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Tanking: Difference between revisions

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Buffer tanking boosts raw HP to increase a ship's survivability between repairs, at the expense of self-repairing capability. In fleet battles, a buffer tank can survive heavier bursts of damage between remote repairs. Note that a ship's hull is far slower to remote repair than armor or shields.
Buffer tanking boosts raw HP to increase a ship's survivability between repairs, at the expense of self-repairing capability. In fleet battles, a buffer tank can survive heavier bursts of damage between remote repairs. Note that a ship's hull is far slower to remote repair than armor or shields.


Buffer tanking has low or nonexistent capacitor demands, freeing up the capacitor for other tactical equipment. In the same way, having no active modules to manage liberates a pilot's attention for other challenges. However, a buffer tank without repair support has a set lifespan. Once the HP buffer is compromised, an unsupported buffer tank must retreat or be destroyed.
Buffer tanking has low or no [[capacitor]] demands, freeing up the capacitor for other tactical equipment. In the same way, having no active modules to manage liberates a pilot's attention for other challenges. However, a buffer tank without repair support has a set lifespan. Once the HP buffer is compromised, an unsupported buffer tank will soon reach the end of its engagement value.


Any damage threat that could overwhelm a ship before it can actively repair itself calls for buffer tanking. PvP fleet combat is a key example as it subjects players to focus fire. Solo PvE [[missions]] have high sustained damage threats that limit the value of buffer tanks, though group PvE fleets may use buffer tanks and [[Logistics|logistics]] support together: this is common in [[Incursions]] and in [[Wormholes|wormhole]] PvE battles.
Any damage threat that can overwhelm a ship before it can actively repair itself calls for buffer tanking. PvP fleet combat is a key example as it subjects players to focus fire. Solo PvE [[missions]] have sustained damage threats that limit the value of buffer tanks, though group PvE fleets may use buffer tanks and [[Logistics|logistics]] support together: this is common in [[Incursions]] and in [[Wormholes|wormhole]] PvE battles.


Note that damage resistance increases the mileage of remote repairs. Pilots not concerned with repairs can focus on optimizing EHP through the most effective spread of resistance and raw HP.
Ship planners can combine raw HP and damage resistance to achieve an optimum level of effective health points (EHP). Focusing on more damage resistance, at the expense of EHP, enhances the value of remote repairs by decreasing the damage others must repair.  


Buffer tanking comes in three flavors: [[Tanking#Armor tanking|armor buffer tanking]], [[Tanking#Passive shield tanking|passive shield tanking]], and [[Tanking#Hull tanking|hull tanking]].
Buffer tanking comes in three flavors: [[Tanking#Armor tanking|armor buffer tanking]], [[Tanking#Passive shield tanking|passive shield tanking]], and [[Tanking#Hull tanking|hull tanking]].