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The Quartermaster - FUBAR (4 of 5): Difference between revisions

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m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
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<noinclude>[[Minmatar COSMOS]] mission<br>
<noinclude> {{Plainlist|
Agent: [[Poreg Murchor]]<br>
* [[Minmatar COSMOS]] mission
Agent location: Thin Red Line (Traun)<br>
* Agent: [[Poreg Murchor]]
Standings required: 6.00 Minmatar Republic<br>
* Agent location: Thin Red Line (Traun)
Parts: [[The Quartermaster - MIA (1 of 5)|(1 of 5)]], [[The Quartermaster - RIP (2 of 5)|(2 of 5)]], [[The Quartermaster - AWOL (3 of 5)|(3 of 5)]], [[The Quartermaster - FUBAR (4 of 5)|(4 of 5)]], [[The Quartermaster - DOA (5 of 5)|(5 of 5)]]</noinclude>
* Standings required: 6.00 Minmatar Republic
 
* Parts: [[The Quartermaster - MIA (1 of 5)]], [[The Quartermaster - RIP (2 of 5)]], [[The Quartermaster - AWOL (3 of 5)]], [[The Quartermaster - FUBAR (4 of 5)]], [[The Quartermaster - DOA (5 of 5)]]
{{Template:Missiondetails
}}
|Level=
</noinclude>
{{Missiondetails
|Level=  
|Type= Courier
|Type= Courier
|Objective= Deliver Republic Repair Kit (1 m3)
|Objective= Deliver Republic Repair Kit (1{{m3}})
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal=
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= Repaired keycard + 3 run Soryline BPC
|Rewards= Repaired Keycard + 3 run Storyline BPC
|Extra=
|Extra=
}}
}}
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The only problem is that you cannot access the room he's in without the proper authorization. The Angels keep a tight control on their access cards, so I've been at a loss on how to get to this guy. But I've been digging around and found out that there is another way. It seems the old Nefantar access cards are still useable. I heard about a guy out by the Sister Camp that had repaired some damaged cards he received and made them operational again. My pilots have brought back all kinds of stuff they've picked up in the contested complex and I actually have a good number of these old Nefantar keycards.
The only problem is that you cannot access the room he's in without the proper authorization. The Angels keep a tight control on their access cards, so I've been at a loss on how to get to this guy. But I've been digging around and found out that there is another way. It seems the old Nefantar access cards are still useable. I heard about a guy out by the Sister Camp that had repaired some damaged cards he received and made them operational again. My pilots have brought back all kinds of stuff they've picked up in the contested complex and I actually have a good number of these old Nefantar keycards.


All I need are the tools to fix one of these keycards. I want to do this quickly before this Pakkul guy discovers we're on to him and makes himself scarce. So I'm asking you to whisk over into Minmatar space and bring me one of those Fleet repair kits that makes this kind of a job a breeze. Again, I'll make this interesting for you by giving you a good bonus reward if you hurry. Once this is done, we're all set to take this Norak Pakkul out of the picture for good.}}
All I need are the tools to fix one of these keycards. I want to do this quickly before this Pakkul guy discovers we're on to him and makes himself scarce. So I'm asking you to whisk over into Minmatar space and bring me one of those Fleet repair kits that makes this kind of a job a breeze. Again, I'll make this interesting for you by giving you a good bonus reward if you hurry. Once this is done, we're all set to take this Norak Pakkul out of the picture for good.
}}
Pick-up location is in lowsec.
<noinclude>


<noinclude>
[[Category:COSMOS missions]]
[[Category:COSMOS missions]]
</noinclude>
</noinclude>