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Blood Raider Temple Complex (The Inner Sanctum): Difference between revisions

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This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.<br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter.
This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.<br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter.
===Warp-in point===
===Warp-in point===
Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.
Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.<br> There are a lot of elite frigates in this room which like to target drones, so watch them and recall them if necessary.
{{NPCTableHead|Initial spawn}}
{{NPCTableHead|Initial spawn}}
{{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range|ewar=Neut}}
{{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range|ewar=Neut}}
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{{NPCTableRow|Battleship|7|Corpus Patriarch/Pope|trigger=Triggers battleship reinforcements upon attacking any one and destroying any one}}
{{NPCTableRow|Battleship|7|Corpus Patriarch/Pope|trigger=Triggers battleship reinforcements upon attacking any one and destroying any one}}
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{{NPCTableHead|Elite reinforcements (triggered by attacking elite frigates from initial spawn)}}
{{NPCTableRow|Elite Frigate|3|Elder Corpii Reaver/Engraver}}
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{{NPCTableHead|Battleship reinforcements (triggered by attacking battleships from initial spawn)}}
{{NPCTableRow|Elite Cruiser|3|Elder Corpum Arch Priest/Shadow Sage}}
{{NPCTableRow|Battleship|3|Corpus Archbishop/Harbinger|ewar=Neut}}
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{{NPCTableHead|Battleship reinforcements (triggered by destroying any battleship from initial spawn)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Fanatic/Exorcist}}
{{NPCTableRow|Battleship|3|Corpus Archbishop/Harbinger|ewar=Neut}}
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None of the structures drop loot. The acceleration gate is 60 km from warp-in.
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until room is cleared}}
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===Second Pocket===
Be EXTREMELY careful in this room; there are many trigger ships and triggering several waves at once can overwhelm you.
8x Sentry Tower Sentry Bloodraider III in the second room. Neut pressure is extreme.
[[Category:Expeditions]]