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Targeting: Difference between revisions

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=== Multiple targets ===
=== Multiple targets ===
You can lock several targets at once (up to the [[Targeting#Number_of_targets_locked|maximum defined by your skills and the ship you're flying]]), which will appear as a series of circles. Each target icon shows:
You can lock several targets at once (up to the [[#Number_of_targets_locked|maximum defined by your skills and the ship you're flying]]), which will appear as a series of circles. Each target icon shows:
* The target's shields, armor, and structure hit points (as a percentage; it's not possible to see the actual hit points in game)
* The target's shields, armor, and structure hit points (as a percentage; it's not possible to see the actual hit points in game)
* The current distance between your ship and the target
* The current distance between your ship and the target
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* '''Signal Amplifier''' (low slot): Increases targeting range by 25% (Signal Amplifier I) or 30% (Signal Amplifier II), as well as the maximum number of locked targets and your ship's scan resolution.  
* '''Signal Amplifier''' (low slot): Increases targeting range by 25% (Signal Amplifier I) or 30% (Signal Amplifier II), as well as the maximum number of locked targets and your ship's scan resolution.  
* '''Sensor Booster''' (medium slot): Increases targeting range and scan resolution. Can be loaded with scripts to give either a bonus to both, or a larger bonus to one (at the expense of no bonus to the other); for more details, see [[Sensor Booster]].
* '''Sensor Booster''' (medium slot): Increases targeting range and scan resolution. Can be loaded with scripts to give either a bonus to both, or a larger bonus to one (at the expense of no bonus to the other); for more details, see [[Sensor Booster]].
Lastly, rigs (e.g. Ionic Field Projector) and implants (e.g. Zainou 'Gypsy' Long Range Targeting) can boost targeting range even further, as can help from a fleetmate (using a [Remote Sensor Booster]]).  
Lastly, rigs (e.g. Ionic Field Projector) and implants (e.g. Zainou 'Gypsy' Long Range Targeting) can boost targeting range even further, as can help from a fleetmate (using a [[Remote Sensor Booster]]).  


Very long targeting ranges are the foundation of ships fitted for sniping, but targeting at longer ranges than your weapons' effective range is a waste, not to mention that the targeting modules are taking up space which would otherwise be used for, for instance, tanking modules - so increasing targeting range is always a trade-off. Certain modules (such as warp core stabilisers) greatly decrease your targeting range. Lastly, you can use [[Remote Sensor Dampener]]s to greatly reduce your enemy's targeting range.  
Very long targeting ranges are the foundation of ships fitted for sniping, but targeting at longer ranges than your weapons' effective range is a waste, not to mention that the targeting modules are taking up space which would otherwise be used for, for instance, tanking modules - so increasing targeting range is always a trade-off. Certain modules (such as warp core stabilisers) greatly decrease your targeting range. Lastly, you can use [[Remote Sensor Dampener]]s to greatly reduce your enemy's targeting range.