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The Way of the Tackler: Difference between revisions

From EVE University Wiki
changed setup for speed incursus
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<br>
1MN MicroWarpdrive I<br>
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Warp Disruptor I<br>
Sensor Booster I, Scan Resolution<br>
Sensor Booster I, Scan Resolution<br>
<br>
<br>
Light Electron Blaster I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
Light Electron Blaster I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
Light Electron Blaster I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
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Hobgoblin I x1<br>
Hobgoblin I x1<br>
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<br>
This setup is designed to chase fast enemy ships like MWDing cruisers and keep them tackled to allow your slower fleet members to catch up. Ideally you'd want to use a stasis webifier in the third midslot to slow your target down even more, however with minimum skills you would have to drop one of the guns to be able to fit it. The sensor booster is easy to fit and useful to lock a target fast. <br>
This setup is designed to get a warp disruptor on a target as fast as possible, before it manages to warp off. The sensor booster increases your locking speed and the warp disruptor has a good range, so you can cover a good part of a gate for example and will have a good chance to tackle any ship that jumps through that gate before it can warp off.<br>
However, replacing the sensor booster with a stasis webifier or maybe an e-war module is a viable option.<br>
Also the MWD allows you to chase high speed enemies, though you wont be able to slow them down yourself.<br>
This setup provides only a light tank and no AB to orbit at high speed, so chances to survive a fight are relatively low and because of that this setup is not recommended for unexperienced pilots.<br>
This setup provides only a light tank and no AB to orbit at high speed, so chances to survive a fight are relatively low and because of that this setup is not recommended for unexperienced pilots.<br>
To increase survivability you could use a warp disruptor instead of the scrambler, in that case you might want to keep the sensor booster and use the ship to get the initial point on a target (i.e. if the enemy jumped through a gate into your fleet or undocked from a station).<br>
You could convert this setup to be used at short range with a warp scrambler and a stasis webifier so you can slow your target down as much as possible. To increase survivability you could use an AB.<br>
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