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Preparing for Incursions: Difference between revisions

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{{eunic}}
{{eunic}}
= Planning ahead =
= Planning ahead =
Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which logistics ship or pirate faction battleship you'll want in the end, rather than what your first incursion ship should be. You should also consider secondary value of whatever you train, perhaps you can find an end-of-the-line ship that not only furthers your goals for incursions but other goals as well given the skills you'll end up training for it.
Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which logistics ship or marauder you'll want in the end, rather than what your first incursion ship should be. You should also consider secondary value of whatever you train, perhaps you can find an end-of-the-line ship that not only furthers your goals for incursions but other goals as well given the skills you'll end up training for it.


See [[ship progression in Incursions|ship progression]] for more information.
See [[ship progression in Incursions|ship progression]] for more information.
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| valign="top" | {{co|coral|Attribute implants}}
| valign="top" | {{co|coral|Attribute implants}}


The training times listed for these will assume that you utilize the '''+3 attribute implants''' (see [[the +3 Implants Program]] for unistas to get started). These implants are cheap and gives you a much needed boost to your training times.
The training times listed for these will assume that you utilize '''+3 attribute implants''' (see [[the +3 Implants Program]] for unistas to get started). These implants are cheap and gives you a much needed boost to your training times.
|-
|-
| valign="top" | [[image:icon_dna.png|64px|link=]]
| valign="top" | [[image:icon_dna.png|64px|link=]]
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| valign="top" | {{co|coral|Multiple character training}}
| valign="top" | {{co|coral|Multiple character training}}


[[PLEX]] can be used to activate [[Dual Character Training|multiple character training]]. If you want to use the characters at the same time, or plan on training for a long time, consider making a '''second account''' instead as characters on the same account cannot be logged in at the same time.
[[PLEX]] can be used to activate [[Multiple Character Training]]. If you want to use the characters at the same time, or plan on training for a long time, consider making a '''second account''' instead as characters on the same account cannot be logged in at the same time.
|-
|-
| valign="top" | [[image:skill_injector.png|64px|link=]]
| valign="top" | [[image:skill_injector.png|64px|link=]]
| valign="top" | {{co|coral|Skill injectors}}
| valign="top" | {{co|coral|Skill injectors}}


[[Skill Injector|Skill injectors]] can be used to get these skills, but it's '''very expensive'''. It can however be an option to quickly get an alt up to speed if you've got the ISK lying around and you value time more than ISK.
[[Skill Injector|Skill injectors]] can be used to get these skills, but they are '''very expensive'''. It can however be an option to quickly get an alt up to speed if you've got the ISK lying around and you value time more than ISK.
|}
|}
=In-game corporate skill plans=
See: [[EVE University Corporation Skill Plans]]
The Minimum Damage Dealer, Minimum Logistics, and Minimum Ongrid Booster plans are available as a set of in-game skill plans. 
<br>
<br>
{{Color box|color=sienna|border=sandybrown|EVE University members may directly access the plans through the Corporate Skill Plan utility.  Non-members may access the plans using the links on this page, as described below.}}
<br>
<br>
<u>EVE University Members</u>: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface.
<br>
<br>
[[File:Corporate Skill Plans.PNG|center|Where to find the in-game Corporate Skill Plans]]
<br>
<br>
<u>All Players</u>: The skill plans shown later on this page each have their in-game Corporate Skill plan name listed, along with text that can be copied to produce a link to the skill plan in-game.  To utilize the link, copy all text listed after the "Corporate Skill Plan link" for the plan you want to generate a link for, including the leading <nowiki><url></nowiki> and trailing <nowiki></url></nowiki>.  Then paste this string of text into your in-game notepad, and the game will automatically convert the pasted text into a link, which can then be used or shared.
The copy-and-paste link method described above, can be used by characters outside of EVE University, to access the EVE University skill plans.
A link to the Skill Plans can also be generated and shared in-game from the plans themselves.


= Damage dealers =
= Damage dealers =
Line 33: Line 55:
{{alpha|skillplan}}
{{alpha|skillplan}}
Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.
Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.
<br><br>
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Baseline DD Skillplan
*<u>Corporate Skill Plan link</u>: <url=skillPlan:6a26a952-300a-49a8-8a5a-beebcc18fe92:917701062>EUni - Incursion Community Baseline DD Skillplan</url>
<br>


{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
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! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 9 days
| ~ 16 days and 1 hour
| ~ 5 days and 13 hours
| ~ 2 days and 10 hours
| ~ 12 days and 12 hours
| ~ 11 days and 22 hours
| ~ 4 days and 22 hours
| ~ 4 days and 22 hours
| ~ 8 days and 4 hours
| ~ 7 days and 1 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Weapon Upgrades IV<br>
Weapon Upgrades IV<br>
Capacitor Management IV<br>
Capacitor Management IV<br>
Shield Operation IV<br>
Thermodynamics I<br>
Shield Management III<br>
EM Armor Compensation II<br>
Shield Upgrades IV<br>
Thermal Armor Compensation II<br>
Hull Upgrades IV
Kinetic Armor Compensation II<br>
Explosive Armor Compensation II<br>
Hull Upgrades V<br>
Energy Grid Upgrades IV
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Signature Analysis III<br>
Signature Analysis III<br>
Long Range Targeting III<br>
Long Range Targeting III<br>
Target Management IV<br>
Target Management IV<br>
{{co|wheat|Target Painting I}}<small>&nbsp;<ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br>
{{co|wheat|Target Painting I}}<small>&nbsp;<ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to T1 battleships and the {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Tactical Shield Manipulation IV<br>
Armor Rigging III
{{co|wheat|EM Shield Compensation II}}<small>&nbsp;<ref>While the Uni's current fits do not benefit from {{sk|EM Shield Compensation}}, replacing the '''EM Shield Hardener II''' on our fits with a deadspace '''EM Shield Amplifier''', as used by shield Headquarters communities, is also accepted, and those benefit from this skill.</ref>
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Gunnery V<br>
Gunnery V<br>
Motion Prediction III<small>&nbsp;<ref name="gun upgrade">Having {{sk|Motion Prediction}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}} and {{sk|Controlled Bursts}} at III are all that's needed to get started, though it is recommended to train these skills to IV if you wish to invest further into Incursions.</ref></small><br>
Motion Prediction III<small>&nbsp;<ref name="gun upgrade">Having {{sk|Motion Prediction}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}} and {{sk|Controlled Bursts}} at III are all that's needed to get started, though it is recommended to train these skills to IV as soon as possible if you wish to invest further into Incursions.</ref></small><br>
Rapid Firing III<small>&nbsp;<ref name="gun upgrade" /></small><br>
Rapid Firing III<small>&nbsp;<ref name="gun upgrade" /></small><br>
Sharpshooter III<small>&nbsp;<ref name="gun upgrade" /></small><br>
Sharpshooter III<small>&nbsp;<ref name="gun upgrade" /></small><br>
Surgical Strike III<br>
Surgical Strike III<br>
Trajectory Analysis IV<br>
Trajectory Analysis IV<br>
{{co|wheat|Controlled Bursts III}}<small>&nbsp;<ref name="gun upgrade" />&nbsp;<ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br>
Controlled Bursts III<br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Medium <racial> Turret III<br>
Medium <racial> Turret III<br>
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| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Drones V<br>
Drones V<br>
Light Drone Operation IV<br>
Light Drone Operation III<br>
Drone Interfacing III<br>
Drone Interfacing III<br>
Drone Navigation III<br>
Drone Navigation III<br>
Line 91: Line 119:
Drone Durability I<br>
Drone Durability I<br>
Repair Drone Operation II<br>
Repair Drone Operation II<br>
Shield Emission Systems III
Remote Armor Repair Systems III
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=5 |~ 40 days and 3 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 2.0 million skillpoints)}}
| colspan=5 |~ 42 days and 8 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 2.1 million skillpoints)}}
|}
|}
<small><references/></small>
<small><references/></small>


