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| == Recommended skills for ongrid boosters == | | == Recommended skills for ongrid boosters == |
| There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V|icon=yes}} as well as {{sk|Medium Projectile Turret|V|icon=yes}}, {{sk|Medium Artillery Specialization|IV|icon=yes}} could be convenient. | | There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V|icon=yes}} could be convenient. |
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| While you could train {{sk|Fleet Command|icon=yes}} for longer area of effect, those aren't really needed for the vanguards we run, as we'll all stay well within the range of the base range you get with the pre-requisite {{sk|Leadership|V|icon=yes}} and {{sk|Wing Command|IV|icon=yes}}. | | While you could train {{sk|Fleet Command|icon=yes}} for larger area of effect, that isn't really needed for the vanguards we run, as we'll all stay well within the base range you get with the pre-requisite {{sk|Leadership|V|icon=yes}} and {{sk|Wing Command|IV|icon=yes}}. |
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| = Further training = | | = Further training = |
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| What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills. | | What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills. |
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| == Crosstraining into armour ==
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| While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. It wouldn't take too long to touch up on your armour skills to be able to run armour fleets.
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| {| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
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| ! [[file:icon_gunnery_turret.png|32px|link=]] Damage dealers
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| ! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics
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| |- style="background:#222222;"
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| | ~ 18 days and 10 hours
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| | ~ 46 days and 7 hours
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| |- valign="top"
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| | style="padding:8px;" nowrap |
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| Hull Upgrades V<br>
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| EM Armor Compensation IV<br>
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| Explosive Armor Compensation IV<br>
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| Kinetic Armor Compensation IV<br>
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| Thermal Armor Compensation IV<br>
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| Remote Armor Repair Systems III<small> <ref name="armour bots">{{sk|Remote Armor Repair Systems|III}} is required to use '''armor maintenance bots'''.</ref></small>
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| | style="padding:8px;" |
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| Hull Upgrades V<br>
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| EM Armor Compensation IV<br>
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| Explosive Armor Compensation IV<br>
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| Kinetic Armor Compensation IV<br>
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| Thermal Armor Compensation IV<br>
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| Remote Armor Repair Systems IV<small> <ref>Logistics need to train {{sk|Remote Armor Repair Systems|IV}} for the sake of reducing the cap usage of their remote armour repair modules.</ref></small><br>
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| <new racial> Frigate III<br>
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| <new racial> Destroyer III<br>
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| <new racial> Cruiser V<br>
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| |}
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| <small><references/></small>
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|
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| = Useful training for alts = | | = Useful training for alts = |
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| ==== Travel fits ==== | | ==== Travel fits ==== |
| The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. Here are some examples of travel fits for our minimum fits: | | The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. Here are some examples of travel fits for our minimum fits: |
| {{ShipFitting
| | |
| | ship=Maelstrom
| | TODO Talk about travel fits but avoid providing sample fits |
| | shipTypeID=24694
| | |
| | fitName=Incursions (travel fit)
| |
| | fitID=Incursions-(travel fit)
| |
| | low1name=Reinforced Bulkheads II
| |
| | low1typeID=1335
| |
| | low2name=Reinforced Bulkheads II
| |
| | low2typeID=1335
| |
| | low3name=Reinforced Bulkheads II
| |
| | low3typeID=1335
| |
| | low4name=Reinforced Bulkheads II
| |
| | low4typeID=1335
| |
| | low5name=Damage Control II
| |
| | low5typeID=2048
| |
| | mid1name=Large Azeotropic Restrained Shield Extender
| |
| | mid1typeID=8419
| |
| | mid2name=Large Azeotropic Restrained Shield Extender
| |
| | mid2typeID=8419
| |
| | mid3name=Large Azeotropic Restrained Shield Extender
| |
| | mid3typeID=8419
| |
| | mid4name=Limited Multispectrum Shield Hardener I
| |
| | mid4typeID=9632
| |
| | mid5name=Limited Multispectrum Shield Hardener I
| |
| | mid5typeID=9632
| |
| | mid6name=Limited Multispectrum Shield Hardener I
| |
| | mid6typeID=9632
| |
| | high1name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high1typeID=9327
| |
| | high2name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high2typeID=9327
| |
