conflagration S x3|
 
charge1typeID=12565|
 
charge2name=Imperial Navy Multifrequency S x3|
 
charge2typeID=23071|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=591:3001;3:5443;1:5973;1:8433;1:1236;1:2048;1:2364;1:2605;1:31716;1:31788;2:2456;2:12565;3:23071;3::|
 
skills=|
 
notes=}}
 
  
 
=== Logi ===
 
=== Logi ===
Both Bantam and Burst are acceptable ships, but I've listed two Bantam fits because the Bantam has a slightly larger capacitor than the Burst. Again, players are encouraged to fit as high as their skills/wallet will allow.
+
The Bantam is also a fine logi ship, but these fits are more cap hungry than the two Burst fits above. However, you should fly a ship you like, so we'll take Bantams, for sure! The first fit is a cap booster fit and the second two are standard cap battery fits.
{{ShipFitting|
+
 
ship=Bantam|
 
shipTypeID=582|
 
fitName=TriFrig Logi (ls)|
 
fitID=TriFrig-Logi--ls-|
 
high1name=Small S95a Partial Shield Transporter|
 
high1typeID=8537|
 
high2name=Small S95a Partial Shield Transporter|
 
high2typeID=8537|
 
high3name=open|
 
mid1name=Small F-S9 Regolith Shield Induction|
 
mid1typeID=8521|
 
mid2name=Small Peroxide Capacitor Power Cell|
 
mid2typeID=4789|
 
mid3name=Upgraded 1MN Microwarpdrive I|
 
mid3typeID=5971|
 
mid4name=Limited Adaptive Invulnerability Field I|
 
mid4typeID=9632|
 
low1name=Internal Force Field Array I|
 
low1typeID=5839|
 
low2name=Beta Reactor Control: Capacitor Power Relay I|
 
low2typeID=8173|
 
drone1name=Hobgoblin I x1|
 
drone1typeID=2454|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Semiconductor Memory Cell I|
 
rig1typeID=31406|
 
rig2name=Small Semiconductor Memory Cell I|
 
rig2typeID=31406|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=582:8537;2:4789;1:5971;1:8521;1:9632;1:5839;1:8173;1:31406;2:31788;1:2454;1::|
 
skills=|
 
notes=This is a basic logi fit that requires very few advanced skills. If you can't fit the rigs, find a friend who can fit them for you.}}{{ShipFitting|
 
ship=Bantam|
 
shipTypeID=582|
 
fitName=TriFrig Logi|
 
fitID=TriFrig-Logi|
 
high1name=Small S95a Partial Shield Transporter|
 
high1typeID=8537|
 
high2name=Small S95a Partial Shield Transporter|
 
high2typeID=8537|
 
high3name=open|
 
mid1name=Small Shield Extender II|
 
mid1typeID=380|
 
mid2name=Small Capacitor Battery II|
 
mid2typeID=3488|
 
mid3name=Upgraded 1MN Microwarpdrive I|
 
mid3typeID=5971|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
drone1name=Light Shield Maintenance Bot I x1|
 
drone1typeID=23719|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Semiconductor Memory Cell I|
 
rig1typeID=31406|
 
rig2name=Small Semiconductor Memory Cell I|
 
rig2typeID=31406|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=582:8537;2:380;1:2281;1:3488;1:5971;1:1447;1:2048;1:31406;2:31788;1:23719;1::|
 
skills=|
 
notes=This is a more advanced logi fit for someone with the skills to fly a T2 shield tank. }}
 
  
=== E-War ===
 
As we'll be trying to engage larger ships at close range, Tracking Disruption and ECM are prized over Target Painting and Damps.
 
{{ShipFitting|
 
ship=Griffin|
 
shipTypeID=584|
 
fitName=TriFrig Griffin|
 
fitID=TriFrig-Griffin|
 
high1name=Experimental TE-2100 Light Missile Launcher|
 
high1typeID=7993|
 
high2name=open|
 
mid1name=Upgraded 1MN Microwarpdrive I|
 
mid1typeID=5971|
 
mid2name='Umbra' White Noise ECM|
 
mid2typeID=19952|
 
mid3name=BZ-5 Neutralizing Spatial Destabilizer ECM|
 
mid3typeID=19946|
 
mid4name='Hypnos' Ion Field ECM I|
 
mid4typeID=19927|
 
mid5name=Enfeebling Phase Inversion ECM I|
 
mid5typeID=19939|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name='Hypnos' Signal Distortion Amplifier I|
 
low2typeID=25565|
 
drone1name=Hobgoblin II x1|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Mjolnir Light Missile x1|
 
charge1typeID=27387|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Particle Dispersion Projector I|
 
rig1typeID=31298|
 
rig2name=Small Particle Dispersion Projector I|
 
rig2typeID=31298|
 
rig3name=Small Particle Dispersion Augmentor I|
 
rig3typeID=31286|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=584:7993;1:5971;1:19927;1:19939;1:19946;1:19952;1:2048;1:25565;1:31286;1:31298;2:2456;1:27387;1::|
 