=== Skill Lists ===
=== Skill Plans ===


Listed below are the training plans for a general damage dealer, as well as specific skills for particular ships. These can be copied into your skill queue to train. The skills are not ordered in any sort of preference, so feel free to move them around as you see fit.
Listed below are the training plans for a general damage dealer, as well as specific skills for particular ships. These can be copied into your skill queue to train. The skills are not ordered in any sort of preference, so feel free to move them around as you see fit.


{{SkillQueue
{{SkillQueue
|name=General minimum DD skills
|name=INC Armor DD Skillplan
|hdr=0
|width=500px
|width=500px
|desc=This skillplan contains all the minimum DD skills, not including ship/weapon specific skills.
|desc=This skillplan contains all the minimum DD skills, not including ship/weapon specific skills.
|Capacitor Management IV
|Mechanics 1
Drone Avionics II
Mechanics 2
Drone Avionics III
Mechanics 3
Drones II
Jury Rigging 1
Drones III
Jury Rigging 2
Drones IV
Jury Rigging 3
Drone Durability I
Armor Rigging 1
Drone Navigation I
Armor Rigging 2
Drone Navigation II
Armor Rigging 3
Drone Navigation III
Power Grid Management 1
Drones V
Power Grid Management 2
Drone Interfacing I
Power Grid Management 3
Drone Interfacing II
Capacitor Management 1
Drone Interfacing III
Capacitor Management 2
Drone Sharpshooting I
Capacitor Management 3
Drone Sharpshooting II
Capacitor Management 4
Drone Sharpshooting III
Gunnery 1
Evasive Maneuvering II
Gunnery 2
Evasive Maneuvering III
Controlled Bursts 1
Gunnery V
Controlled Bursts 2
Hull Upgrades IV
Controlled Bursts 3
Long Range Targeting II
Drones 1
Long Range Targeting III
Drone Avionics 1
Motion Prediction III
Drone Avionics 2
Propulsion Jamming II
Drone Avionics 3
Propulsion Jamming III
Drones 2
Rapid Firing III
Drones 3
Repair Drone Operation I
Drones 4
Repair Drone Operation II
Drone Durability 1
Sharpshooter III
Drones 5
Shield Emission Systems I
Drone Interfacing 1
Shield Emission Systems II
Drone Interfacing 2
Shield Emission Systems III
Drone Interfacing 3
Shield Management II
Drone Navigation 1
Shield Management III
Drone Navigation 2
Shield Operation I
Drone Navigation 3
Shield Operation II
Drone Sharpshooting 1
Shield Operation III
Drone Sharpshooting 2
Shield Operation IV
Drone Sharpshooting 3
EM Shield Compensation I
Hull Upgrades 1
EM Shield Compensation II
Hull Upgrades 2
Shield Upgrades II
Hull Upgrades 3
Shield Upgrades III
Hull Upgrades 4
Shield Upgrades IV
EM Armor Compensation 1
Signature Analysis II
EM Armor Compensation 2
Signature Analysis III
Science 1
Spaceship Command IV
Energy Grid Upgrades 1
Surgical Strike II
Energy Grid Upgrades 2
Surgical Strike III
Energy Grid Upgrades 3
Tactical Shield Manipulation II
Energy Grid Upgrades 4
Tactical Shield Manipulation III
Navigation 1
Tactical Shield Manipulation IV
Navigation 2
Target Management III
Evasive Maneuvering 1
Target Management IV
Evasive Maneuvering 2
Target Painting I
Evasive Maneuvering 3
Trajectory Analysis II
Explosive Armor Compensation 1
Trajectory Analysis III
Explosive Armor Compensation 2
Trajectory Analysis IV
Gunnery 3
Warp Drive Operation II
Gunnery 4
Warp Drive Operation III
Gunnery 5
Weapon Upgrades III
Hull Upgrades 5
Weapon Upgrades IV}}
Kinetic Armor Compensation 1
{{CollapseBox|width=500px|{{sh|Rokh}}|
Kinetic Armor Compensation 2
Caldari Frigate I
Light Drone Operation 1
Caldari Frigate II
Light Drone Operation 2
Caldari Frigate III
Light Drone Operation 3
Caldari Destroyer I
CPU Management 1
Caldari Destroyer II
CPU Management 2
Caldari Destroyer III
Long Range Targeting 1
Caldari Cruiser I
Long Range Targeting 2
Caldari Cruiser II
Long Range Targeting 3
Caldari Cruiser III
Motion Prediction 1
Caldari Battlecruiser I
Motion Prediction 2
Caldari Battlecruiser II
Motion Prediction 3
Caldari Battlecruiser III
CPU Management 3
Caldari Battleship I
Propulsion Jamming 1
Caldari Battleship II
Propulsion Jamming 2
Caldari Battleship III
Propulsion Jamming 3
Small Hybrid Turret I
Rapid Firing 1
Small Hybrid Turret II
Rapid Firing 2
Small Hybrid Turret III
Rapid Firing 3
Medium Hybrid Turret I
Repair Systems 1
Medium Hybrid Turret II
Repair Systems 2
Medium Hybrid Turret III
Remote Armor Repair Systems 1
Large Hybrid Turret I
Remote Armor Repair Systems 2
Large Hybrid Turret II
Remote Armor Repair Systems 3
Large Hybrid Turret III
Repair Drone Operation 1
Controlled Bursts I
Repair Drone Operation 2
Controlled Bursts II
Sharpshooter 1
Controlled Bursts III}}
Sharpshooter 2
{{CollapseBox|width=500px|{{sh|Maelstrom}}|
Sharpshooter 3
  Minmatar Frigate I
Signature Analysis 1
  Minmatar Frigate II
Signature Analysis 2
  Minmatar Frigate III
Signature Analysis 3
  Minmatar Destroyer I
Spaceship Command 1
  Minmatar Destroyer II
Spaceship Command 2
  Minmatar Destroyer III
Spaceship Command 3
  Minmatar Cruiser I
Spaceship Command 4
  Minmatar Cruiser II
Surgical Strike 1
  Minmatar Cruiser III
Surgical Strike 2
  Minmatar Battlecruiser I
Surgical Strike 3
  Minmatar Battlecruiser II
Target Management 1
  Minmatar Battlecruiser III
Target Management 2
  Minmatar Battleship I
Target Management 3
  Minmatar Battleship II
Target Management 4
  Minmatar Battleship III
Target Painting 1
  Small Projectile Turret I
Thermal Armor Compensation 1
  Small Projectile Turret II
Thermal Armor Compensation 2
  Small Projectile Turret III
Science 2
  Medium Projectile Turret I
Science 3
  Medium Projectile Turret II
Science 4
  Medium Projectile Turret III
Power Grid Management 4
  Large Projectile Turret I
Thermodynamics 1
  Large Projectile Turret II
Trajectory Analysis 1
  Large Projectile Turret III}}
Trajectory Analysis 2
{{CollapseBox|width=500px|{{sh|Hyperion}}|
Trajectory Analysis 3
Trajectory Analysis 4
Warp Drive Operation 1
Warp Drive Operation 2
Warp Drive Operation 3
Weapon Upgrades 1
Weapon Upgrades 2
Weapon Upgrades 3
Weapon Upgrades 4
}}
{{CollapseBox|width=500px|{{sh|Apocalypse Navy Issue}}|
  Amarr Frigate I
  Amarr Frigate II
  Amarr Frigate III
  Amarr Destroyer I
  Amarr Destroyer II
  Amarr Destroyer III
  Amarr Cruiser I
  Amarr Cruiser II
  Amarr Cruiser III
  Amarr Battlecruiser I
  Amarr Battlecruiser II
  Amarr Battlecruiser III
  Amarr Battleship I
  Amarr Battleship II
  Amarr Battleship III
  Small Energy Turret I
  Small Energy Turret II
  Small Energy Turret III
  Medium Energy Turret I
  Medium Energy Turret II
  Medium Energy Turret III
  Large Energy Turret I
  Large Energy Turret II
  Large Energy Turret III}}
{{CollapseBox|width=500px|{{sh|Megathron}}|
  Gallente Frigate I
  Gallente Frigate I
  Gallente Frigate II
  Gallente Frigate II
Line 244: Line 308:
  Large Hybrid Turret I
  Large Hybrid Turret I
  Large Hybrid Turret II
  Large Hybrid Turret II
  Large Hybrid Turret III
  Large Hybrid Turret III}}
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III}}
{{CollapseBox|width=500px|{{sh|Praxis}} (Pulse)|
{{CollapseBox|width=500px|{{sh|Praxis}} (Pulse)|
  Small Energy Turret I
  Small Energy Turret I
Line 257: Line 318:
  Large Energy Turret I
  Large Energy Turret I
  Large Energy Turret II
  Large Energy Turret II
  Large Energy Turret III
  Large Energy Turret III}}
  Controlled Bursts I
{{CollapseBox|width=500px|{{sh|Praxis}} (Blaster)|
  Controlled Bursts II
Small Hybrid Turret I
  Controlled Bursts III
Small Hybrid Turret II
  Energy Grid Upgrades IV
Small Hybrid Turret III
}}
  Medium Hybrid Turret I
  Medium Hybrid Turret II
  Medium Hybrid Turret III
  Large Hybrid Turret I
Large Hybrid Turret II
Large Hybrid Turret III}}


