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User:Olly Wakwako/sandbox/Incursion Fitting Principles: Difference between revisions

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| valign="top" | [[File:Icon armor plate.png|link=|64px]]
| [[File:Icon armor plate.png|link=|64px]]
| {{co|coral|Armor Tank}}
| {{co|coral|Armor Tank}}


The EVE University Incursion Community uses an armor-tanked doctrine to run sites. We aim for all of our damage-dealing ships to have '''67% Armor resists''' in every damage type, and to have around '''10,000 armor hitpoints''' before any command bursts are applied.
The EVE University Incursion Community uses an armor-tanked doctrine to run sites. We aim for all of our damage-dealing ships to have '''67% Armor resists''' in every damage type, and to have around '''10,000 armor hitpoints''' before any command bursts are applied.
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| valign="top" | [[File:Module icon armor rig tech1.png|link=|64px]]  
| [[File:Module icon armor rig tech1.png|link=|64px]]  
| {{co|coral|Rigs}}
| {{co|coral|Rigs}}


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| valign="top" | [[image:icon_stasis_webifier_faction.png|64px|link=]]
| [[image:icon_stasis_webifier_faction.png|64px|link=]]
| {{co|coral|Utility Modules}}
| {{co|coral|Utility Modules}}


In general, we prefer that utility midslots are occupied with a mix of primarily '''Tracking Computers''' and '''Sensor Boosters'''. Beyond these, Target Painters can be useful, as well as '''Stasis Webifiers'''.
In general, we prefer that utility midslots are occupied with a mix of primarily '''Tracking Computers''' and '''Sensor Boosters'''. Beyond these, Target Painters can be useful, as well as '''Stasis Webifiers'''.
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| valign="top" | {{icon|drones|64px}}
| {{icon|drones|64px}}
| {{co|coral|Drones}}
| {{co|coral|Drones}}


Drones will not be called upon in every fleet, as they are of marginal benefit. However, they can get fleets out of sticky situations on occasion, so we ask that every ship be fitted with at least a set of '''Acolytes''' and a set of '''Armor Maintainance Bots''' for use in emergencies.
Drones will not be called upon in every fleet, as they are of marginal benefit. However, they can get fleets out of sticky situations on occasion, so we ask that every ship be fitted with at least a set of '''Acolytes''' and a set of '''Armor Maintainance Bots''' for use in emergencies.
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| valign="top" | {{icon|turret new|64px}}  
| {{icon|turret new|64px}}  
| {{co|coral|Turrets}}
| {{co|coral|Turrets}}


We do not accept ships that use missiles as their primary weapon system. This is due to the flight time of missiles leading to DPS being wasted on missiles which are in flight to targets which have already been killed.
We do not accept ships that use missiles as their primary weapon system. This is due to the flight time of missiles leading to DPS being wasted on missiles which are in flight to targets which have already been killed.
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| valign="top" | [[File:Icon module damage control.png|link=|64px]]  
| [[File:Icon module damage control.png|link=|64px]]  
| {{co|coral|Damage Control}}
| {{co|coral|Damage Control}}


All of our fits make use of a '''Damage Control''', as this both provides an okay bump in armor resistance, but vitally provides significant hull resistance, which could be the difference between a ship living or dying in an emergency.
All of our fits make use of a '''Damage Control''', as this both provides an okay bump in armor resistance, but vitally provides significant hull resistance, which could be the difference between a ship living or dying in an emergency.
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| valign="top" | [[image:module_icon_propulsion_rig_tech2.png|64px|link=]]  
| [[image:module_icon_propulsion_rig_tech2.png|64px|link=]]  
| {{co|coral|Hyperspatial Rig}}
| {{co|coral|Hyperspatial Rig}}


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=== Utility modules ===
=== Utility modules ===
Utility modules refer to modules you fit that doesn't directly give you a higher dps in your favourite third party fitting program or on your fitting screen ingame. Instead they act as force multipliers of sorts making up for weaknesses or capitalize on strengths for increased efficiency. There are also modules that has no impact on your offensive capabilities, but are invaluable when things go wrong.
Utility modules refer to modules you fit that doesn't directly give you a higher dps in your favourite third party fitting program or on your fitting screen ingame. Instead they act as force multipliers of sorts making up for weaknesses or capitalize on strengths for increased efficiency. There are also modules that has no impact on your offensive capabilities, but are invaluable when things go wrong.


