Difference between revisions of "Syndication/Chapter 2 - Eagle Grip"
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− | '''Eagle Grip''' is the | + | '''Eagle Grip''' is the second chapter of [[Syndication]]. |
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− | + | Elite Battleships on this path are stronger then in any other Level 4 Mission. | |
== Mission 8 - Into the Black== | == Mission 8 - Into the Black== | ||
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== Mission 12 - Rat in a Corner== | == Mission 12 - Rat in a Corner== | ||
{{:Rat in a Corner}} | {{:Rat in a Corner}} | ||
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[[Category:Epic Arcs]] | [[Category:Epic Arcs]] | ||
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Latest revision as of 14:14, 1 August 2023
- Main article: Syndication
Eagle Grip is the second chapter of Syndication.
Elite Battleships on this path are stronger then in any other Level 4 Mission.
Mission 8 - Into the Black
Level | 4 |
Type | Security |
Objective | Report to Mourmarie Mone |
Rewards | 1M ISK + 1M ISK (6h) |
Mission briefing |
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Due to the serious nature of this situation, our Regional Director greatly suggests contacting the authorities for further assistance. The FIO have a very strong presence in the area, and the Black Eagles have been extremely helpful to us in the past. I recommend talking to Mourmarie Mone, the Constellation Director for the Black Eagles. She is located in Noghere. Here are the coordinates of her office. Good luck, and thank you for your continued business with Impetus. |
Report to Mourmarie Mone eight jumps away in Noghere at the Unmarked Operation Beacon.
Tips:
- Noghere and adjacent System are where you will be doing the next several Missions
Mission 9 - Poor Man's Shakedown
Mission briefing |
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No time for small talk. We have a very serious situation on our hands, and I need the utmost discretion from you. That kid may be a goner if we don't act fast. Unfortunately, we don't know much about this “Pator 6” gang except for a few rumblings here and there. A lot of pirates use this area as a haven. Most of them are small-time criminals, no more than thugs looking for an easy mark. The Serpentis have some hold in this area, though I doubt we're looking at any sort of leech on the underbelly of the booster industry. No, this looks suspicious, and not like Serpentis at all. This sounds personal, or at least desperate.
Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar. Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that. |
Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.
Blitz: destroy the furthest Asteroid Micro-Colony Minor Structure, destroy only the Defender Battleships. Last one will drop the Shanty Town Gate Clearance in a Cargo Container, take the Gate while ignoring the Cruisers, again destroy the furthest Asteroid Micro-Colony Minor Structure and kill The Elder.
Tips:
- You only need to destroy the farthest Asteroid Micro-Colony Minor Structure in each room
- Shanty Town Gate Clearance is consumed by the Acceleration Gate, so bookmark Room 1. Allies can follow you through the gate for a short time after activating it.
- The Elder's lowest Shield and Armour resistance is 72% Explosive
Warp-in
Shanty Town |
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Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it. |
Agent Conversation at landing |
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These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate. |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Asteroid Micro-Colony Minor |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Asteroid Micro-Colony Minor |
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Cruiser Independent Green-crewed Bellicose | ||||
2-3 x Battleship Independent Green-crewed Typhoon |
Defenders begging |
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Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 1
Agent Conversation on landing |
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It looks like the Elder is also hiding. Destroy some of those structures to smoke him out. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Asteroid Micro-Colony Minor |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Asteroid Micro-Colony Minor |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Asteroid Micro-Colony Minor |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Independent Veteran Scythe/... | ||||
1 x Elite Battleship Independent Veteran Tempest |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Independent Rupture | ||||
3 x Battleship Independent Typhoon/Maelstrom |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser The Elder | ||||
4 x Battleship Independent Green-crewed Tempest |
Mercy, Please! |
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I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours. |
Mission 10 - Underground Circus
Mission briefing |
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The Underground Circus represents everything wrong with our Federation, the exploitation of personal liberties for the sick desires of depraved “citizens.” True Gallente have respect for themselves and treat their freedom with dignity, respect, and class. I should have known that the Circus would have something to do with this kidnapping business: Children are commodities in a dump like that.
Looks like it's time for us to bring in the Ringmaster, the owner/operator of the Underground Circus. Don't let her name fool you: She's ruthless, cunning, and manipulative. I've worked with her before, back when she was a legit businesswoman. She's degraded into a broker of sin and filth, a mockery of what she once was. Find her and bring her to me. With a bit of heavy questioning, we'll get the right information from her. |
The Underground Circus |
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“Guilt is unknown in the Gallente Federation. Pleasure, desire, lust, avarice: These are the rights of all people, laws be damned. Our economy is built not upon currency or scarcity, but on the supply and demand of needs, wants, and yearnings. A guilty pleasure is the highest right of the Gallente; my Circus is here to satisfy and fulfill this right. Let us redefine what it is to be guilty.”