skills=|
 
notes=This is the recommended Griffin fit. Damage Controls and Drones can be downgraded to I if needed.}}{{ShipFitting|
 
ship=Crucifier|
 
shipTypeID=2161|
 
fitName=TriFrig Crucifier|
 
fitID=TriFrig-Crucifier|
 
high1name=Dual Anode Pulse Particle Stream I|
 
high1typeID=5221|
 
high2name=Dual Anode Pulse Particle Stream I|
 
high2typeID=5221|
 
mid1name=Upgraded 1MN Microwarpdrive I|
 
mid1typeID=5971|
 
mid2name=DDO Photometry Tracking Disruptor I|
 
mid2typeID=5322|
 
mid3name=DDO Photometry Tracking Disruptor I|
 
mid3typeID=5322|
 
mid4name=DDO Photometry Tracking Disruptor I|
 
mid4typeID=5322|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Type-D Attenuation Signal Augmentation|
 
low2typeID=6295|
 
low3name=Local Hull Conversion Nanofiber Structure I|
 
low3typeID=5561|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=Warrior II x3|
 
drone2typeID=2488|
 
drone3name=Light Shield Maintenance Bot I x3|
 
drone3typeID=23719|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Disruption Script x3|
 
charge1typeID=29005|
 
charge2name=Tracking Speed Disruption Script x3|
 
charge2typeID=29007|
 
charge3name=Imperial Navy Multifrequency S x2|
 
charge3typeID=23071|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ionic Field Projector I|
 
rig1typeID=31274|
 
rig2name=Small Particle Dispersion Projector I|
 
rig2typeID=31298|
 
rig3name=Small Particle Dispersion Projector I|
 
rig3typeID=31298|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=2161:5221;2:5322;3:5971;1:2048;1:5561;1:6295;1:31274;1:31298;2:2456;3:2488;3:23719;3:23071;2:29005;3:29007;3::|
 
skills=|
 
notes=This is the recommended Crucifier fit. If price or skills prohibit, the Damage Control II can be downgraded to I and you can use standard Multifrequency crystals. </li><li>The Light Shield Maintenance Bots are optional but incredibly helpful.}}
 
  
 
== Tactics ==
 
== Tactics ==
Line 578: Line 76:
 
=== Mobility ===
 
=== Mobility ===
  
* One of the biggest advantages of a frigate fleet is its mobility; small ships can travel quickly and engage/disengage quickly. A shield frigate fleet is preferable for this very reason
+
* One of the biggest advantages of a frigate fleet is its mobility; small ships can travel quickly and engage/disengage quickly. A shield frigate fleet is preferable for this very reason.
 
* The obvious downside to this mobility is the fragility of the ships. An FC must choose fights carefully and understand how to engage and disengage in ways that protect the fragile fleet.
 
* The obvious downside to this mobility is the fragility of the ships. An FC must choose fights carefully and understand how to engage and disengage in ways that protect the fragile fleet.
 
* For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy would be best, sending independent groups out and closing the main fleet on larger targets.
 
* For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy would be best, sending independent groups out and closing the main fleet on larger targets.
  
=== Range ===
+
== Range ==
  
* In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement.  
+
* In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. Our speed is our greatest advantage here.
 
* Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns).
 
* Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns).
* The logi have an optimal range of 28-29k, so they should sit 20-25k out from the targets and continue moving, keeping transversal up. They are more squishy than the DD, so care should be taken to make sure they have each other on watch lists and can lock quickly if one gets targeted.
+
* The logi have an optimal range of 28-29k with the Meta 4 reppers and around 33 with the Deadspace reppers, far less than Cruiser-hull logi, and for this reason engagement range is tough. The logi not only have to manage targets broadcasting for reps but must be constantly moving to keep up with quick DD ships. So, don't leave the MWD on (pulse for 1 cycle) and get where you need to go to be most effective.
* The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 43k, the Crucifier 90, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things.
+
* The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 32k, the Crucifier 64, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things.
  
=== Which fights to pick ===
+
== Which fights to pick ==
  
 
* A well-executed frigate fleet should be able to punch well above its weight, and a frigate fleet with Logi and E-War is a force multiplier on that already significant potential.
 
* A well-executed frigate fleet should be able to punch well above its weight, and a frigate fleet with Logi and E-War is a force multiplier on that already significant potential.
 
* Fast kiting frigates are always a danger with a fleet like this, but the ECM should help significantly with shutting that down.
 
* Fast kiting frigates are always a danger with a fleet like this, but the ECM should help significantly with shutting that down.
 
* Although with scrams/webs in combination with friendly MWDs this fleet should be able to dictate range, a fight where range can't be dictated makes both the Logi and the E-War very vulnerable.
 
* Although with scrams/webs in combination with friendly MWDs this fleet should be able to dictate range, a fight where range can't be dictated makes both the Logi and the E-War very vulnerable.
 +
 +
[[Category:Old Doctrines]]

Latest revision as of 18:02, 15 January 2023

This article is deprecated and no longer in use. There is no replacement information available.

