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In this thread, I will pass on some of my knowledge and experiences which I have laboriously explored and mapped out. Specifically, I will have posts to this thread which will entail the following topics in some detail: | In this thread, I will pass on some of my knowledge and experiences which I have laboriously explored and mapped out. Specifically, I will have posts to this thread which will entail the following topics in some detail: | ||
* [[#Ghost_Sites|Ghost sites]] | |||
* [[#Sleeper_Caches:_A_Preamble|A preamble about Sleeper Caches]] | |||
* [[#Limited_Sleeper_Cache|Limited Sleeper Caches]] | |||
* [[#Standard_Sleeper_Cache|Standard Sleeper Caches]] | |||
* [[#Superior_Sleeper_Cache|Superior Sleeper Caches]] | |||
* [[#General_Exploration_Ramblings|General exploration tips]] | |||
I'm not one to explain or elaborate on my own personal resume or length of tenure of a particular subject, as I firmly believe that neither of those two factors is exclusively indicative of competence. Instead I will rely on my peers and superiors to judge if I am considered an authority on the subject, so in that respect, I am open to good, solid commentary about my methods, techniques or procedures. For that matter, with some exceptions, the details explained here are not "the way" but "a way" of doing it. | I'm not one to explain or elaborate on my own personal resume or length of tenure of a particular subject, as I firmly believe that neither of those two factors is exclusively indicative of competence. Instead I will rely on my peers and superiors to judge if I am considered an authority on the subject, so in that respect, I am open to good, solid commentary about my methods, techniques or procedures. For that matter, with some exceptions, the details explained here are not "the way" but "a way" of doing it. | ||
== Ghost Sites == | == Ghost Sites == | ||
[[File:3P38 Ghost 1.png | [[File:3P38 Ghost 1.png|thumb|200px|Message generated from initiating warp to a Ghost Site]]A rather convenient upgrade from the regular data or relic sites you get in low, null or wormhole space, these sites are rather dangerous. You can, however, be assured there will not be any cloaked interdictors lurking in the site. | ||
There are four classes of so-called "Ghost Sites", for lack of a better term, in order of ascending difficulty: | There are four classes of so-called "Ghost Sites", for lack of a better term, in order of ascending difficulty: | ||
* [http://games.chruker.dk/eve_online/site_view.php?id=348 Besieged Covert Research Facility] | * [http://games.chruker.dk/eve_online/site_view.php?id=348 Besieged Covert Research Facility] | ||
* [http://games.chruker.dk/eve_online/site_view.php?id=353 Lesser ''faction'' Covert Research Facility] | * [http://games.chruker.dk/eve_online/site_view.php?id=353 Lesser ''faction'' Covert Research Facility] | ||
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Additionally, the higher the site rating, the more NPC pirate rats show up (when they do), the more damage they do, and the more damage a container does when it detonates. Site containers explode when they are shot at by the NPC pirates (which they do) or when a hack is failed. Thus, the specific dangers to these sites are: | Additionally, the higher the site rating, the more NPC pirate rats show up (when they do), the more damage they do, and the more damage a container does when it detonates. Site containers explode when they are shot at by the NPC pirates (which they do) or when a hack is failed. Thus, the specific dangers to these sites are: | ||
* Limited time frame | * Limited time frame | ||
* High damage received upon failure of a container | * High damage received upon failure of a container | ||
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Let us discuss the merits of each point I mentioned here: | Let us discuss the merits of each point I mentioned here: | ||
* ''Limited time frame'': Ghost sites are all about speed and efficiency. The less time you spend moving around the site, the faster you hack, and a couple of other parameters are critical towards success. The use of a Data Analyzer II is strongly recommended, because it has a higher base virus strength, which means hacking is faster and safer. | * ''Limited time frame'': Ghost sites are all about speed and efficiency. The less time you spend moving around the site, the faster you hack, and a couple of other parameters are critical towards success. The use of a Data Analyzer II is strongly recommended, because it has a higher base virus strength, which means hacking is faster and safer. | ||