-The Ringmaster, on the opening of the Underground Circus, YC 108 |
Gated deadspace pocket one jump away in Caslemon.
Blitz: clear Room 1, take the Gate, destroy The Ringmaster's Pleasure Hub Structure, kill the The Ringmaster and pick up the Ringmaster from their ship wreck.
Tips:
- You cannot warp inside the Rooms
- There are three different Factions that you need to destroy
- The Ringmaster's Pleasure Hub has a lot of Structure Hitpoints
- Clear both Rooms if you are unsure about surviving
- Destroy the Sensor Dampening ships first
- The Ringmaster's smallest resistance is 74% Kinetic
Warp-in
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 1
The Undergound Circus |
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Depravity, consumption, and the pleasures of the flesh are big business throughout New Eden. These desires are even more profitable in society's fringe: the gutters and ghettoes of the Empires, the borderlands, and the dark pockets of empty space. When law, ethics, and customs are of little concern, any service can be provided, any object bought, though often at a very steep cost. Even the underground has an economy: the supply and demand of desire.
The Underground Circus is home to just such decadence, straddling the boundary between the legal and illicit. The Ringmaster runs this operation, and she is shrewd enough to know how to keep herself under the radar. Or maybe her circus remains open at the whim of some greater authority, in order to fulfill the desires of a corrupt law enforcement agency. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 2
The Ringmaster |
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I am a Gallente citizen, and I have done nothing wrong. Why are the FIO punishing their own people? They frequent my Circus as much as any other patron. You can tell those Black Eagle bastards that if they want their cut, they'll have to call you off.
|
WD | EWAR | L
| ||
---|---|---|---|---|
1 x The Ringmaster's Pleasure Hub |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser The Ringmaster |
Mission 11 - Intaki Chase
Mission briefing |
---|
After a bit of interrogation, the Ringmaster gave us the information we're looking for. Funny, we barely put any effort into it: She succumbed pretty quickly. Oh well. Since we have her in custody, we'll use her for more questioning later, just as soon as she's rested up and ready for another round.
Anyway, based on her information, we've learned of a nearby Intaki settlement that has some loose association with the Pator 6. You know what the Intaki are like — one big mess of criminals. I don't believe the lies they tell us in the media: All Intaki are a part of the Syndicate, directly or not. If it were up to me, I'd lock all the Intaki up for good, or maybe just send them all back to their cesspool of a home planet. Go to Pemene and find those Intaki. Keep an eye out for the Pator 6, and report back with any information you receive about the senator's son. You may have to open fire on their settlement in order to get them to talk. If you run into any opposition, use force. You have the authorities on your side. |
Ungated semi-deadspace pocket three jumps away in Pemene. Destroy everything in sight.
Complete the Mission remotely.
Blitz: kill tower, then only the Syndicate Veteran Battleships. Be prepared to tank well and kill the neuting Cruisers if needed.
Tips:
- Intaki Settlement Control Tower has about 45000 hitpoints
- You will lose 3% The Syndicate Faction Standing for destroying the Intaki Settlement Control Tower
- All enemies spawn at the location of the Control Tower
- Syndicate Veteran Battleship deals 300 DPS 20 km away and approach at 1000 m/s
- Syndicate Veteran Battleships attack and destroy Drones very quickly
- Keep an eye on your Drones; at very high speeds, they will give up attacking the target
Warp-in
Mercy |
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Please, what more do you want from us? The Black Eagles have harassed us enough since we've moved in here. We're not criminals. We're just poor folk struggling to survive. Even though we're Intaki, we are still Federation citizens. Why would they insist on treating us like we're not? Mercy, please. We beg for mercy. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Intaki Settlement Control Tower |
Warning |
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If you want the kid to live, you will not pursue us any further. Tell the Eagles to call off their guards, or they will pay dearly for interfering with our business. You have been warned. |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Battleship Syndicate Veteran Battleship |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Battleship Syndicate Veteran Battleship |
Mission 12 - Rat in a Corner
Level | 4 |
Type | Security |
Objective | Report to Ascain Adeset |
Rewards | 1M ISK + 1M ISK (6h) |
Mission briefing |
---|
If we're going to get to the Syndicate, then you'll have to go undercover for us, <Character>. Otherwise, they would see us coming from an AU away.
Not to worry, though. I have a person in mind who can help: Ascain Adeset. We nabbed her a few years back for human trafficking. She was on some crazy booster as well, and took out four of our cruisers before we brought her down. We lost a lot of good officers in that raid. After serving a few years in prison, she saw the light and joined our side. Now she's one of our best informants in the area. I planted her in TransStellar to ensure that she keeps that company legit. We have a very close eye on her in case she decides to change sides again. If she does, she'll be lucky to make it back to prison at all. You can find her in Mesybier. |
Report to Ascain Adeset two jumps away in Mesybier.