=== EVEMon ===
=== EVEMon ===


In addition, the skills listed in the table are also available as [http://evemondevteam.github.io/evemon/ EVEMon] skillplan files &ndash; simply download and import one of the following files which corresponds to your preferred faction's battleship:
The skills listed in the training plans can be easily copied and pasted into EVEMon using the Clipboard Import button after having created a new EVEMon Skill Plan.
* [http://wiki.eveuniversity.org/images/d/de/Incursions_maelstrom_minimum.xml Maelstrom (minimum skills)], or
* [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)], or
* [http://wiki.eveuniversity.org/images/6/63/Incursions_hyperion_minimum.xml Hyperion (minimum skills)].
 
Note that these skill plans use an older version of the training sets, which had higher skill requirements.


== Recommended skills for damage dealers ==
== Recommended skills for damage dealers ==
{{omega|skillplan}}
{{omega|skillplan}}
Apart from the minimum skills listed above to get going, there are a few skills that you should get as soon as possible once you start running.
Apart from the minimum skills listed above to get going, there are more skills that you can get once you start running.
* Train some additional skills to be able to fly the '''minimum battleship-fits''' for assaults and increase your drone control range.
* Developing '''general skills''' to improve the overall performance of your ship can reap benefits in and out of Incursions.
** Optionally prepare for '''headquarter sites''' as well (strong emphasis on cap and propulsion).
* Developing skills to run '''headquarter sites''' with public communities (strong emphasis on cap and propulsion).
** Public communities will have their own doctrines and skill requirements. The ones listed here are general recommendations.
* Training into '''tech two weapons''' bring much needed flexibility and range projection, even for regular tech one battleships.
* Training into '''tech two weapons''' bring much needed flexibility and range projection, even for regular tech one battleships.
** While we use mostly short range weapons, consider training into the '''long range specialization''' as well.
** While we use mostly short range weapons, consider training into the '''long range specialization''' as well.
* Some ships can fit '''target painters''' or '''remote capacitor transmitters''', which require a few skills to be useful.
* Some ships can fit '''target painters''' or '''remote capacitor transmitters''', which require a few skills to be useful.
* Improving your '''drones''' with skills for tech 2 variants, or larger kinds of drones, can provide additional damage at low cost.
* Training into a '''Marauder''' provides the largest damage boost you can get for your character in highsec Incursions, but takes a while.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:incursions_assault_icon.png|32px|link=]] Assaults
! [[file:icon_cogs.png|32px|link=]] General skills
! [[file:incursions_headquarter_icon.png|32px|link=]] Headquarters
! {{icon|turret new|32}} Tech two weapons
! {{icon|turret new|32}} Tech two weapons
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[File:Icon drones.png|32px|link=]] Drones
! [[File:Icon drones.png|32px|link=]] Drones
! [[File:Icon bastion.png|32px|link=]] Marauders
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| ~ 19 days and 8 hours
| ~ 37 days and 9 hours
| ~ 34 days and 18 hours
| ~ 25 days and 13 hours
| ~ 2 day and 17 hours
| ~ 35 days and 4 hours
|  
| ~ 3 days and 21 hours
| ~ 9 days and 17 hours
| ~ 93 days and 14 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Shield Management IV<br>
Evasive Maneuvering V<br>
Medium Drone Operation V<br>
Spaceship Command V<br>
Drone Avionics V<br>
Signature Analysis V<br>
Rapid Firing V<br>
Surgical Strike IV<br>
Biology V
| style="padding:8px;" nowrap |
EM Armor Compensation IV<br>
Thermal Armor Compensation IV<br>
Kinetic Armor Compensation IV<br>
Explosive Armor Compensation IV<br>
Capacitor Systems Operation V<br>
Electronic Warfare IV<small>&nbsp;<ref>{{sk|Electronic Warfare|IV}} is a requirement for {{sk|Advanced Drone Avionics}}.</ref></small><br>
Electronic Warfare IV<small>&nbsp;<ref>{{sk|Electronic Warfare|IV}} is a requirement for {{sk|Advanced Drone Avionics}}.</ref></small><br>
Advanced Drone Avionics III<br>
Advanced Drone Avionics III<br>
Navigation V<br>
Acceleration Control III<br>
Acceleration Control III<br>
High Speed Maneuvering III
High Speed Maneuvering IV<br>
Micro Jump Drive Operation III
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Motion Prediction V<br>
Motion Prediction V<br>
Large <racial> Turret V<br>
Large <racial> Turret V<br>
Large <short> Specialization III<br>
Large <short> Specialization II<br>
{{co|grey|Sharpshooter V}}<small>&nbsp;<ref name="long">{{co|crimson|Optional}} - Consider spending an additional '''9 days and 19 hours''' training into the long range specialization as well</ref></small><br>
{{co|grey|Sharpshooter V}}<small>&nbsp;<ref name="long">{{co|crimson|Optional}} - Consider spending an additional '''9 days and 19 hours''' training into the long range specialization as well</ref></small><br>
{{co|grey|Large <long> Specialization III<small>&nbsp;<ref name="long"></ref></small>}}<br>
{{co|grey|Large <long> Specialization III<small>&nbsp;<ref name="long"></ref></small>}}<br>
Line 314: Line 393:
Thermodynamics III
Thermodynamics III
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Light Drone Operation V<ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref><br>
Light Drone Operation V<small>&nbsp;<ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref></small><br>
Amarr Drone Specialization II<ref name="t2lights"></ref><br>
Amarr Drone Specialization II<small>&nbsp;<ref name="t2lights"></ref></small><br>
Drone Interfacing IV<ref name="sentry"> - {{sk|Drone Interfacing|IV}} and {{sk|Drone Sharpshooting|IV}} are requirements for {{sk|Sentry Drone Interfacing}}.</ref><br>
Drone Interfacing IV<br>
Drone Sharpshooting IV<ref name="sentry"></ref><br>
Heavy Drone Operation III<small>&nbsp;<ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and Kronii to use heavy drones.</ref></small>
Sentry Drone Interfacing III<ref> - While our fits do not use sentries, more efficiency-focused groups will make use of sentry drones in Vanguard sites for their additional damage output and lack of travel time.</ref><br>
| style="padding:8px;" nowrap |
Heavy Drone Operation III<ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and Machariels to use heavy drones.</ref>
<racial> Battleship V<br>
Energy Grid Upgrades V<small>&nbsp;<ref name="marauder">{{sk|Energy Grid Upgrades|V}} and {{sk|Advanced Weapon Upgrades|V}} are prerequisites of {{sk|Marauders}}.</ref></small><br>
Advanced Weapon Upgrades V<small>&nbsp;<ref name="marauder"></ref></small><br>
Marauders IV<br>
Repair Systems V
|}
|}
<small><references/></small>
<small><references/></small>
Line 328: Line 411:
== Minimum skills for logistics ==
== Minimum skills for logistics ==
{{omega|skillplan}}
{{omega|skillplan}}
It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The repping power of meta four remote shield boosters are inferior to that of the tech two variant, so moving out of the minimum fit should be a high priority.
It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The additional remote tracking computers can significantly improve the overall performance of the fleet.
 
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Minimum Logi Skillplan
[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org//images/c/cc/Incursions_scimitar_minimum.xml Scimitar (minimum skills)], [http://wiki.eveuniversity.org/images/b/b3/Incursions_basilisk_minimum.xml Basilisk (minimum skills)]
*<u>Corporate Skill Plan link</u>: <url=skillPlan:74618cda-a6b1-4e63-90e0-58c7f3859249:917701062>EUni - Incursion Community Minimum Logi Skillplan</url>
 
<br>
=== Skill Lists ===
 
Listed below are the minimum training plans for the Logistics ships. These can be copied into your skill queue to train. The skills are ordered alphabetically, but feel free to move them around as you see fit.
 
