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A module that differs from a [[passive module]] in that it must be manually activated by the player for the effects to take place. Generally, these modules will require | A module that differs from a [[passive module]] in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run. | ||
Examples include most weapons, active hardners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers. | |||