Difference between revisions of "Patriotic Measures (5 of 5)"
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{{Missiondetails | {{Missiondetails | ||
− | | | + | |Level= 1 |
− | | | + | |Type= Encounter |
− | |Objective=Destroy the prototype macroshield generator, plus any Caldari ships. | + | |Objective= Destroy the prototype macroshield generator, plus any Caldari ships. |
− | | | + | |Faction1= Caldari State |
− | | | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
|Rewards= | |Rewards= | ||
|Extra= | |Extra= | ||
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− | ===Warp-In=== | + | === Warp-In === |
+ | {{NPCTableHead|Defenders}} | ||
+ | {{NPCTableRow|Frigate|3|Showato/Bo-Hi}} | ||
+ | {{NPCTableRow|Structure|2|Prototype Macroshield Generator|note= looks like it has OBSCENE amount of HP, but it destroys in about 10 shots.|drop= Scrap Metal & Commodities}} | ||
+ | |} | ||
+ | * Accel gate leads to first pocket | ||
+ | |||
− | {{NPCTableHead| | + | === Pocket === |
− | {{NPCTableRow| | + | {{NPCTableHead|Structure}} |
− | + | {{NPCTableRow|Structure|3|Starbase Ion Field Protection Battery|drop= Missiles}} | |
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− | {{NPCTableHead| | + | {{NPCTableHead|Defenders}} |
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Frigate|2|State Nagasa/Shinai}} | {{NPCTableRow|Frigate|2|State Nagasa/Shinai}} | ||
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{{NPCTableSeparator|Reinforcements}} | {{NPCTableSeparator|Reinforcements}} | ||
{{NPCTableRow|Frigate|1|State Shinai}} | {{NPCTableRow|Frigate|1|State Shinai}} | ||
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+ | [[Category:Security missions]] | ||
+ | </noinclude> |
Latest revision as of 08:34, 13 February 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 1 |
Type | Encounter |
Objective | Destroy the prototype macroshield generator, plus any Caldari ships. |
Faction | Caldari State |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Mission briefing |
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It turns out the Caldari were researching some kind of advanced planetary shields, basing much of their work on what little ancient Yan Jung technology they'd been able to acquire. We got the specs of the "macroshield" they were working on. It's powered by a huge generator located in <System>. Yeah, that close!
Now, the generator itself is protected by a smaller, but still very powerful shield system controlled by three smaller power links somewhere else in the same deadspace location. In order to take out the macroshield generator, you first need to destroy the three shield power links. Then you should be able to warp back to the first room and take out the main generator. Got all that? It's a bit complex, but that's the only way it'll work. Oh, and of course, I expect the whole place will be fairly heavily guarded. So be wary. |
Warp-In
Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Showato/Bo-Hi | ||||
2 x Prototype Macroshield Generator |
- Accel gate leads to first pocket
Structure
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Starbase Ion Field Protection Battery |
Defenders
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 | ||||
2 x Frigate State Nagasa/Shinai | ||||
Group 2 | ||||
2 x Frigate State Nagasa/Shinai | ||||
Group 3 | ||||
2 x Frigate State Nagasa/Shinai | ||||
Reinforcements | ||||
1 x Frigate State Shinai |
|