{{CollapseBox|width=500px|{{sh|Scimitar}} minimum|
Advanced Target Management 1<br>
Advanced Target Management 2<br>
Advanced Target Management 3<br>
Advanced Target Management 4<br>
Advanced Target Management 5<br>
CPU Management 1<br>
CPU Management 2<br>
CPU Management 3<br>
Capacitor Management 1<br>
Capacitor Management 2<br>
Capacitor Management 3<br>
Capacitor Management 4<br>
Capacitor Systems Operation 1<br>
Capacitor Systems Operation 2<br>
Capacitor Systems Operation 3<br>
Capacitor Systems Operation 4<br>
Drone Avionics 1<br>
Drone Avionics 2<br>
Drone Avionics 3<br>
Drone Durability 1<br>
Drone Navigation 1<br>
Drone Navigation 2<br>
Drone Navigation 3<br>
Drones 1<br>
Drones 2<br>
Drones 3<br>
Drones 4<br>
Drones 5<br>
Energy Grid Upgrades 1<br>
Energy Grid Upgrades 2<br>
Energy Grid Upgrades 3<br>
Energy Grid Upgrades 4<br>
Evasive Maneuvering 1<br>
Evasive Maneuvering 2<br>
Evasive Maneuvering 3<br>
Hull Upgrades 1<br>
Hull Upgrades 2<br>
Hull Upgrades 3<br>
Hull Upgrades 4<br>
Logistics Cruisers 1<br>
Logistics Cruisers 2<br>
Logistics Cruisers 3<br>
Logistics Cruisers 4<br>
Long Range Targeting 1<br>
Long Range Targeting 2<br>
Long Range Targeting 3<br>
Long Range Targeting 4<br>
Long Range Targeting 5<br>
Mechanics 1<br>
Minmatar Cruiser 1<br>
Minmatar Cruiser 2<br>
Minmatar Cruiser 3<br>
Minmatar Cruiser 4<br>
Minmatar Cruiser 5<br>
Minmatar Destroyer 1<br>
Minmatar Destroyer 2<br>
Minmatar Destroyer 3<br>
Minmatar Frigate 1<br>
Minmatar Frigate 2<br>
Minmatar Frigate 3<br>
Navigation 1<br>
Navigation 2<br>
Power Grid Management 1<br>
Power Grid Management 2<br>
Power Grid Management 3<br>
Repair Drone Operation 1<br>
Repair Drone Operation 2<br>
Science 1<br>
Science 2<br>
Sensor Linking 1<br>
Sensor Linking 2<br>
Sensor Linking 3<br>
Sensor Linking 4<br>
Shield Emission Systems 1<br>
Shield Emission Systems 2<br>
Shield Emission Systems 3<br>
Shield Emission Systems 4<br>
Shield Management 1<br>
Shield Management 2<br>
Shield Management 3<br>
Shield Management 4<br>
Shield Upgrades 1<br>
Shield Upgrades 2<br>
Shield Upgrades 3<br>
Shield Upgrades 4<br>
Signature Analysis 1<br>
Signature Analysis 2<br>
Signature Analysis 3<br>
Signature Analysis 4<br>
Signature Analysis 5<br>
Spaceship Command 1<br>
Spaceship Command 2<br>
Spaceship Command 3<br>
Tactical Shield Manipulation 1<br>
Tactical Shield Manipulation 2<br>
Tactical Shield Manipulation 3<br>
Tactical Shield Manipulation 4<br>
Target Management 1<br>
Target Management 2<br>
Target Management 3<br>
Target Management 4<br>
Target Management 5<br>
Warp Drive Operation 1<br>
Warp Drive Operation 2<br>
Warp Drive Operation 3<br>
}}
{{CollapseBox|width=500px|{{sh|Basilisk}} minimum|
Advanced Target Management 1<br>
Advanced Target Management 2<br>
Advanced Target Management 3<br>
Advanced Target Management 4<br>
Advanced Target Management 5<br>
CPU Management 1<br>
CPU Management 2<br>
CPU Management 3<br>
Caldari Cruiser 1<br>
Caldari Cruiser 2<br>
Caldari Cruiser 3<br>
Caldari Cruiser 4<br>
Caldari Cruiser 5<br>
Caldari Destroyer 1<br>
Caldari Destroyer 2<br>
Caldari Destroyer 3<br>
Caldari Frigate 1<br>
Caldari Frigate 2<br>
Caldari Frigate 3<br>
Capacitor Emission Systems 1<br>
Capacitor Emission Systems 2<br>
Capacitor Emission Systems 3<br>
Capacitor Emission Systems 4<br>
Capacitor Management 1<br>
Capacitor Management 2<br>
Capacitor Management 3<br>
Capacitor Management 4<br>
Capacitor Systems Operation 1<br>
Capacitor Systems Operation 2<br>
Capacitor Systems Operation 3<br>
Capacitor Systems Operation 4<br>
Drone Avionics 1<br>
Drone Avionics 2<br>
Drone Avionics 3<br>
Drone Durability 1<br>
Drone Navigation 1<br>
Drone Navigation 2<br>
Drone Navigation 3<br>
Drones 1<br>
Drones 2<br>
Drones 3<br>
Drones 4<br>
Drones 5<br>
Energy Grid Upgrades 1<br>
Energy Grid Upgrades 2<br>
Energy Grid Upgrades 3<br>
Energy Grid Upgrades 4<br>
Evasive Maneuvering 1<br>
Evasive Maneuvering 2<br>
Evasive Maneuvering 3<br>
Hull Upgrades 1<br>
Hull Upgrades 2<br>
Hull Upgrades 3<br>
Hull Upgrades 4<br>
Logistics Cruisers 1<br>
Logistics Cruisers 2<br>
Logistics Cruisers 3<br>
Logistics Cruisers 4<br>
Long Range Targeting 1<br>
Long Range Targeting 2<br>
Long Range Targeting 3<br>
Long Range Targeting 4<br>
Long Range Targeting 5<br>
Mechanics 1<br>
Navigation 1<br>
Navigation 2<br>
Power Grid Management 1<br>
Power Grid Management 2<br>
Power Grid Management 3<br>
Repair Drone Operation 1<br>
Repair Drone Operation 2<br>
Science 1<br>
Science 2<br>
Sensor Linking 1<br>
Sensor Linking 2<br>
Sensor Linking 3<br>
Sensor Linking 4<br>
Shield Emission Systems 1<br>
Shield Emission Systems 2<br>
Shield Emission Systems 3<br>
Shield Emission Systems 4<br>
Shield Management 1<br>
Shield Management 2<br>
Shield Management 3<br>
Shield Management 4<br>
Shield Upgrades 1<br>
Shield Upgrades 2<br>
Shield Upgrades 3<br>
Shield Upgrades 4<br>
Signature Analysis 1<br>
Signature Analysis 2<br>
Signature Analysis 3<br>
Signature Analysis 4<br>
Signature Analysis 5<br>
Spaceship Command 1<br>
Spaceship Command 2<br>
Spaceship Command 3<br>
Tactical Shield Manipulation 1<br>
Tactical Shield Manipulation 2<br>
Tactical Shield Manipulation 3<br>
Tactical Shield Manipulation 4<br>
Target Management 1<br>
Target Management 2<br>
Target Management 3<br>
Target Management 4<br>
Target Management 5<br>
Warp Drive Operation 1<br>
Warp Drive Operation 2<br>
Warp Drive Operation 3<br>
}}
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cogs.png|32px|link=]] Core skills
Line 562: Line 422:
! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
|
| ~ 22 days and 1 hours
| ~ 24 days and 14 hours
| ~ 20 days and 21 hours
|
| ~ 4 days and 14 hours
| ~ 32 days and 8 hours
| ~ 32 days and 8 hours
| ~ 5 days and 14 hours
| ~ 5 days and 14 hours
Line 571: Line 431:
Capacitor Management IV<br>
Capacitor Management IV<br>
Capacitor Systems Operation IV<br>
Capacitor Systems Operation IV<br>