* ''High damage received upon failure of a container'': The Lesser grade Covert Research Facilities (i.e. Lesser Serpentis Covert Research Facility) can be handled with a Tech I exploration frigate, such a Heron with a medium shield extender, a damage control and an active explosive hardener. That vessel however, can only eat one detonation, and should the pilot not evade the damage of the NPC rats, probably won't be able to survive if he does not escape immediately. The higher rated sites, such as the Standard Guristas Covert Research Facility, should be done with a different ship. | * ''High damage received upon failure of a container'': The Lesser grade Covert Research Facilities (i.e. Lesser Serpentis Covert Research Facility) can be handled with a Tech I exploration frigate, such a Heron with a medium shield extender, a damage control and an active explosive hardener. That vessel however, can only eat one detonation, and should the pilot not evade the damage of the NPC rats, probably won't be able to survive if he does not escape immediately. The higher rated sites, such as the Standard Guristas Covert Research Facility, should be done with a different ship. | ||
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* Fit for tanking any damage that you may receive, from failure of a container | * Fit for tanking any damage that you may receive, from failure of a container | ||
* Fit for the lowest cost, based on the assumption that failure is expected (usually just a MWD and an analyzer, with nothing else equipped) | * Fit for the lowest cost, based on the assumption that failure is expected (usually just a MWD and an analyzer, with nothing else equipped) | ||
* Bringing a friend to hack the other containers | * Bringing a friend to hack the other containers, to ensure more coverage of containers. | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
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# Having identified the next container I want to hack, I approach it for one or two Microwarpdrive cycles. Highsec sites will have green-blue cores, lowsec on upwards will be either blue-green, yellow or red, though red is usually the can with the good stuff in a null or Wh grade site. The site timer is close to running out by now. | # Having identified the next container I want to hack, I approach it for one or two Microwarpdrive cycles. Highsec sites will have green-blue cores, lowsec on upwards will be either blue-green, yellow or red, though red is usually the can with the good stuff in a null or Wh grade site. The site timer is close to running out by now. | ||
# I hack the other container: if time permits (it usually does not) I might get another hack off. Normally I only hack two containers then GTFO. | # I hack the other container: if time permits (it usually does not) I might get another hack off. Normally I only hack two containers then GTFO. | ||
# Warp off anywhere. I then refit at my mobile depot and continue on. | # Warp off anywhere. I then refit at my mobile depot and continue on. | ||
Let's move down the list of things I discussed in my order of operation for these sites, for which I will elaborate further. | Let's move down the list of things I discussed in my order of operation for these sites, for which I will elaborate further. | ||
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| ship=Heron | | ship=Heron | ||
| shipTypeID=605 | | shipTypeID=605 | ||
| fitName=Heron - Ghost Site | | fitName=Heron - Shield MWD Ghost Site Runner | ||
| fitID=Heron---Ghost-Site- | | fitID=Heron---Shield-MWD-Ghost-Site-Runner | ||
| low1name=Micro Auxiliary Power Core I | | low1name=Damage Control II | ||
| | | low1typeID=2048 | ||
| | | low2name=Micro Auxiliary Power Core I | ||
| | | low2typeID=11563 | ||
| | | mid1name=5MN Quad LiF Restrained Microwarpdrive | ||
| | | mid1typeID=35658 | ||
| | | mid2name=Data Analyzer II | ||
| | | mid2typeID=30834 | ||
| | | mid3name=Medium Shield Extender II | ||
| | | mid3typeID=3831 | ||
| | | mid4name=Explosive Deflection Field II | ||
| | | mid4typeID=2297 | ||
| mid5name=Type-E Enduring Cargo Scanner | |||
| mid5typeID=6131 | |||
| rig1name=Small | | rig1name=Small Anti-EM Screen Reinforcer I | ||
| rig1typeID= | | rig1typeID=31716 | ||
| rig2name=Small Anti- | | rig2name=Small Anti-Thermal Screen Reinforcer I | ||
| rig2typeID= | | rig2typeID=31752 | ||
| rig3name=Small | | rig3name=Small Gravity Capacitor Upgrade I | ||
| rig3typeID= | | rig3typeID=31213 | ||
| high1name=open | | high1name=open | ||
| high2name=open | | high2name=open | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=Assumes Shield Upgrades V. If you only have Shield Upgrades IV, then run a Compact MWD. </li><li></li><li>Rigs are retained from the ones used for Sleeper Caches. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty= | | difficulty=1 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version=LATEST | ||
| showTOC=Y | | showTOC=Y | ||
| shipDNA=605:11563;1: | | shipDNA=605:2048;1:11563;1:35658;1:30834;1:3831;1:2297;1:6131;1:31716;1:31752;1:31213;1:: | ||
| fleetup= | | fleetup= | ||
| alphacanuse=N | |||
}}{{ShipFitting | }}{{ShipFitting | ||
| ship= | | ship=Heron | ||
| shipTypeID= | | shipTypeID=605 | ||
