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Abyssal Deadspace: Difference between revisions

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=== CONCORD ===
=== CONCORD ===
[[CONCORD]] rooms contain a mix of CONCORD and EDENCOM ship hulls.  CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors.  Marshals also start off with no shields and heavily damaged in armor, while EDENCOM Thunderchilds start off with about 10% shield, 5% armor and 40% structure.
[[CONCORD]] rooms contain a mix of CONCORD and EDENCOM ship hulls.  CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors.  Marshals start off with no shields and 28% armor, while EDENCOM Thunderchilds start off with about 8% shield, no armor and 40% structure.


CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support.  The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult.  Because of this, Marshal rats (especially Drainers) are often targeted first to reduce incoming DPS.   
CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support.  The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult.  Because of this, Marshal rats (especially Drainers) are often targeted first to reduce incoming DPS.