Capacitor Emission Systems IV<small>&nbsp;<ref>{{sk|Capacitor Emission Systems}} is required for the {{sh|Basilisk}} but does not benefit the {{sh|Scimitar}} and the {{sh|Tengu}}.</ref></small><br>
Energy Grid Upgrades IV<small>&nbsp;<ref>{{sk|Energy Grid Upgrades}} is required for the '''cap''', '''power diagnostic''' and '''reactor control''' modules.</ref></small><br>
Energy Grid Upgrades IV<small>&nbsp;<ref>{{sk|Energy Grid Upgrades}} is required for the '''cap''', '''power diagnostic''' and '''reactor control''' modules.</ref></small><br>
Shield Management III<br>
EM Armor Compensation IV<br>
Hull Upgrades IV<small>&nbsp;<ref name="dcii">Required to fit the '''Damage Control II''' for the {{sh|Tengu}}.</ref></small>
Thermal Armor Compensation IV<br>
Kinetic Armor Compensation IV<br>
Explosive Armor Compensation IV<br>
Hull Upgrades V<br>
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Signature Analysis V<small>&nbsp;<ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br>
Signature Analysis V<small>&nbsp;<ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Target Management V<small>&nbsp;<ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br>
Target Management V<small>&nbsp;<ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br>
Advanced Target Management III<br>
Advanced Target Management III
Tactical Shield Manipulation IV
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Shield Emission Systems IV<br>
Remote Armor Repair Systems IV<br>
Sensor Linking IV
Sensor Linking IV
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
<racial> Frigate III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' is a starter skill you normally have, but is included in case you have to cross-train out of your initial race.</ref></small><br>
Gallente Frigate III<small>&nbsp;<ref name="racial">'''Gallente Frigate III''' is a starter skill for Gallente characters.</ref></small><br>
<racial> Destroyer III<br>
Gallente Destroyer III<br>
<racial> Cruiser V<br>
Gallente Cruiser V<br>
Logistics Cruisers IV<ref>{{sk|Logistics Cruisers}} is required for the {{sh|Basilisk}} and {{sh|Scimitar}}, but does not benefit the {{sh|Tengu}}.</ref><br>
Logistics Cruisers IV<br>
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
Warp Drive Operation III
Warp Drive Operation III
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Drones V<br>
Drones V<br>
Drone Durability I<small>&nbsp;<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''shield maintenance drones'''.</ref></small><br>
Drone Durability I<small>&nbsp;<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref name="logibots"></ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref name="logibots"></ref></small><br>
Drone Navigation III<br>
Drone Navigation III<br>
Drone Avionics III<br>
Drone Avionics III<br>
{{co|grey|Shield Emission Systems III}}<small>&nbsp;<ref>{{sk|Shield Emission Systems|IV}} is already trained as a requirement for the '''Remote Shield Booster II''' module.</ref></small>
{{co|grey|Remote Armor Repair Systems III}}<small>&nbsp;<ref>{{sk|Remote Armor Repair Systems|IV}} is already trained as a requirement for the '''Remote Armor Repairer II''' module.</ref></small>
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=5 | ~ 72 days and 6 hours worth of training for a{{icon|minmatar2|20}}'''Scimitar''' {{co|grey|(~ 3,6 million skillpoints)}}
| colspan=5 | ~ 85 days and 10 hours worth of training {{co|grey|(~ 4,2 million skillpoints)}}
|}
|}
<small><references/></small>
<small><references/></small>
=== Skill Plan ===
{{SkillQueue
|name=INC Armor Logi Skillplan
|hdr=0
|width=500px
|desc=This skillplan contains all the minimum logi skills to fly an Oneiros.
|CPU Management 1
Target Management 1
Target Management 2
Target Management 3
Target Management 4
Target Management 5
Advanced Target Management 1
Advanced Target Management 2
Advanced Target Management 3
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Capacitor Management 3
Capacitor Management 4
Capacitor Systems Operation 1
Capacitor Systems Operation 2
Capacitor Systems Operation 3
Capacitor Systems Operation 4
Drones 1
Drone Avionics 1
Drone Avionics 2
Drone Avionics 3
Drones 2
Drones 3
Drones 4
Drone Durability 1
Drone Navigation 1
Drone Navigation 2
Drone Navigation 3
Drones 5
Mechanics 1
Hull Upgrades 1
Hull Upgrades 2
Hull Upgrades 3
Hull Upgrades 4
EM Armor Compensation 1
EM Armor Compensation 2
EM Armor Compensation 3
EM Armor Compensation 4
Science 1
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Energy Grid Upgrades 3
Energy Grid Upgrades 4
Navigation 1
Navigation 2
Evasive Maneuvering 1
Evasive Maneuvering 2
Evasive Maneuvering 3
Explosive Armor Compensation 1
Explosive Armor Compensation 2
Explosive Armor Compensation 3
Explosive Armor Compensation 4
Spaceship Command 1
Gallente Frigate 1
Gallente Frigate 2
Gallente Frigate 3
Gallente Destroyer 1
Gallente Destroyer 2
Gallente Destroyer 3
Spaceship Command 2
Gallente Cruiser 1
Gallente Cruiser 2
Gallente Cruiser 3
Gallente Cruiser 4
Gallente Cruiser 5
Hull Upgrades 5
Kinetic Armor Compensation 1
Kinetic Armor Compensation 2
Kinetic Armor Compensation 3
Kinetic Armor Compensation 4
Signature Analysis 1
Signature Analysis 2
Signature Analysis 3
Signature Analysis 4
Signature Analysis 5
CPU Management 2
Long Range Targeting 1
Long Range Targeting 2
Long Range Targeting 3
Long Range Targeting 4
Long Range Targeting 5
Spaceship Command 3
Logistics Cruisers 1
Logistics Cruisers 2
Logistics Cruisers 3
Logistics Cruisers 4
CPU Management 3
Repair Drone Operation 1
Repair Drone Operation 2
Repair Systems 1
Repair Systems 2
Mechanics 2
Mechanics 3
Remote Armor Repair Systems 1
Remote Armor Repair Systems 2
Remote Armor Repair Systems 3
Remote Armor Repair Systems 4
Sensor Linking 1
Sensor Linking 2
Sensor Linking 3
Sensor Linking 4
Thermal Armor Compensation 1
Thermal Armor Compensation 2
Thermal Armor Compensation 3
Thermal Armor Compensation 4
Warp Drive Operation 1
Warp Drive Operation 2
Warp Drive Operation 3}}


