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Regardless of these disadvantages, hull tanking is sometimes done unironically, as with certain ships their base hull HPs are so high that a hull tank is actually the best way to maximize their HP buffer. A bait ship with hull tank can lull attackers into a false sense of victory as they see the shields and armor vanish, only to spend ages grinding down the hull. Gallente ships like [[Hecate]], [[Brutix]], and [[Megathron]] have notably thick hulls (and ''very high'' damage Blaster turrets), making them viable at hull tanking. | Regardless of these disadvantages, hull tanking is sometimes done unironically, as with certain ships their base hull HPs are so high that a hull tank is actually the best way to maximize their HP buffer. A bait ship with hull tank can lull attackers into a false sense of victory as they see the shields and armor vanish, only to spend ages grinding down the hull. Gallente ships like [[Hecate]], [[Brutix]], and [[Megathron]] have notably thick hulls (and ''very high'' damage Blaster turrets), making them viable at hull tanking. | ||
One advantage that hull tanking has, however is access to Damage Control modules, which gives significant bonus to hull resistances, usually bringing it to the most damage resisting layer of ship hitpoints. | |||
As all the practically useful hull tanking modules are passive, a hull tank is resistant to neuting and other forms of capacitor warfare. | As all the practically useful hull tanking modules are passive, a hull tank is resistant to neuting and other forms of capacitor warfare. | ||
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|[[File:Module icon armor rig tech1.png|link=|]] | |[[File:Module icon armor rig tech1.png|link=|]] | ||
|'''{{co|wheat|Transverse bulkheads}}''' give a large percentage bonus to hull HP. No other rig gives any bonuses to hull. | |'''{{co|wheat|Transverse bulkheads}}''' give a large percentage bonus to hull HP. No other rig gives any bonuses to hull. | ||
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|[[File:Icon_implant_hardwiring.png|link=|]] | |||
|'''{{co|wheat|Implants}}''' | |||
*Repair Systems RS-6xx series - Slot 6 - reduces armor and hull repair systems duration by 1% to 6%, depending on model number | |||
*Mechanic MC-8xx series - Slot 8 - increases hull hit points by 1% to 6%, depending on model number | |||
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