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Caelius West (talk | contribs) updated residue, mining crystal section. clarified use of "mining yield" removed anecdotal experience sections |
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'''Mining yield''' is the rate at which miners mine [[Asteroids and ore|ore]], [[Ice harvesting|ice]], or [[Gas cloud harvesting|gas]]. As all mining modules mine a certain ''volume'' of ore/ice/gas in a given time, the amount of ore/ice/gas mined therefore depends on this mining rate (often quoted in m<sup>3</sup> per minute) and on the volume of the ore/ice/gas (m<sup>3</sup>) being mined. | |||
A note on word usage - the term "mining yield" here refers to the above definition. However, if a ship such as the [[Venture]] is shown to have a percentage bonus to mining yield, this bonus only affects ore mining. | |||
== Mineable materials == | == Mineable materials == | ||
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* Example 2: A node has 100 units, you mined 10 with 10 residue the node now has 80 units available. | * Example 2: A node has 100 units, you mined 10 with 10 residue the node now has 80 units available. | ||
It does not affect your amount per cycle, it just affects the overall amount of units the node has which in turn affect the overall value of that node with the more residue you have. | It does not affect your amount per cycle, it just affects the overall amount of units the node has which in turn affect the overall value of that node with the more residue you have. This means that if a T2 mining module is used, it may clear sites faster, but you will not get the full amount of isk possible from the site. Faction mining modules do not generate residue, but cost a greatly increased price. | ||
== Improving mining yield == | == Improving mining yield == | ||
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=== Mining crystals === | === Mining crystals === | ||
{{Main|Mining | {{Main|Mining crystals}} | ||
[[File:CornerT2h.png|16px]]Tech II | [[File:CornerT2h.png|16px]]Tech II strip miners and the Deep Core Mining lasers, both used to mine [[Asteroids and ore|asteroid ores]] and [[Moon mining|moon ores]] are able to be fitted with special mining crystals that massively improve the mining yield of the module, with some caveats. These compatible modules generally have a lower base mining yield than their non-crystal variants, but when loaded with a crystal gives them a significant bonus to mining one specific type of ore. | ||
Only mining modules with a Mercoxit crystal loaded can mine the rare ore Mercoxit. | |||
Crystals can be categorized into six types based on standard asteroid ore types and five types based on standard moon ore tiers. Within each tier, the crystals are subcategorized into three types, each having Tech I and Tech II variants. | |||
==== Mining crystal types ==== | |||
Type A crystals offer moderate yield and residue bonuses, striking a balance for standard mining. Type B crystals provide significantly improved yield bonuses, but also come with higher residue probability, resulting in greater ore wastage. They are best suited for high yield mining but at the cost of more waste. Type C crystals are unsuitable for standard mining due to their very low yields and high residue, making them ideal for strategic ore removal or "mining PvP" against hostile players. | |||
=== Implants === | === Implants === | ||