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| As with all things, do your research and see if it's cheaper to simply buy it off of the market instead of getting it yourself from the LP store. See [[List of Skill Hardwiring Implants|hardwiring implants]] for a full list of available implants. | | As with all things, do your research and see if it's cheaper to simply buy it off of the market instead of getting it yourself from the LP store. See [[List of Skill Hardwiring Implants|hardwiring implants]] for a full list of available implants. |
| ==== Suitable implants for times of war ====
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| Consider having a clone dedicated for doing incursions during peace as well as a cheaper clone you can use during war.
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| While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war. A set of 4% implants from the CONCORD Loyalty Point store might also be worth considering, they go for 37,5M ISK and 37,5k CONCORD LP each.
| | See the [[EVE University Incursion Community Implant Guide|Incursion Community Implant Guide]] for more information about recommended implants. This guide will cover the two types of implants that we suggest: Skill Hardwiring (slots 6-10) and Attribute Enhancing (slots 1-5). These implants are not required to fly in our community, but they do greatly improve ship performance. In order to use any of the implants listed in this guide, you will need to have the Cybernetics skill trained to at least level V. This will allow you to use 6% implants, which can be purchased with Concord Loyalty Points (LP) earned by running Incursions. These implants can be found at Concord Stations and cost 250 million ISK and 250,000 LP. |
| ==== Recommended implants ====
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| Given the focus on applied damage in incursions, most of our recommended implants will be in that group. The numbers after the - denotes the slot it uses. For example the {{co|slateblue|Motion Prediction MR-703}} implant occupies slot 7 and gives a 3% bonus. The bonus is omitted in this table as people will get different bonuses based on their skills and budget.
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| {| class="wikitable" style="font-size:90%;"
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| ! style="background-color:#222222;" | {{icon|turret new|24}} Gunnery implants
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| ! style="background-color:#222222;" | [[image:icon_capacitor_capacity.png|24px|link=]] Capacitor implants
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| |- style="text-align:center;"
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| | valign="top" style="padding:6px;" nowrap | {{co|coral|'''Motion Prediction MR-7'''}}<small> <ref>For the high-end tracking speed implants, the {{co|coral|'''Ogdin's Eye Coordination Enhancer'''}} implant is often much cheaper than the 6% implant from CONCORD. It only requires {{sk|Cybernetics|III}}.</ref></small> (turret tracking)<br>{{co|coral|'''Gunnery RF-9'''}} (turret rate of fire)<br>{{co|coral|'''Large Projectile Turret LP-10'''}} (damage)<br>{{co|coral|'''Large Energy Turret LE-10'''}} (damage)<br>{{co|coral|'''Large Hybrid Turret LH-10'''}} (damage)
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| | valign="top" style="padding:6px;" nowrap | {{co|coral|'''Engineering EG-6'''}}<small> <ref name="alt">For people who doesn't need slot 6 for capacitor implants or special implant sets like ascendancies, either the '''Engineering EG-6''' or '''Acceleration Control AC-6''' implants could be useful to help fit for larger assault and headquarter sites.</ref></small> (powergrid)<br>{{co|coral|'''Acceleration Control AC-6'''}}<small> <ref name="alt"></ref></small> (AB/MWD speed)<br>{{co|coral|'''Capacitor Systems Operation EO-6'''}} (capacitor recharge)<br>{{co|coral|'''Capacitor Management EM-8'''}} (capacitor capacity)<br>{{co|coral|'''Zor's Custom Navigation Hyper-Link''' [8]}}<small> <ref name="alt"></ref></small> (AB/MWD speed)
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| |}
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| There are also some special implants like {{co|coral|Inquest 'Eros' Stasis Webifier MR-807}} that improves web range, which can sometimes be useful in vanguards to get that extra range on your webs.
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| <small><references/></small>
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| ==== Implant sets ====
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| Apart from hardwiring implants occupying slot 6 through 10, you can also use special implant sets using slot 1 through 6 (slot 1 through 5 being the usual attribute implant slots). The '''genolution''' set can be used to give various boosts to your ships capabilities while the '''ascendancy''' set (comes in mid- and high-grade variants) only has a niche use in communities flying special doctrines based on improved warp speed.
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| {| class="wikitable" style="font-size:90%;"
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| | style="background-color:#222222; text-align:center;" | {{icon|powergrid|24}} '''Genolution set''' (fitting/support)
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| | style="background-color:#222222; text-align:center;" | [[image:icon_warp_speed.png|24px|link=]] '''Ascendancy set''' (warp speed)
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| |- style="text-align:center;"
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| | valign="top" style="padding:6px;" nowrap | {{co|coral|'''Genolution Core Augmentation CA-1''' [1]}} (pg, cap & perception)<br>{{co|coral|'''Genolution Core Augmentation CA-4''' [2]}} (agility, armour & memory)<br>{{co|coral|'''Genolution Core Augmentation CA-3''' [3]}} (velocity, shield & willpower)<br>{{co|coral|'''Genolution Core Augmentation CA-2''' [4]}} (CPU, cap & intelligence)
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| | valign="top" style="padding:6px;" nowrap | {{co|coral|'''Ascendancy Alpha''' [1]}} (warp speed & perception)<br>{{co|coral|'''Ascendancy Beta''' [2]}} (warp speed & memory)<br>{{co|coral|'''Ascendancy Gamma''' [3]}} (warp speed & willpower)<br>{{co|coral|'''Ascendancy Delta''' [4]}} (warp speed & intelligence)<br>{{co|coral|'''Ascendancy Epsilon''' [5]}} (warp speed & charisma)<br>{{co|coral|'''Ascendancy Omega''' [6]}}<small> <ref>A cheaper alternative is the {{co|coral|'''Eifyr and Co. 'Rogue' Warp Drive Speed WS-618'''}} implant, which is almost as good.</ref></small> (set bonus)
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| |}
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| <small><references/></small>
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| = Battleship setups = | | = Battleship setups = |