| fitName= | | fitName=Heron - Shield MWD Ghost Site Runner - Dedicated | ||
| fitID= | | fitID=Heron---Shield-MWD-Ghost-Site-Runner---Dedicated | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| low2name= | | low2name=Micro Auxiliary Power Core I | ||
| low2typeID= | | low2typeID=11563 | ||
| | | mid1name=5MN Quad LiF Restrained Microwarpdrive | ||
| mid1typeID=35658 | |||
| mid1typeID= | |||
| mid2name=Data Analyzer II | | mid2name=Data Analyzer II | ||
| mid2typeID=30834 | | mid2typeID=30834 | ||
| mid3name= | | mid3name=Medium Shield Extender II | ||
| mid3typeID= | | mid3typeID=3831 | ||
| mid4name=Explosive Deflection Field II | | mid4name=Explosive Deflection Field II | ||
| mid4typeID=2297 | | mid4typeID=2297 | ||
| mid5name=Type-E Enduring Cargo Scanner | |||
| mid5typeID=6131 | |||
| rig1name=Small Core Defense Field Extender I | | rig1name=Small Core Defense Field Extender I | ||
| rig1typeID=31788 | | rig1typeID=31788 | ||
| rig2name=Small Core Defense Field Extender I | | rig2name=Small Core Defense Field Extender I | ||
| rig2typeID=31788 | | rig2typeID=31788 | ||
| rig3name=Small | | rig3name=Small Gravity Capacitor Upgrade I | ||
| rig3typeID= | | rig3typeID=31213 | ||
| high1name=open | | high1name=open | ||
| high2name=open | | high2name=open | ||
| Line 161: | Line 160: | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| drone1name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=Assumes Shield Upgrades V. If you only have Shield Upgrades IV, then run a Compact MWD. </li><li></li><li>These rigs are refined to be used specifically for a Ghost Site Runner Heron. With Shield Management V, you can eat a Superior Ghost site detonation with the hardener cold, but it should be overloaded anyways. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty= | | difficulty=1 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version=LATEST | ||
| showTOC=Y | | showTOC=Y | ||
| shipDNA= | | shipDNA=605:2048;1:11563;1:35658;1:30834;1:3831;1:2297;1:6131;1:31788;2:31213;1:: | ||
| fleetup= | | fleetup= | ||
| alphacanuse=N | |||
}} | }} | ||
: | : Because the containers deal exclusively Explosive damage, it's important to be tanked to that specific damage type. Normally, warp into the site with the hardener cold, then overload it once you are nearing the end of the first hack. Continue running it overheated until you complete the site or warp off. | ||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
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From there, the R.A.M. stuff isn't worth bothering with, the Meta modules or weapons are usually worthless, and the BPCs are sometimes useless too, in this case they were. Selling the BPCs can be problematic depending on the item. Polarized Torpedo Launcher BPCs sell for bank though, because they're one of the few Polarized weapons that people actually use. The Electric Conduit and the Talocan Molecule are some examples of some "fluff" that is the reason you should always bring a cargo scanner with you to make sure you don't hack a can only to get 1 Limited Light Ion Blaster I out of, or 100 R.A.M. junk. | From there, the R.A.M. stuff isn't worth bothering with, the Meta modules or weapons are usually worthless, and the BPCs are sometimes useless too, in this case they were. Selling the BPCs can be problematic depending on the item. Polarized Torpedo Launcher BPCs sell for bank though, because they're one of the few Polarized weapons that people actually use. The Electric Conduit and the Talocan Molecule are some examples of some "fluff" that is the reason you should always bring a cargo scanner with you to make sure you don't hack a can only to get 1 Limited Light Ion Blaster I out of, or 100 R.A.M. junk. | ||
[[File:3P38 Limited 11.png|200px|thumb | [[File:3P38 Limited 11.png|200px|thumb|Shiny module that costs too much to bother with]]The so-called Blue Loot items are typically sold to NPC buy orders at most stations. Head to a normal trade hub (there is one place 1 jump from Jita, Amarr EFA, ...may need to make a jump or two away to get the proper price) and check that the icon on the right of the sale has a white (=) to indicate that you're getting full value. You can expect to make anywhere from 10 to 300 million ISK off of blue loot depending on the site: Standard and Superior Sleeper sites tend to have more blue loot. | ||
Don't get too excited about storyline modules. That 500MN Digital Booster Rockets blueprint is deceptive. It doesn't have a officer-grade price tags, but it's still fairly expensive, and it doesn't even have the benefits of the deadspace X-Type 500MN Microwarpdrives. The reason why they are so expensive on the market is that COSMOS items are required to build them. There are 4 COSMOS "sectors", one in each empire space, and those COSMOS missions can only be run once per character: <small>([https://forums.eveonline.com/default.aspx?g=posts&m=1887088 ''Source''])</small> | Don't get too excited about storyline modules. That 500MN Digital Booster Rockets blueprint is deceptive. It doesn't have a officer-grade price tags, but it's still fairly expensive, and it doesn't even have the benefits of the deadspace X-Type 500MN Microwarpdrives. The reason why they are so expensive on the market is that COSMOS items are required to build them. There are 4 COSMOS "sectors", one in each empire space, and those COSMOS missions can only be run once per character: <small>([https://forums.eveonline.com/default.aspx?g=posts&m=1887088 ''Source''])</small> | ||
