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Drones: Difference between revisions

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{{See also|Abyssal modules}}
{{See also|Abyssal modules}}


Mutated drones are created using Abyssal Exigent Mutaplasmids which can be traded on the market. The process of combining a mutaplasmid and an existing T1, T2, or Faction drone creates a new unique Abyssal drone with its stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone. The newly created drone will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)
Mutated drones are created using Abyssal Exigent Mutaplasmids. These are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. Mutaplasmids are also tradable on the market.  


There exist separate mutaplasmids for each drone type and size and each basic drone stat (damage, speed, etc.) "Exigent Sentry Drone Firepower Metaplasmid" as an example. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved by 0%-20% and it will alter each of the remaining stats by -30% to +15%. By choosing the appropriate mutaplasmid you can thus guarantee that the stats it affects will not go down, but the rest of the stats are likely to decrease on average.
The process of combining a mutaplasmid and an existing T1, T2, or Faction drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)


Creating a mutated drone does not require any skills, but using one will require {{sk|Mutated Drone Specialization|icon=yes}}.
There exist separate mutaplasmids for each drone type and size and each basic drone stat (damage, speed, etc.) "Exigent Sentry Drone Firepower Metaplasmid" as an example. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved by 0%-20% and it will alter each of the remaining stats by -30% to +15%. Each stat change appears to be random and independent. By choosing the appropriate mutaplasmid you can thus guarantee that the stat(s) it primarily targets will go up (maybe not by much), but the rest of the stats are likely to decrease on average. You could, of course, get lucky and end up with a very powerful and valuable drone.


You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again.  
Creating a mutated drone does not require any skills, but using one will require Omega clone state and {{sk|Mutated Drone Specialization|icon=yes}}, which in turn requires all four of the main faction Drone Specialization skills at I, and Drones V. Total cost for all those skill books is roughly 100M ISK.
 
You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again.
 
A Gecko cannot be mutated.


Happy gambling!
Happy gambling!