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Lord Finnbar (talk | contribs) m Updated WHC Diplomatic Liason heading level |
Lord Finnbar (talk | contribs) m →Beyond Skills: The Wormhole Mindset: some minor updates |
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# Scanning is mandatory. | # Scanning is mandatory. | ||
#* A T1 Scanning Frigate is a good starting point, but clandestine scanning in a [[Covert Ops Frigate|T2 CovOps Frigate]] is one of the most important, valuable contributions a lower-skilled player can make to WHC operations. Nearly everything we do is scanned down. Scanning and especially scouting in secret is safer and much more useful. | #* A T1 Scanning Frigate is a good starting point for beginner explorers, but for J-space, clandestine scanning in a [[Covert Ops Frigate|T2 CovOps Frigate]] is one of the most important, valuable contributions a lower-skilled player can make to WHC operations. Nearly everything we do is scanned down. Scanning and especially scouting in secret is safer and much more useful. | ||
# Battleships are too big for most of what we do. | # Battleships are too big for most of what we do. | ||
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse. | #* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse. | ||
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and | #* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and Battlecruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan. | ||
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below. | #* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below. | ||
# The space you're living in is no longer well-defined. It is ever-changing. | # The space you're living in is no longer well-defined. It is ever-changing. | ||
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#* Your home station cannot be set to a location in W-space. If you die, you'll have to respawn in a K-Space station. | #* Your home station cannot be set to a location in W-space. If you die, you'll have to respawn in a K-Space station. | ||
# You're going to be trapped in here with us. | # You're going to be trapped in here with us. | ||
#* You won't always feel like you have a lot of choice in what you can do at any given moment. You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing that day. | #* You won't always feel like you have a lot of choice in what you can do at any given moment. What we are connected to dictates what content is available. | ||
# You need to be | #* You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing that day. | ||
#* | # You need to be <em>self-motivated</em>. This can not be stressed enough. If you are not a self-starter you will be spinning in structures and asking "Is there anything going on" quite frequently and that isn't any fun, unless you're odd and think it is. | ||
#* <em>W-space is perhaps the most player-driven space in EVE.</em> If you're not making it happen, it probably isn't happening. Passive players will find things boring before long. Of course newbros will always have a period of time figuring out what's actually going on, but in the end you need to be a self-starter who can independently do what needs doing. | |||
#* If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a low-sec connection and lead a roam. Go to null-sec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen! | #* If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a low-sec connection and lead a roam. Go to null-sec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen! | ||