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[[Image:OptimalWithFalloff.jpeg|center|border|OptimalWithFalloff.jpeg]] | [[Image:OptimalWithFalloff.jpeg|center|border|OptimalWithFalloff.jpeg]] | ||
Here we see two spheres (the targeting sphere remains but is not in this picture). The smaller sphere is the optimal range of the weapon in question. The larger sphere is the optimal + falloff range. There is a pretty complicated explanation of how this works out mathematically | Here we see two spheres (the targeting sphere remains but is not in this picture). The smaller sphere is the optimal range of the weapon in question. The larger sphere is the (optimal + falloff) range. There is a pretty complicated explanation of how this works out mathematically [http://wiki.eveonline.com/en/wiki/Turret_damage here]. TLDR: Your chances to hit and damage done drop around 50% of normal when the target is at (optimal + falloff), and down to about zero at (optimal + (falloff * 2)). | ||
=Ranged Modules w/o Falloff= | =Ranged Modules w/o Falloff= | ||