Difference between revisions of "In The Midst of Deadspace"

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'''In The Midst of Deadspace''' is a Level 4 mission chain  consisting of 5 missions. It involves combat with [[Caldari State]], [[Amarr Empire]], and [[Khanid Kingdom]].
'''In The Midst of Deadspace''' is a Level 4 mission consisting of 5 sub-missions. It involves combat with [[Caldari State]], [[Amarr Empire]], and [[Khanid Kingdom]].
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== Part 1 ==
 
== Part 1 ==
 
{{:In The Midst of Deadspace (1 of 5)}}
 
{{:In The Midst of Deadspace (1 of 5)}}
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[[Category:Mission reports]]
 
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 10:06, 25 September 2023

In The Midst of Deadspace is a Level 4 mission chain consisting of 5 missions. It involves combat with Caldari State, Amarr Empire, and Khanid Kingdom.

Part 1

Level 4
Type Encounter
Objective Destroy the Amarr fleet guarding the slave compound
Factions Amarr EmpireCaldari State
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Warp disruption Imperial Navy Gamma I/Gamma II/Delta I Support Frigate (Web, Warp disrupt)
Imperial Navy Gamma II Support Frigate (Web, Scram)
Ship suggestion Battleship, Marauder, T3C
Standing loss -0.24 per tick Amarr Empire for killing the Apocalypses, -0.002 per tick Amarr Empire for killing other ships.
Extra Prop mod useful, as gates are spread out
Mission briefing
It has come to my attention that another agent within Federation Navy revealed a sizable deadspace area inside Vittenyn that has apparently been claimed by the Amarr - Caldari Alliance. Apparently what he found in there was more than he could handle, so it has fallen to us to resolve this critical matter of national security.

Your first task is to infiltrate the Amarr slave compound and destroy the fleet guarding it. The previous agent with this assignment had discovered a secret entrance into the complex. However due to his bungling the Amarr forces now know about this 'hidden' route and there it's pointless to use it. Instead I want you to fly in there through the main gate and attack them head-on. You should be experienced enough to handle 'em, although I do of course recommend bringing some backup with you.


Pocket 1

Group 1, 18-20km (auto-aggro)
WD EWAR L


Cruiser 4 x Cruiser Caldari Navy Moa


Group 2, 20-27km
WD EWAR L


Frigate 2 x Frigate Caldari Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Caldari Navy Raven


Group 3, 32-38km
WD EWAR L


Battleship 2 x Battleship Imperial Navy Armageddon


Group 4, 54-57km
WD EWAR L


Cruiser 2 x Cruiser Imperial Navy Maller
Battleship 2 x Battleship Imperial Navy Apocalypse


Pocket 2

Group 1, 5-32km (auto-aggro)
WD EWAR L


Sentry 3 x Sentry Amarr Sentry Gun
Frigate 4 x Frigate Imperial Navy Gamma II Support Frigate Warp Scrambler Stasis Webifier
Battleship 2 x Battleship Imperial Navy Apocalypse

Pocket 3

  • No aggro on warp-in, but attack aggro varies.
  • Left Group causes Back Group to aggro.


Left Group, 68-73km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Delta/Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 1 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 1 x Battleship Imperial Navy Apocalypse
  • Right Group causes Bottom Group to aggro.


Right Group, 72-76km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Delta/Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 2 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Imperial Navy Armageddon/Apocalypse


Top Group, 68-74km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 2 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Imperial Navy Armageddon/Apocalypse


Bottom Group, 68-74km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 1 x Frigate Imperial Navy Gamma II Support Frigate Warp Scrambler Stasis Webifier
Battleship 2 x Battleship Imperial Navy Armageddon


Back Group, 85-105km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 3 x Frigate Imperial Navy Gamma II Support Frigate Warp Scrambler Stasis Webifier
Cruiser 3 x Cruiser Imperial Navy Maller
Battleship 2 x Battleship Imperial Navy Jakar




Part 2

Level 4
Type Courier
Objective Transport 50x Amarr Light Marines (100 m3)
Ship suggestion Fast frigate


Mission briefing
The Amarr troops you captured in your previous mission are unwilling to reveal any information. In fact, we've nearly lost a few to suicide. So as a lost ditch effort, I want them brain scanned, we can 'fetch' images from their brain which may reveal something to us. It's a difficult and risky process, but then again these are the enemy and in war one must make decisions which would otherwise be deemed unethical.

The equipment which is needed to do the brain scan is located at Alakgur VII - Moon 3 - Republic Security Services Assembly Plant. Drop off the marines there and my associates will take care of the rest. Dismissed.