{{ | {{Quote |'''COSMOS item sourcing''' | ||
Those items can be found in each of the four races COSMOS mission areas. They are used primarily in the production of storyline bpc items, such the Medium Canyon Shield Extender, and others like it. At last recollection, you can find Talocan relics in Caldari space, Takmahl relics in Amarr space, Yan Jung relics in Gallente space, and Sleeper relics in Minmatar space. You can also find the corresponding technology skill book in each of the COSMOS constellation plexes. | Those items can be found in each of the four races COSMOS mission areas. They are used primarily in the production of storyline bpc items, such the Medium Canyon Shield Extender, and others like it. At last recollection, you can find Talocan relics in Caldari space, Takmahl relics in Amarr space, Yan Jung relics in Gallente space, and Sleeper relics in Minmatar space. You can also find the corresponding technology skill book in each of the COSMOS constellation plexes. | ||
}} | }} | ||
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:1. Check that my ship and fit is ready for the task. Entering a wormhole blindly in a Retriever with no probe launcher is asking for trouble. | :1. Check that my ship and fit is ready for the task. Entering a wormhole blindly in a Retriever with no probe launcher is asking for trouble. | ||
:2. Look at the Signature ID of the wormhole on my local overview. It might say "Wormhole N110"...okay, I use [ | :2. Look at the Signature ID of the wormhole on my local overview. It might say "Wormhole N110"...okay, I use [https://www.ellatha.com/eve/wormholelist.asp this page] to give me a quick idea of what that ID corresponds to. | ||
:3. Show Info on the wormhole itself. Is it End of Life? I don't go in there. Is it "nearing the verge of collapse"? I don't go in there. | :3. Show Info on the wormhole itself. Is it End of Life? I don't go in there. Is it "nearing the verge of collapse"? I don't go in there. | ||
:4. I enter the wormhole. | :4. I enter the wormhole. | ||
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There is some confusion about the signature ID K162. Here is [http://theexcession.blogspot.com/ some explanation] I dug up: | There is some confusion about the signature ID K162. Here is [http://theexcession.blogspot.com/ some explanation] I dug up: | ||
{{ quote |'''K162 appearance only on first jump''' | {{ quote |'''K162 appearance only on first jump''' | ||
A 'K162' is the 'out' end of a wormhole link, and historically has spawned when someone has initiated warp to the 'in' end of a wormhole link. Wormholes that have not been warped to only exist in potential; warping to one end of the link is what actually creates the link between the two systems. | A 'K162' is the 'out' end of a wormhole link, and historically has spawned when someone has initiated warp to the 'in' end of a wormhole link. Wormholes that have not been warped to only exist in potential; warping to one end of the link is what actually creates the link between the two systems. | ||
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Now for Cosmic Signatures. Combat sites classified under Cosmic Signatures are sometimes nice because they can shortcut around the raw boredum of green site escalation hunting. As Player versus Environment (PvE) sooner or later turns into a question of efficiency and speed, experience and a good overall setup with the right ship and fit comes in handy, as does knowing the site itself. Googling the site name itself can usually pull up a nice profile of the site which allows a player to evaluate the hazards and proceed as needed. | Now for Cosmic Signatures. Combat sites classified under Cosmic Signatures are sometimes nice because they can shortcut around the raw boredum of green site escalation hunting. As Player versus Environment (PvE) sooner or later turns into a question of efficiency and speed, experience and a good overall setup with the right ship and fit comes in handy, as does knowing the site itself. Googling the site name itself can usually pull up a nice profile of the site which allows a player to evaluate the hazards and proceed as needed. | ||
