Difference between revisions of "Avenge a Fallen Comrade (Guristas Pirates) (Level 2)"
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− | {{NPCTableCSS}}{{Missiondetails | + | {{NPCTableCSS}}{{MissionLinks}} |
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− | |Level= | + | {{Missiondetails |
+ | |Level= 2 | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= Destroy the | + | |Objective= Destroy the habitat of the pirate leaders then report back to your agent. |
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|Faction1= Guristas | |Faction1= Guristas | ||
|WebPoint= | |WebPoint= | ||
− | |EWAR= | + | |EWAR= Target jammer |
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
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|Extra= | |Extra= | ||
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Guristas thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly. | ||
+ | |||
+ | Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Guristas fighters. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. | ||
+ | |||
+ | Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. | ||
+ | }} | ||
+ | '''Blitz:''' Destroy the Habitat, warp-out. | ||
+ | |||
+ | |||
No hostiles at initial gate. | No hostiles at initial gate. | ||
− | + | === Single pocket === | |
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− | === | ||
Groups 1 and 2 aggro on warp-in. | Groups 1 and 2 aggro on warp-in. | ||
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{{NPCTableRow|Cruiser|1|Pithum Silencer}} | {{NPCTableRow|Cruiser|1|Pithum Silencer}} | ||
{{NPCTableSeparator|Group 4 (60km)}} | {{NPCTableSeparator|Group 4 (60km)}} | ||
− | {{NPCTableRow|Frigate|5|Pithi Despoiler/Saboteur|ewar = ECM}} | + | {{NPCTableRow|Frigate|5|Pithi Despoiler/Saboteur|ewar= ECM}} |
|} | |} | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure|1|Habitat}} | + | {{NPCTableRow|Structure|1|Habitat|trigger = Mission completed on destruction}} |
|} | |} | ||
− | {{Missionrelated}}[[Category: | + | {{Missionrelated}} |
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 14:16, 10 May 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 2 |
Type | Encounter |
Objective | Destroy the habitat of the pirate leaders then report back to your agent. |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
EWAR | Target jammer |
Mission briefing |
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Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Guristas thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly.
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Guristas fighters. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. |
Blitz: Destroy the Habitat, warp-out.
No hostiles at initial gate.
Single pocket
Groups 1 and 2 aggro on warp-in.
WD | EWAR | L
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1 x Habitat |
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