== Recommended skills for logistics ==
== Recommended skills for logistics ==
{{omega|skillplan}}
{{omega|skillplan}}
Since the minimum skills only gets you so far, it's important to continue training into the '''recommended logistics fit''' for [[Vanguard Incursion fits#Logistics|logistics]] (and preferably the '''advanced fits''' too). This is important because being able to quickly upgrade from meta to tech two '''Remote Shield Booster II''' modules will ensure the safety of the fleet.
Since the minimum skills only gets you so far, it's important to continue training into the '''recommended logistics fit''' for [[Vanguard Incursion fits#Logistics|logistics]].
 
=== Skill Lists ===
 
Listed below are the recommended training plans for the Logistics ships. These can be copied into your skill queue to train. The skills are ordered alphabetically, but feel free to move them around as you see fit.
 
{{CollapseBox|width=500px|{{sh|Scimitar recommended}}|
Advanced Target Management 1<br>
Advanced Target Management 2<br>
Advanced Target Management 3<br>
Advanced Target Management 4<br>
Advanced Target Management 5<br>
Afterburner 1<br>
Afterburner 2<br>
CPU Management 1<br>
CPU Management 2<br>
CPU Management 3<br>
Capacitor Management 1<br>
Capacitor Management 2<br>
Capacitor Management 3<br>
Capacitor Management 4<br>
Capacitor Management 5<br>
Capacitor Systems Operation 1<br>
Capacitor Systems Operation 2<br>
Capacitor Systems Operation 3<br>
Capacitor Systems Operation 4<br>
Capacitor Systems Operation 5<br>
Drone Avionics 1<br>
Drone Avionics 2<br>
Drone Avionics 3<br>
Drone Durability 1<br>
Drone Navigation 1<br>
Drone Navigation 2<br>
Drone Navigation 3<br>
Drones 1<br>
Drones 2<br>
Drones 3<br>
Drones 4<br>
Drones 5<br>
Energy Grid Upgrades 1<br>
Energy Grid Upgrades 2<br>
Energy Grid Upgrades 3<br>
Energy Grid Upgrades 4<br>
Evasive Maneuvering 1<br>
Evasive Maneuvering 2<br>
Evasive Maneuvering 3<br>
Fuel Conservation 1<br>
Fuel Conservation 2<br>
Fuel Conservation 3<br>
Hull Upgrades 1<br>
Hull Upgrades 2<br>
Hull Upgrades 3<br>
Hull Upgrades 4<br>
Jury Rigging 1<br>
Jury Rigging 2<br>
Jury Rigging 3<br>
Logistics Cruisers 1<br>
Logistics Cruisers 2<br>
Logistics Cruisers 3<br>
Logistics Cruisers 4<br>
Logistics Cruisers 5<br>
Long Range Targeting 1<br>
Long Range Targeting 2<br>
Long Range Targeting 3<br>
Long Range Targeting 4<br>
Long Range Targeting 5<br>
Mechanics 1<br>
Mechanics 2<br>
Mechanics 3<br>
Minmatar Cruiser 1<br>
Minmatar Cruiser 2<br>
Minmatar Cruiser 3<br>
Minmatar Cruiser 4<br>
Minmatar Cruiser 5<br>
Minmatar Destroyer 1<br>
Minmatar Destroyer 2<br>
Minmatar Destroyer 3<br>
Minmatar Frigate 1<br>
Minmatar Frigate 2<br>
Minmatar Frigate 3<br>
Navigation 1<br>
Navigation 2<br>
Power Grid Management 1<br>
Power Grid Management 2<br>
Power Grid Management 3<br>
Power Grid Management 4<br>
Power Grid Management 5<br>
Repair Drone Operation 1<br>
Repair Drone Operation 2<br>
Repair Drone Operation 3<br>
Repair Drone Operation 4<br>
Repair Drone Operation 5<br>
Science 1<br>
Science 2<br>
Sensor Linking 1<br>
Sensor Linking 2<br>
Sensor Linking 3<br>
Sensor Linking 4<br>
Shield Emission Systems 1<br>
Shield Emission Systems 2<br>
Shield Emission Systems 3<br>
Shield Emission Systems 4<br>
Shield Emission Systems 5<br>
Shield Management 1<br>
Shield Management 2<br>
Shield Management 3<br>
Shield Management 4<br>
Shield Rigging 1<br>
Shield Rigging 2<br>
Shield Rigging 3<br>
Shield Rigging 4<br>
Shield Upgrades 1<br>
Shield Upgrades 2<br>
Shield Upgrades 3<br>
Shield Upgrades 4<br>
Signature Analysis 1<br>
Signature Analysis 2<br>
Signature Analysis 3<br>
Signature Analysis 4<br>
Signature Analysis 5<br>
Spaceship Command 1<br>
