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Faction warfare: Difference between revisions

From EVE University Wiki
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* NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3.
* NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3.
* ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships. SoCT and Triglavian ships are limited to these complexes.
* ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships. SoCT and Triglavian ships are limited to these complexes.
* Number - This number indicates the number of characters the site reward scales to.
* Number - This number indicates the number of characters the site reward scales to before reducing loyalty point payout, either 1 or 5.
* Open Complex - This is an open site, a site without restrictions or an acceleration gate.
* Open Complex - This is an open site, a site without restrictions or an acceleration gate, and has a similar defending npc to large complexes.
* Rank/Size - Controls which ship sizes are allowed in, capture times, and the NPC defenders, according to the following table.
* Rank/Size - Controls which ship sizes are allowed in, capture times, and the NPC defenders, according to the following table.


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* <small>[[Venture]]s are no longer able to capture Faction Warfare Complexes.<ref>[https://www.eveonline.com/news/view/patch-notes-for-september-2019-release Patch Notes: September 2019 Release]</ref></small>
* <small>[[Venture]]s are no longer able to capture Faction Warfare Complexes.<ref>[https://www.eveonline.com/news/view/patch-notes-for-september-2019-release Patch Notes: September 2019 Release]</ref></small>


For example, Amarr Medium NVY-5 would indicate a site where the rewards scale to 5 capsuleers, and Tech 1 or Navy ships of size Cruiser or smaller are allowed inside.
For example, Amarr Medium NVY-5 would indicate a site in an amarr-owned system where the rewards scale to 5 capsuleers, and Tech 1 or Navy ships of size Cruiser or smaller are allowed inside.


While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems gives higher rewards than capturing complexes in friendly-held systems.  
While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems (offensive plexing) gives higher rewards than capturing complexes in friendly-held systems (defensive plexing).  


Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after between 90 and 180 seconds for novice and small complexes. In medium and large complexes, the NPC respawns after between 90 and 300 seconds.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=343137 EVE forums: Kronos Factional Warfare Complex Improvements]</ref>
Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after between 90 and 180 seconds for novice and small complexes. In medium and large complexes, the NPC respawns after between 90 and 300 seconds.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=343137 EVE forums: Kronos Factional Warfare Complex Improvements]</ref>


Which systems have complexs and which complexes a system has available can both be found in the [[Agency]] window under Encounters > Faction Warfare.
Which systems have complexes and which complexes a system has available can both be found in the [[Agency]] window under Encounters > Faction Warfare.


=== Battlefields ===
=== Battlefields ===