| | high3name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high3typeID=9327
| |
| | high4name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high4typeID=9327
| |
| | high5name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high5typeID=9327
| |
| | high6name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high6typeID=9327
| |
| | high7name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high7typeID=9327
| |
| | high8name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high8typeID=9327
| |
| | rig1name=Large Core Defense Field Extender I
| |
| | rig1typeID=26088
| |
| | rig2name=Large Core Defense Field Extender I
| |
| | rig2typeID=26088
| |
| | rig3name=Large Thermal Shield Reinforcer I
| |
| | rig3typeID=26082
| |
| | charge1name=open
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | drone1name=open
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=
| |
| | showNOTES=N
| |
| | difficulty=0
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version= Unknown
| |
| | showTOC=N
| |
| | shipDNA=24694:1335;4:2048;1:8419;3:9632;3:9327;8:26088;2:26082;1::
| |
| | fleetup=
| |
| | alphacanuse=N
| |
| }}{{ShipFitting
| |
| | ship=Hyperion
| |
| | shipTypeID=24690
| |
| | fitName=Incursions (travel fit)
| |
| | fitID=Incursions-(travel fit)
| |
| | low1name=Reinforced Bulkheads II
| |
| | low1typeID=1335
| |
| | low2name=Reinforced Bulkheads II
| |
| | low2typeID=1335
| |
| | low3name=Reinforced Bulkheads II
| |
| | low3typeID=1335
| |
| | low4name=Reinforced Bulkheads II
| |
| | low4typeID=1335
| |
| | low5name=Reinforced Bulkheads II
| |
| | low5typeID=1335
| |
| | low6name=Reinforced Bulkheads II
| |
| | low6typeID=1335
| |
| | low7name=Damage Control II
| |
| | low7typeID=2048
| |
| | mid1name=Large Azeotropic Restrained Shield Extender
| |
| | mid1typeID=8419
| |
| | mid2name=Large Azeotropic Restrained Shield Extender
| |
| | mid2typeID=8419
| |
| | mid3name=Limited Multispectrum Shield Hardener I
| |
| | mid3typeID=9632
| |
| | mid4name=Limited Multispectrum Shield Hardener I
| |
| | mid4typeID=9632
| |
| | mid5name=Limited Multispectrum Shield Hardener I
| |
| | mid5typeID=9632
| |
| | high1name=Modal Mega Neutron Particle Accelerator I
| |
| | high1typeID=7783
| |
| | high2name=Modal Mega Neutron Particle Accelerator I
| |
| | high2typeID=7783
| |
| | high3name=Modal Mega Neutron Particle Accelerator I
| |
| | high3typeID=7783
| |
| | high4name=Modal Mega Neutron Particle Accelerator I
| |
| | high4typeID=7783
| |
| | high5name=Modal Mega Neutron Particle Accelerator I
| |
| | high5typeID=7783
| |
| | high6name=Modal Mega Neutron Particle Accelerator I
| |
| | high6typeID=7783
| |
| | rig1name=Large Core Defense Field Extender I
| |
| | rig1typeID=26088
| |
| | rig2name=Large Core Defense Field Extender I
| |
| | rig2typeID=26088
| |
| | rig3name=Large Thermal Shield Reinforcer I
| |
| | rig3typeID=26082
| |
| | high7name=open
| |
| | charge1name=open
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | drone1name=open
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=
| |
| | showNOTES=N
| |
| | difficulty=0
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version= Unknown
| |
| | showTOC=N
| |
| | shipDNA=24690:1335;6:2048;1:8419;2:9632;3:7783;6:26088;2:26082;1::
| |
| | fleetup=
| |
| | alphacanuse=N
| |
| }}{{ShipFitting
| |
| | ship=Rokh
| |
| | shipTypeID=24688
| |
| | fitName=Incursions (travel fit)
| |
| | fitID=Incursions-(travel fit)
| |
| | low1name=Reinforced Bulkheads II
| |
| | low1typeID=1335
| |
| | low2name=Reinforced Bulkheads II
| |
| | low2typeID=1335
| |
| | low3name=Reinforced Bulkheads II
| |
| | low3typeID=1335
| |
| | low4name=Reinforced Bulkheads II
| |
| | low4typeID=1335
| |
| | low5name=Damage Control II
| |
| | low5typeID=2048
| |
| | mid1name=Large Azeotropic Restrained Shield Extender
| |
| | mid1typeID=8419
| |
| | mid2name=Large Azeotropic Restrained Shield Extender
| |
| | mid2typeID=8419
| |
| | mid3name=Large Azeotropic Restrained Shield Extender
| |
| | mid3typeID=8419
| |
| | mid4name=Limited Multispectrum Shield Hardener I
| |
| | mid4typeID=9632
| |
| | mid5name=Limited Multispectrum Shield Hardener I
| |
| | mid5typeID=9632
| |
| | mid6name=Limited Multispectrum Shield Hardener I
| |
| | mid6typeID=9632
| |
| | high1name=Modal Mega Neutron Particle Accelerator I
| |
| | high1typeID=7783
| |
| | high2name=Modal Mega Neutron Particle Accelerator I
| |
| | high2typeID=7783
| |
| | high3name=Modal Mega Neutron Particle Accelerator I
| |
| | high3typeID=7783
| |
| | high4name=Modal Mega Neutron Particle Accelerator I
| |
| | high4typeID=7783
| |
| | high5name=Modal Mega Neutron Particle Accelerator I
| |
| | high5typeID=7783
| |
| | high6name=Modal Mega Neutron Particle Accelerator I
| |
| | high6typeID=7783
| |
| | high7name=Modal Mega Neutron Particle Accelerator I
| |
| | high7typeID=7783
| |
| | high8name=Modal Mega Neutron Particle Accelerator I
| |
| | high8typeID=7783
| |
| | rig1name=Large Core Defense Field Extender I
| |
| | rig1typeID=26088
| |
| | rig2name=Large Core Defense Field Extender I
| |
| | rig2typeID=26088
| |
| | rig3name=Large Thermal Shield Reinforcer I
| |
| | rig3typeID=26082
| |
| | charge1name=open
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | drone1name=open
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=
| |
| | showNOTES=N
| |
| | difficulty=0
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version= Unknown
| |
| | showTOC=N
| |
| | shipDNA=24688:1335;4:2048;1:8419;3:9632;3:7783;8:26088;2:26082;1::
| |
| | fleetup=
| |
| | alphacanuse=N
| |
| }}
| |
| ==== Moving costly modules ==== | | ==== Moving costly modules ==== |
| The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of a travel fit battleship without much fear of becoming a gank target. | | The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of a travel fit battleship without much fear of becoming a gank target. |