Spaceship Command 2<br>
Spaceship Command 3<br>
Tactical Shield Manipulation 1<br>
Tactical Shield Manipulation 2<br>
Tactical Shield Manipulation 3<br>
Tactical Shield Manipulation 4<br>
Target Management 1<br>
Target Management 2<br>
Target Management 3<br>
Target Management 4<br>
Target Management 5<br>
Warp Drive Operation 1<br>
Warp Drive Operation 2<br>
Warp Drive Operation 3<br>
 
}}
{{CollapseBox|width=500px|{{sh|Basilisk recommended}}|
Advanced Target Management 1<br>
Advanced Target Management 2<br>
Advanced Target Management 3<br>
Advanced Target Management 4<br>
Advanced Target Management 5<br>
Afterburner 1<br>
Afterburner 2<br>
CPU Management 1<br>
CPU Management 2<br>
CPU Management 3<br>
Capacitor Emission Systems 1<br>
Capacitor Emission Systems 2<br>
Capacitor Emission Systems 3<br>
Capacitor Emission Systems 4<br>
Capacitor Emission Systems 5<br>
Capacitor Management 1<br>
Capacitor Management 2<br>
Capacitor Management 3<br>
Capacitor Management 4<br>
Capacitor Systems Operation 1<br>
Capacitor Systems Operation 2<br>
Capacitor Systems Operation 3<br>
Capacitor Systems Operation 4<br>
Capacitor Systems Operation 5<br>
Drone Avionics 1<br>
Drone Avionics 2<br>
Drone Avionics 3<br>
Drone Durability 1<br>
Drone Navigation 1<br>
Drone Navigation 2<br>
Drone Navigation 3<br>
Drones 1<br>
Drones 2<br>
Drones 3<br>
Drones 4<br>
Drones 5<br>
Energy Grid Upgrades 1<br>
Energy Grid Upgrades 2<br>
Energy Grid Upgrades 3<br>
Energy Grid Upgrades 4<br>
Evasive Maneuvering 1<br>
Evasive Maneuvering 2<br>
Evasive Maneuvering 3<br>
Fuel Conservation 1<br>
Fuel Conservation 2<br>
Fuel Conservation 3<br>
Hull Upgrades 1<br>
Hull Upgrades 2<br>
Hull Upgrades 3<br>
Hull Upgrades 4<br>
Jury Rigging 1<br>
Jury Rigging 2<br>
Jury Rigging 3<br>
Logistics Cruisers 1<br>
Logistics Cruisers 2<br>
Logistics Cruisers 3<br>
Logistics Cruisers 4<br>
Logistics Cruisers 5<br>
Long Range Targeting 1<br>
Long Range Targeting 2<br>
Long Range Targeting 3<br>
Long Range Targeting 4<br>
Long Range Targeting 5<br>
Mechanics 1<br>
Mechanics 2<br>
Mechanics 3<br>
Caldari Cruiser 1<br>
Caldari Cruiser 2<br>
Caldari Cruiser 3<br>
Caldari Cruiser 4<br>
Caldari Cruiser 5<br>
Caldari Destroyer 1<br>
Caldari Destroyer 2<br>
Caldari Destroyer 3<br>
Caldari Frigate 1<br>
Caldari Frigate 2<br>
Caldari Frigate 3<br>
Navigation 1<br>
Navigation 2<br>
Power Grid Management 1<br>
Power Grid Management 2<br>
Power Grid Management 3<br>
Power Grid Management 4<br>
Power Grid Management 5<br>
Repair Drone Operation 1<br>
Repair Drone Operation 2<br>
Repair Drone Operation 3<br>
Repair Drone Operation 4<br>
Repair Drone Operation 5<br>
Science 1<br>
Science 2<br>
Sensor Linking 1<br>
Sensor Linking 2<br>
Sensor Linking 3<br>
Sensor Linking 4<br>
Shield Emission Systems 1<br>
Shield Emission Systems 2<br>
Shield Emission Systems 3<br>
Shield Emission Systems 4<br>
Shield Emission Systems 5<br>
Shield Management 1<br>
Shield Management 2<br>
Shield Management 3<br>
Shield Management 4<br>
Shield Rigging 1<br>
Shield Rigging 2<br>
Shield Rigging 3<br>
Shield Rigging 4<br>
Shield Upgrades 1<br>
Shield Upgrades 2<br>
Shield Upgrades 3<br>
Shield Upgrades 4<br>
Signature Analysis 1<br>
Signature Analysis 2<br>
Signature Analysis 3<br>
Signature Analysis 4<br>
Signature Analysis 5<br>
Spaceship Command 1<br>
Spaceship Command 2<br>
Spaceship Command 3<br>
Tactical Shield Manipulation 1<br>
Tactical Shield Manipulation 2<br>
Tactical Shield Manipulation 3<br>
Tactical Shield Manipulation 4<br>
Target Management 1<br>
Target Management 2<br>
Target Management 3<br>
Target Management 4<br>
Target Management 5<br>
Warp Drive Operation 1<br>
Warp Drive Operation 2<br>
Warp Drive Operation 3<br>
}}


