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Myrmidon Navy Issue: Difference between revisions

From EVE University Wiki
m Add link using {{Sk}}.
Line 18: Line 18:
  | tech= F
  | tech= F
  | ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid= 1,100 MW
  | powergrid= 1,100 MW
  | cpu= 400 tf
  | cpu= 400 tf
  | capacitor= 2,900 GJ
  | capacitor= 2,900 GJ
  | highs= 6
  | highs= 6
  | turrets= 4
  | turrets= 4
Line 26: Line 28:
  | mediums= 5
  | mediums= 5
  | lows= 6
  | lows= 6
  | mass= 12,700,000 kg
  | mass= 12,700,000 kg
  | volume= 270,000 m³
  | volume= 270,000 m³
  | cargohold= 400 m³
  | cargohold= 400 m³
| extraholdtype=
  | extrahold=
  | extrahold=
| extraholdtype=
 
  | dronebay= 250 m³
  | dronebay= 250 m³
  | bandwidth= 100 Mbit/sec
  | bandwidth= 100 Mbit/sec
  | info= Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing.  
  | info= Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing.  


Line 47: Line 53:
25% bonus to Medium Hybrid Turret optimal range and fallof<br>
25% bonus to Medium Hybrid Turret optimal range and fallof<br>
12.5% bonus to Drone microwarp velocity
12.5% bonus to Drone microwarp velocity
  | structurehp= 7,125 HP
  | structurehp= 7,125 HP
| armorhp= 6,750 HP
| armorem= 50
| armortherm= 35
| armorkin= 35
| armorexp= 10
  | shieldhp= 5,250 HP
  | shieldhp= 5,250 HP
  | shieldem= 0
  | shieldem= 0
| shieldtherm= 20
| shieldkin= 40
  | shieldexp= 50
  | shieldexp= 50
| shieldkin= 40
 
| shieldtherm= 20
| armorhp= 6,750 HP
| armorem= 50
| armorexp= 10
| armorkin= 35
| armortherm= 35
  | maxvelocity= 155 m/sec
  | maxvelocity= 155 m/sec
  | inertia= 0.7
  | inertia= 0.7
  | warpspeed= 3.5 AU/s
  | warpspeed= 3.5 AU/s
  | warptime= 12.32 s
  | warptime= 12.32 s
  | targetrange= 57.5 km
  | targetrange= 57.5 km
| maxlockedtargets= 7
  | sigradius= 305 m
  | sigradius= 305 m
  | maxlockedtargets= 7
  | scanres= 200 mm
  | sensortype= Magnetometric
  | sensortype= Magnetometric
  | sensorvalue= 19 points
  | sensorvalue= 19 points
| scanres= 200 mm
 
  | reqskills=*{{RequiredSkill|Gallente Battlecruiser|I}}
  | reqskills= * {{RequiredSkill|Gallente Battlecruiser|I}}
** {{RequiredSkill|Gallente Cruiser|III}}
** {{RequiredSkill|Gallente Cruiser|III}}
*** {{RequiredSkill|Gallente Destroyer|III}}
*** {{RequiredSkill|Gallente Destroyer|III}}
Line 75: Line 87:
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
| totaltraintime=1d 21h 16m 40s


| totaltraintime=1d 21h 16m 40s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
Line 94: Line 106:


== Skills ==
== Skills ==
Although the Myrmidon Navy Issue can technically be flown with very low skills, it would be wise to train the skills necessary for a T2 armor tank before flying this ship in any PVP encounter. The highest damage can be achieved with a mix of Medium and Heavy drones due to this ship's 100mb drone bandwidth,  
Although the Myrmidon Navy Issue can technically be flown with very low skills, it would be wise to train the skills necessary for a T2 armor tank before flying this ship in any PvP encounter. The highest damage can be achieved with a mix of Medium and Heavy drones due to this ship's 100mb drone bandwidth, so good drone skills such as {{Sk|Drones|V}}, {{Sk|Drone Interfacing|IV}}, {{Sk|Medium Drone Operation|IV}}, and {{Sk|Heavy Drone Operation|IV}} should also be trained to maximize this ship's potential. [[Skills:Gunnery|Gunnery skills]] are necessary if you wish to get the most out of the ship's bonus to Hybrid Turrets.
so good drone skills such as Drones V, Drone Interfacing IV, Medium Drones IV, and Heavy Drones IV should also be trained to maximize this ship's potential. Gunnery skills are necessary if you wish to get the most out of the ship's bonus to Hybrid Turrets.


== Tactics ==
== Tactics ==
The Myrmidon Navy Issue is somewhat more suited to PVP than its T1 counterpart due to a speed buff and an overwhelming amount of DPS potential, but it is still a big, slow target which can quickly become prey to larger gangs of enemy ships. This ship may punch above its weight when it can lock down an enemy target and put blasters on them at close range, so use game mechanics such as ESS gates to pick the fights you actually want to take.
The Myrmidon Navy Issue is somewhat more suited to PvP than its T1 counterpart due to a speed buff and an overwhelming amount of DPS potential, but it is still a big, slow target which can quickly become prey to larger gangs of enemy ships. This ship may punch above its weight when it can lock down an enemy target and put blasters on them at close range, so use game mechanics such as ESS gates to pick the fights you actually want to take.


== Notes ==
== Notes ==