Concept

Triforce.png

The concept is simple: a Three-pronged fleet consisting of DD/Tracking, Logi, and E-War. More than anything, this is an experiment in the viability of a frigate roam with logi/E-War support.

One important note: This page doesn't contain fits for Interceptors, Assault Frigates, Ewar T2 Frigates, and Covert Ops, but each of these three Tech 2 frigates can play an important role in the fleet! If you have a Tech 2 frigate that you want to fly, please do. Inties are perfect for tackling fast targets, Assault frigates significantly augment the DPS of a frigate fleet, Ewar frigates are even more adept at their roles than their T1 equivalents, and Covert Ops are the ideal scouting ships. So, please, bring T2 if you have T2!

Armor Fleet - Recommended Fits

The fits below are the recommended fits for the Triforce Armor Variant in three styles: DD/Tackle, Logi, and EWar. Other DD fits that are listed below in the "Other Fits" section are also welcome!

AMMO: Fed Navy/Caldari Navy Antimatter Fed Navy/Caldari Navy Thorium T2 Railguns: Spike S T2 Blasters: Null S + Void S

So, everyone should have Antimatter and Thorium, and those who can fit the T2 guns should bring the ammos listed above in addition to the faction ammos.

DD/Tackle - Enyo+Ares

The Enyo/Ares combo gives us two main ships that can deal damage and tackle, with the Ares more suited to first tackle and the Enyo to secondary scram/dps.


Ewar = 3 Options!

As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.


Other Armor Fits

If you can't fit the ships above, these are some other good options!!

Low-Skill Logi

As always, feel free to upgrade the fits toward the recommended fits if isk/skillpoints allow!


Shield Fleet - Recommended Fits

The fits below are the recommended fits for DD, Logi, and E-War. Other DD fits that are listed below in the "Other Fits" section are also welcome!

Please try to be able to fit more than one of these! I want to have lots of logi and lots of Ewar, ideally 1/1/1 ratio between DD/Logi/Ewar. If you like the idea of flying one but can't fly that particular fit, downgrade to Meta 4 or Meta 0 and see what you can do!

DD = Merlin

The Merlin is our recommended DD fit because of its bonus to shield resistances per level and its relatively large amount of mid-slots on a frigate.


Recommended Logi = Burst

The Burst is the recommended logi because of its ability to be more cap stable than the bantam while maintaining a similar tank.

This is another possible logistics fit if you don't want to keep track of a cap booster. Same tank and reps, but will not be able to use the MWD as much.

EXPERIMENTAL FIT: I'd love to see some people try this (slightly crazy) fit inspired by Waffles.

Ewar = 3 Options!

As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.


Other Shield Fits

The fits below are recommended for a fleet of this composition, but any shield-fit frigates (including T2 frigates!) are more than welcome.

DD/Tackle

Any shield-tanked DD frigate will do, but here is one example fit from each race. All of the DD/Tackle fits are modified fits from the UniWiki and Azual skoll. All players are encouraged to fit to their skill level, as not everyone will be able to fit the fully T2 tanked/gunned ships.. For those who can't fit T2 guns, Faction Ammo on Meta IV guns is a requirement! If you can't fit the rigs yourself, find a friend who can until you train the skills to be able to do so!

Also, all T2 frigates (especially Interceptors) are more than welcome (encouraged, even!) to attend. For the ships below, a balance between scrams and long points would be ideal.




Logi

The Bantam is also a fine logi ship, but these fits are more cap hungry than the two Burst fits above. However, you should fly a ship you like, so we'll take Bantams, for sure! The first fit is a cap booster fit and the second two are standard cap battery fits.


Tactics

Mobility

  • One of the biggest advantages of a frigate fleet is its mobility; small ships can travel quickly and engage/disengage quickly. A shield frigate fleet is preferable for this very reason.
  • The obvious downside to this mobility is the fragility of the ships. An FC must choose fights carefully and understand how to engage and disengage in ways that protect the fragile fleet.
  • For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy would be best, sending independent groups out and closing the main fleet on larger targets.

Range

  • In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. Our speed is our greatest advantage here.
  • Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns).
  • The logi have an optimal range of 28-29k with the Meta 4 reppers and around 33 with the Deadspace reppers, far less than Cruiser-hull logi, and for this reason engagement range is tough. The logi not only have to manage targets broadcasting for reps but must be constantly moving to keep up with quick DD ships. So, don't leave the MWD on (pulse for 1 cycle) and get where you need to go to be most effective.
  • The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 32k, the Crucifier 64, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things.

Which fights to pick

  • A well-executed frigate fleet should be able to punch well above its weight, and a frigate fleet with Logi and E-War is a force multiplier on that already significant potential.
  • Fast kiting frigates are always a danger with a fleet like this, but the ECM should help significantly with shutting that down.
  • Although with scrams/webs in combination with friendly MWDs this fleet should be able to dictate range, a fight where range can't be dictated makes both the Logi and the E-War very vulnerable.