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{|
{|
| valign="top" | [[File:Module icon armor rig tech1.png|link=|64px]]  
| [[File:Module icon armor rig tech1.png|link=|64px]]  
| {{co|coral|Defense Rigs}}
| {{co|coral|Defense Rigs}}


It is common for fits to have one or a combination of an Explosive, Thermal, or Kinetic armor resistance rig. It is also common for some fits to utilize a trimark armor pump rig, especially for those ships with less raw armor HP such as the Praxis. This can help eek out enough armor HP to avoid the need for a plate in the lowslots.
It is common for fits to have one or a combination of an Explosive, Thermal, or Kinetic armor resistance rig. It is also common for some fits to utilize a trimark armor pump rig, especially for those ships with less raw armor HP such as the Praxis. This can help eek out enough armor HP to avoid the need for a plate in the lowslots.
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| valign="top" | [[File:Icon projectile rig.png|link=|64px]]
| [[File:Icon projectile rig.png|link=|64px]]
| {{co|coral|Offence Rigs}}
| {{co|coral|Offence Rigs}}


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In general we recommend rigging your ship such that it is compatible with the public headquarters communities. This allows you to utilize the same hull for fleets run by those communities as well as the EVE University Incursion Community. With this flexibiltiy we hope to encourage people to explore more of the content as the barrier to entry is lowered.
In general we recommend rigging your ship such that it is compatible with the public headquarters communities. This allows you to utilize the same hull for fleets run by those communities as well as the EVE University Incursion Community. With this flexibiltiy we hope to encourage people to explore more of the content as the barrier to entry is lowered.
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== Applying the Guidelines - a practical example ==
== Applying the Guidelines - a practical example ==
This section serves as a guide on how to apply the fitting principles in a way that could generate a suitable fit for any suitable hull. In this example, we will work towards a fit for a pilot who has been flying a pulse Praxis, and wants to Begin flying a Nightmare. They have the skills to fit T2 guns, but don't have a whole lot of isk to be spending on excessive expensive modules.
This section serves as a guide on how to apply the fitting principles in a way that could generate a suitable fit for any suitable hull. In this example, we will work towards a fit for a pilot who has been flying a pulse Praxis, and wants to Begin flying a Nightmare. They have the skills to fit T2 guns, but don't have a whole lot of isk to be spending on excessive expensive modules.


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==== Utility Midslots ====
==== Utility Midslots ====
The Nightmare is designed to be a shield-tanked ship, so benefits from an abundance of midslots, especially now that we are not using those slots for tank modules. As such, we are spoiled for choice, and we choose to be greedy. The first thing we should choose to include is a set of tracking computers. These massively increase our applied DPS by causing us to miss our shots less often, and allowing us to use higher damage charges at longer range. Being scripted also makes them a good choice, especially compared to their lowslot counterparts.
The Nightmare is designed to be a shield-tanked ship, so benefits from an abundance of midslots, especially now that we are not using those slots for tank modules. As such, we are spoiled for choice, and we choose to be greedy. The first thing we should choose to include is a set of tracking computers. These massively increase our applied DPS by causing us to miss our shots less often, and allowing us to use higher damage charges at longer range. Being scripted also makes them a good choice, especially compared to their lowslot counterparts.


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==== Finishing the Fit====
==== Finishing the Fit====
Finally, we have a pair of utility highslots to fill, as well as our drone bay. Continuing the theme of greed, we will use an Auto Targeting System II in one of our highslots, which will allow us to lock a few more targets, making our experience in fleet a bit nicer. We will also include a Remote Armor Repairer, as this can be used in emergencies to keep our fleetmates alive, especially if the logistics pilot disconnects. Finally, we will include a set of 5 Imperial Navy Acolytes for our damage drones, and a set of 5 Medium Armor Maintainance Bots for further emergency logistics.  
Finally, we have a pair of utility highslots to fill, as well as our drone bay. Continuing the theme of greed, we will use an Auto Targeting System II in one of our highslots, which will allow us to lock a few more targets, making our experience in fleet a bit nicer. We will also include a Remote Armor Repairer, as this can be used in emergencies to keep our fleetmates alive, especially if the logistics pilot disconnects. Finally, we will include a set of 5 Imperial Navy Acolytes for our damage drones, and a set of 5 Medium Armor Maintainance Bots for further emergency logistics.