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m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes |
m Add parameter to {{GallenteEpicArcNav}} to expand relevant chapter. Split trivia to it's own {{MessageBox}}, |
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<noinclude>{{GallenteEpicArcNav}}</noinclude> | <noinclude>{{NPCTableCSS}} {{GallenteEpicArcNav|chapter 3}}</noinclude> | ||
{{Missiondetails | |||
{{ | |||
|Level= 4 | |Level= 4 | ||
|Type= Security | |Type= Security | ||
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Your best course of action is to find the Carry On hub, located at the heart of the complex. You'll probably meet some of the guards there, or even some smugglers looking to protect their own. If they hit you, strike back. Smugglers are cowards at heart. Approach the hub and see what you can find there. Attack it if you must. This pains me to think about it, but it's our only choice. | Your best course of action is to find the Carry On hub, located at the heart of the complex. You'll probably meet some of the guards there, or even some smugglers looking to protect their own. If they hit you, strike back. Smugglers are cowards at heart. Approach the hub and see what you can find there. Attack it if you must. This pains me to think about it, but it's our only choice. | ||
}} | |||
{{MessageBox|'''Carry On Token''' | |||
|If you found the Carry On token, you may find it useful at their illicit location. Even smugglers charge admission. | |||
'''Carry On Token''' | |collapsed= yes}} | ||
If you found the Carry On token, you may find it useful at their illicit location. Even smugglers charge admission. }} | |||
Gated semi-deadspace pocket two jumps away in Osmeden. | Gated semi-deadspace pocket two jumps away in Osmeden. | ||
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=== Warp-in === | === Warp-in === | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Leads to the final Room. Requires the Carry On Token.}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Leads to the final Room. Requires the Carry On Token.}} | ||
{{NPCTableRow|Structure|1|Toll Booth}} | {{NPCTableRow|Structure|1|Toll Booth}} | ||
|} | |} | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Unlocked. Leads to the next Room}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Unlocked. Leads to the next Room}} | ||
|} | |} | ||
{{MessageBox|Pay the toll | {{MessageBox|Pay the toll | ||
|Are you lost, stranger? Pay the toll to carry on. Otherwise, you gotta use the side gate and take the “alley.” | |Are you lost, stranger? Pay the toll to carry on. Otherwise, you gotta use the side gate and take the “alley.” | ||
|collapsed=yes}} | |collapsed= yes}} | ||
=== Room 1 - The Alley === | === Room 1 - The Alley === | ||
{{NPCTableHead|Spawn table}} | {{NPCTableHead|Spawn table}} | ||
{{NPCTableRow|Elite Cruiser|3|Veteran Carry On Guard|ewar = Neut|ewar2 = Damp}} | {{NPCTableRow|Elite Cruiser|3|Veteran Carry On Guard|ewar= Neut|ewar2= Damp}} | ||
{{NPCTableRow|Battleship|8|Amateur/Veteran Carry On Guard}} | {{NPCTableRow|Battleship|8|Amateur/Veteran Carry On Guard}} | ||
{{NPCTableRow|Sentry|6|Syndicate Cruise Missile Battery}} | {{NPCTableRow|Sentry|6|Syndicate Cruise Missile Battery}} | ||
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{{NPCTableHead|Structures (36 km)}} | {{NPCTableHead|Structures (36 km)}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Leads to "The Alley (2)". Gate will appear when at least one cruise missile battery is destroyed.}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Leads to "The Alley (2)". Gate will appear when at least one cruise missile battery is destroyed.}} | ||
|} | |} | ||
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{{NPCTableHead|Structures (22 km)}} | {{NPCTableHead|Structures (22 km)}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Leads to "The Hub". Gate unlocks when all enemy ships are destroyed. Missile batteries do not need to be destroyed.}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Leads to "The Hub". Gate unlocks when all enemy ships are destroyed. Missile batteries do not need to be destroyed.}} | ||
|} | |} | ||
=== Room 3 - The Hub === | === Room 3 - The Hub === | ||
{{MessageBox|Agent Conversation on landing | {{MessageBox|Agent Conversation on landing | ||
|You've made it in. Good. Haha! They banned me from this place long ago, but I found a way to get back. Start shootin'. When you're done with their stooges, approach the Carry On hub. They'll relent once you get near. Make sure you tell them who sent you. | |You've made it in. Good. Haha! They banned me from this place long ago, but I found a way to get back. Start shootin'. When you're done with their stooges, approach the Carry On hub. They'll relent once you get near. Make sure you tell them who sent you. | ||
|collapsed=yes}} | |collapsed= yes}} | ||
{{NPCTableHead|Group 1}} | {{NPCTableHead|Group 1}} | ||
{{NPCTableRow|Elite Frigate|8|Veteran Carry On Guard|ewar = Web|point=yes}} | {{NPCTableRow|Elite Frigate|8|Veteran Carry On Guard|ewar= Web|point= yes}} | ||
{{NPCTableRow|Elite Cruiser|8|Veteran Carry On Guard}} | {{NPCTableRow|Elite Cruiser|8|Veteran Carry On Guard}} | ||
{{NPCTableRow|Battleship|6|Amateur Carry On Guard}} | {{NPCTableRow|Battleship|6|Amateur Carry On Guard}} | ||
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{{NPCTableHead|Group 2}} | {{NPCTableHead|Group 2}} | ||
{{NPCTableRow|Industrial|2|Carry On Industrial/Courier}} | {{NPCTableRow|Industrial|2|Carry On Industrial/Courier}} | ||
{{NPCTableRow|Freighter|3|Carry On Freighter|cargo = Commodities: oxygen, civilians, scientist and exotic dancers}} | {{NPCTableRow|Freighter|3|Carry On Freighter|cargo= Commodities: oxygen, civilians, scientist and exotic dancers}} | ||
|} | |} | ||
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{{MessageBox|Stop shooting | {{MessageBox|Stop shooting | ||
|Studio I. The kid's at Studio I. | |Studio I. The kid's at Studio I. | ||
|collapsed=yes}} | |collapsed= yes}} | ||
<noinclude> | <noinclude> | ||
[[Category:Epic arc missions]] | [[Category:Epic arc missions]] | ||
</noinclude> | </noinclude> | ||