Part 3

Level 4
Type Encounter
Objective Find armory in slave compound room deadspace area, destroy enemies, and retrieve Imperial Navy Gate Permit container.
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Imperial Navy Delta II Support Frigate (Web, Warp disrupt)
Ship suggestion Battleship, Marauder, T3C
Standing loss -0.24 Amarr Empire standings loss (for killing officer/ships)
Extra Prop mod recommended!
Mission briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.

You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.

Once you have the key report back to me, and I will give you the coordinates to the third entrance.


Pocket 1

  • Empty

Pocket 2

  • Empty

Pocket 3

Initial Group (50-70km) (auto-aggro)
WD EWAR L


Frigate 5 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Imperial Navy Officer/Omen
Battleship 2 x Battleship Imperial Navy Apocalypse

Notes

  • Force Field can be flown straight through, and cargo container can be retrieved from within.
  • The gate permit is required for Parts 4 and 5.

Rats may drop a Basic implant; implant reward also available for fast completion. In addition to the permit, container also contains 20x small arms


Part 4

Level 4
Type Encounter
Objective Destroy the Imperial Stargate
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Imperial Guard (Web, Warp disrupt)
Ship suggestion Battleship, Marauder, T3C
Extra Imperial Security Commander deals Kinetic damage Kin damage.
Mission briefing
Now that we have the keycard it's time to send you to the third gate. Make sure you're well equipped and ready for anything the Amarr or Caldari might pit you against because I have absolutely no idea what lies beyond the acceleration gate.

I will fit your ship with some high tech sensors of my own, just in case I'm able to spot something that you miss. Don't worry, it won't fill a module slot. Now get going!


  • "Imperial Navy Gate Permit" is required to activate the gate.
    • After the gate has been unlocked, several ships may pass through without a permit.


Pocket 1

  • Attack middle group first. Attacking left or right group will aggro middle.


Left Group, 20-25km
WD EWAR L


Elite Frigate 5 x Elite Frigate Imperial Guard Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Imperial Security Captain


Middle Group, 16-23km
WD EWAR L


Cruiser 3 x Cruiser Imperial Security Officer
Battleship 2 x Battleship Imperial Security Captain
Battleship 1 x Battleship Imperial Security Commander deals Kinetic damage


Right Group, 28-34km
WD EWAR L


Elite Frigate 5 x Elite Frigate Imperial Guard Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Imperial Security Captain


Pocket 2

Initial Group, 35-45km
WD EWAR L


Sentry 3 x Sentry Amarr Sentry Gun
Cruiser 2 x Cruiser Divine Imperial Equalizer
Battleship 1 x Battleship Imperial Ultara
Structure 1 x Imperial Stargate Mission Objective


Part 5

Level 4
Type Encounter
Objective Destroy the Caldari Manufacturing Plant
Factions Khanid KingdomCaldari State
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Thermal damage ThElectromagnetic damage EMKinetic damage KinThermal damage Th
Warp disruption Spider Drone I (Web), Taibu State Shinai (Web, Scram)
EWAR Taibu State Daito/Sohei/Tendai (Target Jamming)
Ship suggestion Battleship, Marauder, T3C
Standing loss Caldari Manufacturing Plant (-2.4% Caldari State)
Extra Khanid Mashtori may use Defender Missiles
Mission briefing
Great work in your last mission. But now it is time for the final attack to completely eliminate the Amarr presence within the troublesome deadspace area in Odatrik. The sensior I had implanted onto your ship detected a gate leading towards their headquarters within the room where you destroyed the stargate. It is time for you to access this gate and confront the remainder of their forces. I will again implant the sensors onto your ship, so expect me to contact you once you warp through the acceleration gate leading to their headquarters.


"Imperial Navy Gate Permit" is required to activate the gate.

No hostiles at initial gate.

Pocket 1

Empty.

Pocket 2

Initial Group
WD EWAR L


Drone 2 x Drone Spider Drone I Stasis Webifier
Battleship 1 x Battleship Khanid Mashtori 40% chance of using Defender Missiles

Pocket 3

Left Group
WD EWAR L


Frigate 3 x Frigate Taibu State Daito/Yari Target Jammer
Cruiser 2 x Cruiser Taibu State Sohei/Tendai Target Jammer
Battleship 3 x Battleship State Oshiro/Zen Target Jammer


Right Group
WD EWAR L


Cruiser 3 x Cruiser Taibu State Samurai
Battlecruiser 3 x Battlecruiser State Oni/Kanpaku


Middle Group
WD EWAR L


Sentry 4 x Sentry Caldari Cruise Missile Battery 100x Ammunition
Frigate 3 x Frigate Taibu State Nagasa/Shinai Warp Scrambler Stasis Webifier
Cruiser 4 x Cruiser State Shukuro Chugen/Shukuro Ashigaru
Battleship 3 x Battleship Caldari Navy Temura


WD EWAR L


Structure 1 x Caldari Manufacturing Plant Mission Objective 100x Trade Goods