More actions
m gotta go fast |
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<noinclude>{{GallenteEpicArcNav}}</noinclude> | <noinclude>{{NPCTableCSS}} {{GallenteEpicArcNav|chapter 2b}}</noinclude> | ||
{{Missiondetails | |||
{{ | |||
|Level= 4 | |Level= 4 | ||
|Type= Security | |Type= Security | ||
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Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar. | Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar. | ||
Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that. }} | Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that. | ||
}} | |||
Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them. | Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them. | ||
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=== Warp-in === | === Warp-in === | ||
{{MessageBox|Shanty Town | {{MessageBox|Shanty Town | ||
|Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it. | |Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it. | ||
|collapsed=yes}} | |collapsed= yes}} | ||
{{MessageBox|Agent Conversation at landing | {{MessageBox|Agent Conversation at landing | ||
|These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate. | |These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate. | ||
|collapsed=yes}} | |collapsed= yes}} | ||
{{NPCTableHead|Structures (25 km)}} | {{NPCTableHead|Structures (25 km)}} | ||
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{{MessageBox|Defenders begging | {{MessageBox|Defenders begging | ||
|Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us. | |Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us. | ||
|collapsed=yes}} | |collapsed= yes}} | ||
{{NPCTableHead|Structures (40 km)}} | {{NPCTableHead|Structures (40 km)}} | ||
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=== Room 1 === | === Room 1 === | ||
{{MessageBox|Agent Conversation on landing | {{MessageBox|Agent Conversation on landing | ||
|It looks like the Elder is also hiding. Destroy some of those structures to smoke him out. | |It looks like the Elder is also hiding. Destroy some of those structures to smoke him out. | ||
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{{NPCTableHead|Defenders 1}} | {{NPCTableHead|Defenders 1}} | ||
{{NPCTableRow|Elite Cruiser|2|Independent Veteran Scythe/...|ewar = Neut}} | {{NPCTableRow|Elite Cruiser|2|Independent Veteran Scythe/...|ewar= Neut}} | ||
{{NPCTableRow|Elite Battleship|1|Independent Veteran Tempest}} | {{NPCTableRow|Elite Battleship|1|Independent Veteran Tempest}} | ||
|} | |} | ||
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{{NPCTableHead|Elder}} | {{NPCTableHead|Elder}} | ||
{{NPCTableRow|Cruiser|1|The Elder|trigger = Destroy to complete the Mission}} | {{NPCTableRow|Cruiser|1|The Elder|trigger= Destroy to complete the Mission}} | ||
{{NPCTableRow|Battleship|4|Independent Green-crewed Tempest}} | {{NPCTableRow|Battleship|4|Independent Green-crewed Tempest}} | ||
|} | |} | ||
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{{MessageBox|Mercy, Please! | {{MessageBox|Mercy, Please! | ||
|I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours. | |I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours. | ||
|collapsed=yes}} | |collapsed= yes}} | ||
<noinclude> | <noinclude> | ||
[[Category:Epic arc missions]] | [[Category:Epic arc missions]] | ||
</noinclude> | </noinclude> | ||