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* {{sh|Paladin}} The Paladin is popular with richer alliances due to its high damage and relative durability. The Paladin stands as the closest competitor to the TFI. In comparison, the Paladin is longer ranged, has higher DPS, and has more utility hi slots, but depends on the bastion module for much of its DPS, this being a disadvantage as ships in bastion cannot receive remote reps. The TFI, on the other hand, is faster, does not depend on bastion, has much higher alpha, is much cheaper, and has more utility midslots. | * {{sh|Paladin}} The Paladin is popular with richer alliances due to its high damage and relative durability. The Paladin stands as the closest competitor to the TFI. In comparison, the Paladin is longer ranged, has higher DPS, and has more utility hi slots, but depends on the bastion module for much of its DPS, this being a disadvantage as ships in bastion cannot receive remote reps. The TFI, on the other hand, is faster, does not depend on bastion, has much higher alpha, is much cheaper, and has more utility midslots. | ||
* {{sh|Apocalypse Navy Issue}} The Apoc navy is essentially a cheaper, high tracking Paladin. The Apoc Navy sees use among poorer alliances that are unwilling to risk using the Paladin's Bastion module and who value the Apoc Navy's extra low slot. | * {{sh|Apocalypse Navy Issue}} The Apoc navy is essentially a cheaper, high tracking Paladin. The Apoc Navy sees use among poorer alliances that are unwilling to risk using the Paladin's Bastion module and who value the Apoc Navy's extra low slot. | ||
* {{sh|Megathron}} | * {{sh|Megathron}} The Megathron has fallen out of favor recently (along with the Rokh) due to the poor damage and tracking of railguns. It is mainly used as a hybrid turret alternative to the more popular Apocalypse line of ships (Apocalypse, Apoc Navy, and Paladin). | ||
* {{sh|Apocalypse}} The cheapest of the Apocalypse line of ships, and the weakest. Mainly used by poorer alliances and those who have trouble sourcing the Navy version. | |||
Logistics Ships; these are the ships that will repair the DPS ships as they receive damage. | Logistics Ships; these are the ships that will repair the DPS ships as they receive damage. | ||
* {{sh|Guardian}} | * {{sh|Guardian}} The Guardian is used for bigger engagements where it is easier to coordinate a cap chain that is more resistant to ECM | ||
* {{sh|Oneiros}} | * {{sh|Oneiros}} The Onerios is used for smaller engagements where a cap chain is extremely vulnerable to ecm. | ||
* {{sh|Nestor}} | * {{sh|Nestor}} The Nestor is mainly used by richer alliances to whom the 10x higher cost is not as much an issue. The Nestor has more repping power, thicker tank, longer rep range, and significant drone capability than either the Oneiros or the Guardian, at the expense of speed. | ||
* {{sh| | == Shield Doctrines == | ||
DPS Ships | |||
* {{sh|Eagle}} The Eagle is the shield equivalent to the Zealot. It tends to be more popular than the Zealot, however, owing to its better tracking and thicker tank. | |||
* {{sh|Muninn}} The Muninn is the shield equivalent to the Sacrilege. The Muninn and Sacrilege see about equal use due to their opposing strengths and weaknesses. The Muninn is faster, has a smaller signature radius, has better application, and an extra utility low slot. The Sacrilege is tankier, longer ranged, has more drone capability, and has a utility hislot. | |||
* {{sh|Hurricane}} The Hurricane is the scaled down shield tanked version of the Tempest Fleet Issue. Its advantages can be summed up in one word; cost. The Hurricane is less than one tenth the cost of the TFI and is faster and has better range, but it is worse in about every other way; tank, dps, range, drone capability, and utility hislots and midslots. The Hurricane is mainly used by alliances that either cannot afford TFIs or want to minimize their exposure to loss. | |||
* {{sh|Ferox}} While the Hurricane is the cheaper, sligtly worse version of the TFI, the Ferox and its relative the Eagle have a more equal relationship. | |||
the Eagle is tankier, faster, has more fitting space, and has better tracking, while the Ferox has higher damage, longer range, lower cost, and a utility hislot. The Ferox is mainly used by alliances that either are poor or again want to minimize risk of financial loss. | |||
* {{sh|Rokh}} The Rokh is unpopular due to the Ferox and Eagle being faster and cheaper, but it still sees some use due to its thicker tank and much longer range. The Rokh suffers from low speed and tracking, as well as poor damage for a battleship. | |||
* {{sh|Nightmare}} The Nightmare is the shield version of the Paladin. The Nightmare brings a thick tank, high damage, two utilty hislots and relatively high speed at the expense of being very difficult to source in large numbers. Due to being a Pirate hull, the cost is comparable to a Paladin. The Nightmare is mainly used in smaller numbers by richer alliances. | |||