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|ShipSuggestion= Battleship (Fast frigate for '''Blitz''') | |ShipSuggestion= Battleship (Fast frigate for '''Blitz''') | ||
|Rewards= 10M ISK + 1M ISK (6h) | |Rewards= 10M ISK + 1M ISK (6h) | ||
|Extra= | |Extra= Minor Syndicate faction standing loss for ship kills if not blitzing | ||
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
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=== Room 1 - The Alley === | === Room 1 - The Alley === | ||
{{NPCTableHead| | {{NPCTableHead|Initial defenders (20-40 km)}} | ||
{{NPCTableRow|Elite Cruiser|3|Veteran Carry On Guard|ewar= Neut|ewar2= Damp}} | {{NPCTableRow|Elite Cruiser|3|Veteran Carry On Guard|ewar= Neut|ewar2= Damp}} | ||
{{NPCTableRow|Battleship|8|Amateur/Veteran Carry On Guard}} | {{NPCTableRow|Battleship|8|Amateur/Veteran Carry On Guard}} | ||
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|} | |} | ||
The Acceleration Gate will not appear until at least one cruise missile battery is destroyed. | |||
{{NPCTableHead|Structures (36 km)}} | {{NPCTableHead|Structures (36 km)}} | ||
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=== Room 2 - The Alley === | === Room 2 - The Alley === | ||
{{NPCTableHead| | {{NPCTableHead|Initial defenders (60+ km)}} | ||
{{NPCTableRow|Cruiser|8|Carry On Guard}} | {{NPCTableRow|Cruiser|8|Carry On Guard}} | ||
{{NPCTableRow|Battleship|6|Carry On Guard}} | {{NPCTableRow|Battleship|6|Carry On Guard}} | ||
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{{NPCTableRow|Sentry|2|Syndicate Heavy Missile Battery}} | {{NPCTableRow|Sentry|2|Syndicate Heavy Missile Battery}} | ||
|} | |} | ||
{{NPCTableHead|Structures (22 km)}} | {{NPCTableHead|Structures (22 km)}} | ||
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{{NPCTableHead|Group 2}} | {{NPCTableHead|Group 2}} | ||
{{NPCTableRow|Industrial|2|Carry On Industrial/Courier}} | {{NPCTableRow|Industrial|2|Carry On Industrial/Courier}} | ||
{{NPCTableRow|Freighter|3|Carry On Freighter|cargo= Commodities: oxygen, civilians, scientist and exotic dancers}} | {{NPCTableRow|Freighter|3|Carry On Freighter|cargo= Commodities: oxygen, civilians, scientist and exotic dancers, etc (1.5m ISK in total). Lots of HP.}} | ||
|} | |} | ||
All enemy ships except industrials will warp away when mission is complete. | All enemy ships except industrials will warp away when mission is complete. | ||
Minor standing loss to the Syndicate for destroying enemy ships. | |||
Minor standing loss to the Syndicate for destroying enemy ships, even just the haulers. | |||
{{NPCTableHead|Structures (30 km)}} | {{NPCTableHead|Structures (30 km)}} | ||