Difference between revisions of "Avenge a Fallen Comrade (Blood Raiders) (Level 2)"
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m (Redo NPC based on 2 runs (March 2022, April 2023).) |
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{{Missiondetails | {{Missiondetails | ||
|Name= | |Name= | ||
− | |Level= | + | |Level= 2 |
|Type= Encounter | |Type= Encounter | ||
− | |Objective= Destroy the | + | |Objective= Destroy the habitat of the pirate leaders then report back to your agent |
− | |||
|Faction1= Blood Raiders | |Faction1= Blood Raiders | ||
|WebPoint= | |WebPoint= | ||
− | |EWAR= Tracking | + | |EWAR= Tracking Disruptor by Corpum Arch Templar |
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
Line 15: | Line 14: | ||
|Extra= | |Extra= | ||
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Blood Raider thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly. | ||
+ | |||
+ | Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. | ||
+ | |||
+ | Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. | ||
+ | }} | ||
+ | '''Blitz:''' Destroy Habitat, warp out. | ||
No hostiles at initial gate. | No hostiles at initial gate. | ||
− | + | === Single pocket === | |
− | + | All groups aggro immediately. | |
− | = | + | {{NPCTableHead|Structures}} |
− | + | {{NPCTableRow|Hangar Array|1|Habitat|trigger= Mission completed on destruction}} | |
+ | |} | ||
− | {{NPCTableHead|Initial Hostiles | + | {{NPCTableHead|Initial Hostiles (10km)}} |
− | |||
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}} | {{NPCTableRow|Frigate|3|Corpii Diviner/Raider}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcement 1 (On initial destruction)}} |
{{NPCTableRow|Destroyer|3|Corpior Visionary}} | {{NPCTableRow|Destroyer|3|Corpior Visionary}} | ||
− | |||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcement 2 (On reinforcement 1 destruction)}} |
+ | {{NPCTableRow|Cruiser|1|Corpum Arch Templar|ewar= TD|trigger= Shield 50% reinforcement 3A, destruction reinforcement 3B}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 3A (50% Shield Arch Templar}} | ||
{{NPCTableRow|Frigate|6|Corpii Follower}} | {{NPCTableRow|Frigate|6|Corpii Follower}} | ||
|} | |} | ||
− | + | {{NPCTableHead|Reinforcement 3B (Arch Templar destruction)}} | |
− | {{NPCTableHead| | + | {{NPCTableRow|Frigate|5|Corpii Raider/Diviner/Reaver/Engraver}} |
− | {{NPCTableRow|Frigate|5|Corpii Diviner/Engraver}} | ||
|} | |} | ||
− | {{ | + | {{Missionrelated}} |
− | |||
− | |||
− | + | [[Category:Security missions]] |
Latest revision as of 15:02, 23 April 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Blood Raider thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly.
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. |
Blitz: Destroy Habitat, warp out.
No hostiles at initial gate.
Single pocket
All groups aggro immediately.
WD | EWAR | L
| ||
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1 x Habitat |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Corpii Diviner/Raider |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Corpior Visionary |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Corpum Arch Templar |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Corpii Follower |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Corpii Raider/Diviner/Reaver/Engraver |
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