Anyways the combat sites found through scanning can either be raw trash or quite valuable. Looking [ | Anyways the combat sites found through scanning can either be raw trash or quite valuable. Looking [[Probe scanning#Scan results|at this page]], it's important to know what sites are even worth running. Let's take Guristas Pirate space, which, for high security space, is confined to The Forge, The Citadel and Lonetrek regions. Those said regions are also relatively highly populated, the number of site runners large, and competition can be fierce. For said high sec space, you'll want to run the Gurista Guerilla Grounds and the Guristas Scout Outpost sites. The Lookout and Hideout sites are just about worthless. The value in these sites comes from the chance for the faction NPC pirate ship to drop goodies worth selling or keeping: in the Gurista Guerilla Grounds sites, the kicker is probably a Pithi A-Type Small Shield Booster, which can sell for about 100 million ISK, and maybe a Worm frigate blueprint copy. (That shield booster is popular on PvE Jackdaws and certain Tengu fits for PvE.) In the Guristas Scout Outpost site, the kicker is would be any decent Pith C-Type deadspace modules and -- a Gila cruiser blueprint copy. | ||
Certain quiet low-sec constellations can make good areas to look for these sites too, although looking at that table will give you a good idea of what to expect, and you should look up the site to see if you can effectively run it and if the loot that can drop from those sites is in line with what you're interested in. DED 5/10s and their close equivalents in the Unrated categories can be very dangerous for unprepared and uncapable pilots: a frigate will have a very hard time running the site effectively, for instance. (This is coming from someone who used to run DED 3/10s and 4/10s in a T1 frigate. Still does, on occasion. Used a Breacher to run an escalation into Rancer. Didn't get blown up, either.) | Certain quiet low-sec constellations can make good areas to look for these sites too, although looking at that table will give you a good idea of what to expect, and you should look up the site to see if you can effectively run it and if the loot that can drop from those sites is in line with what you're interested in. DED 5/10s and their close equivalents in the Unrated categories can be very dangerous for unprepared and uncapable pilots: a frigate will have a very hard time running the site effectively, for instance. (This is coming from someone who used to run DED 3/10s and 4/10s in a T1 frigate. Still does, on occasion. Used a Breacher to run an escalation into Rancer. Didn't get blown up, either.) | ||
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=== DRONE LANDS DATA SITES === | === DRONE LANDS DATA SITES === | ||
[[File:3P38_Supplement_1.png|200px|thumb | [[File:3P38_Supplement_1.png|200px|thumb|Basic site layout]]The Drone Lands is a unique area in New Eden for a couple of reasons, but for explorers, the area is definitely different. | ||
First, native pirate named data and relic sites do not spawn there. Rather, in their place, scattered about fairly widely, are Abandoned Research Complexes. These sites are interesting and have some interesting properties about them: | First, native pirate named data and relic sites do not spawn there. Rather, in their place, scattered about fairly widely, are Abandoned Research Complexes. These sites are interesting and have some interesting properties about them: | ||
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* The site, after all containers have been hacked, may escalate to another site somewhere else which may drop "good stuff" | * The site, after all containers have been hacked, may escalate to another site somewhere else which may drop "good stuff" | ||
[[File:3P38_Supplement_3.png|200px|thumb | [[File:3P38_Supplement_3.png|200px|thumb|Failure of a hack]]Refer to [https://www.reddit.com/r/Eve/comments/3z0nci/can_someone_please_explain_augmented_drone_bpcs/ this Reddit post] for details about what regions have what. Basically, the initial site itself will usually have just some drone components and merely 'Integrated' drone blueprint copies, 60 run copies. The R&D Lab container can have a 120 run 'Integrated' or if in "Gallente" space of the Drone Lands, 'Augmented' drone BPCs. Usually it's empty. Although rare, a nice solid blueprint with a healthy number of runs can sell for some serious money -- especially 'Augmented' Infiltrator drones. | ||
It may appear to some that the area is a bubbled nightmare of a place, but really, most of it is barren and most places are not bubbled up much. [http://wiki.eveuniversity.org/File:3P38_Supplement_8.png There are exceptions] of course, but those cases are rather isolated to "Bear Lands" home systems where ratting carriers and what not are used frequently. | It may appear to some that the area is a bubbled nightmare of a place, but really, most of it is barren and most places are not bubbled up much. [http://wiki.eveuniversity.org/File:3P38_Supplement_8.png There are exceptions] of course, but those cases are rather isolated to "Bear Lands" home systems where ratting carriers and what not are used frequently. | ||