Difference between revisions of "Template:Damage to deal"

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m (Add faction options from {{CMBSiteInfo}} to avoid breaking existing content.)
m (Add faction options from {{CMBSiteInfo}} to avoid breaking existing content.)
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  | the syndicate = {{Damagetype|Kin|Th}}
 
  | the syndicate = {{Damagetype|Kin|Th}}
 
  | thukker tribe = {{Damagetype|Ex|Kin}}
 
  | thukker tribe = {{Damagetype|Ex|Kin}}
 +
| triglavians = {{Damagetype|Ex}}{{Damagetype|Th}}
 
}}</includeonly><noinclude>{{Documentation}}</noinclude>
 
}}</includeonly><noinclude>{{Documentation}}</noinclude>

Revision as of 11:58, 20 June 2023

Template documentation (for the above template, sometimes hidden or invisible)
Description
Damage to deal returns the default damage type, in graphical form, to use against a given faction.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
{{CMBSiteInfo}}
{{HomefrontOperation}}
Syntax
{{Damage to deal|<Faction>}}
Parameters
Faction
Name of the faction, one of the following, case insensitive.
Full name Valid alternative(s)
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel, Angels
Ashes of Turnur - Ashes
Blood Raider Covenant - Blood Raider, Blood Raiders
Caldari State - Caldari
CONCORD
Disciples of Purity - Disciples
EDENCOM
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Gallente Primacy
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries - Mercenary
Minmatar Republic - Minmatar
Mordu's Legion - Mordu, Mordu's
Rogue Drones
Sansha's Nation - Sansha, Sansha's
Serpentis
Sleepers
The Syndicate - Syndicate
Thukker Tribe
Triglavians
United Champions of Freedom - UCF
Sample output
{{Damage to deal|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to deal|Barbarians}} gives...
Damage to deal not defined for Barbarians
See also
NPC damage types
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