{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_ship_dark.png|32px|link=]] Advanced<small>&nbsp;<ref>This assumes you've already trained the skills listed under '''recommended'''.</ref></small>
! [[file:icon_ship_dark.png|32px|link=]] Advanced<small>&nbsp;<ref>This assumes you've already trained the skills listed under '''recommended'''.</ref></small>
! [[image:Icon drones.png|32px|link=]] Drone skills
! [[image:Icon drones.png|32px|link=]] Drone skills
! [[image:icon_rigs.png|32px|link=]] Rig skills<small>&nbsp;<ref>{{co|crimson|Basilisk only}} - Increasing {{sk|Shield Rigging}} will help counter the signature bloom of the shield rig on the basilisks.</ref></small>
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 68 days and 2 hours
| ~ 55 days and 3 hours
| ~ 15 days and 9 hours
| ~ 15 days and 9 hours
| ~ 3 days and 1 hours
|- valign="top" nowrap
|- valign="top" nowrap
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Power Grid Management V<br>
Power Grid Management V<br>
Capacitor Systems Operation V<br>
Capacitor Systems Operation V<br>
Fuel Conservation III<br>
Shield Management IV<br>
Logistics Cruisers V<br>
Logistics Cruisers V<br>
Shield Emission Systems V<br>
Remote Armor Repair Systems V<br>
Capacitor Management V<small>&nbsp;<ref>{{co|crimson|Scimitar only}} - Needed to get enough cap. For '''basilisks''' this cuts down the training time by 14 days and 15 hours.</ref></small><br>
Capacitor Management V
Capacitor Emission Systems V<small>&nbsp;<ref>{{co|crimson|Basilisk only}} - Needed to get enough cap from a single '''remote capacitor transmitter''' chain instead of the usual two. For '''scimitars''' this cuts down the training time by 8 days and 12 hours.</ref></small>
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Repair Drone Operation V
Repair Drone Operation V
| style="padding:8px;" nowrap |
Jury Rigging III<small>&nbsp;<ref>{{sk|Jury Rigging|III}} is a requirement for the {{sk|Shield Rigging}} skill.</ref></small><br>
Shield Rigging IV
|}
|}
<small><references/></small>
<small><references/></small>
=== Skill List ===
Listed below are the recommended skills above compiled into a list. It can be copied into your skill queue to train or create a skill plan from. The skills are ordered alphabetically, but feel free to move them around as you see fit.
{{CollapseBox|width=500px|Recommended logistics skills|
Power Grid Management V
Capacitor Systems Operation V
Logistics Cruisers V
Remote Armor Repair Systems V
Capacitor Management V
Repair Drone Operation V}}


= Ongrid booster =
= Ongrid booster =
Line 910: Line 623:
{{omega|skillplan}}
{{omega|skillplan}}
Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]].
Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]].
<br><br>
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community OGB Skillplan
*<u>Corporate Skill Plan link</u>: <url=skillPlan:1356dae5-90a8-472e-b069-3a2689544b87:917701062>EUni - Incursion Community OGB Skillplan</url>
<br>


[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml DD Sleipnir (minimum skills)]
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cogs.png|32px|link=]] Core skills
Line 918: Line 634:
! [[image:icon_fleet.png|32px|link=]] Fleet support skills
! [[image:icon_fleet.png|32px|link=]] Fleet support skills
! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills <ref>Gunnery skills are only required on DD boosters. Logiboosters do not need any skills in this column.</ref>
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills <ref>Only needed for logiboosters.</ref>
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 8 days and 4 hours
| ~ 21 days and 12 hours
| ~ 8 days and 2 hours
| ~ 12 days and 9 hours
| ~ 13 days and 14 hours
| ~ 63 days and 13 hours
| ~ 63 days and 13 hours
| ~ 89 days and 18 hours
| ~ 89 days and 18 hours
| ~ 12 days and 9 hours
| ~ 12 days and 9 hours
|
| ~ 10 days and 10 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
CPU Management V<br>
CPU Management V<br>
Weapon Upgrades IV<br>
EM Armor Compensation IV<br>
Shield Management III<br>
Thermal Armor Compensation IV<br>
Hull Upgrades IV<small>&nbsp;<ref>{{sk|Hull Upgrades|IV}} is required to fit the '''Damage Control II''' module.</ref></small>
Kinetic Armor Compensation IV<br>
Explosive Armor Compensation IV<br>
Hull Upgrades V
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Signature Analysis IV<br>
Signature Analysis V<br>
Long Range Targeting IV<br>
Long Range Targeting IV<br>
Target Management IV<br>
Target Management IV<br>
Target Painting III<small>&nbsp;<ref>{{sk|Target Painting}} is needed to use a '''target painter''' module.</ref></small><br>
Advanced Target Management III
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br>
Tactical Shield Manipulation IV
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Minmatar Frigate III<br>
Gallente Frigate III<br>
Minmatar Destroyer III<br>
Gallente Destroyer III<br>
Minmatar Cruiser III<br>
Gallente Cruiser III<br>
Minmatar Battlecruiser V<br>
Gallente Battlecruiser V<br>
Leadership V<small>&nbsp;<ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br>
Leadership V<small>&nbsp;<ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br>
Spaceship Command V<small>&nbsp;<ref name="command"></ref></small><br>
Spaceship Command V<small>&nbsp;<ref name="command"></ref></small><br>
Line 954: Line 668:
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Cybernetics V<small>&nbsp;<ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Shield Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Republic Fleet Command Mindlink}} implant.</ref></small><br>
Cybernetics V<small>&nbsp;<ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br>
Shield Command V<small>&nbsp;<ref>{{sk|Shield Command|V}} is a requirement for {{sk|Shield Command Specialist}}.</ref></small><br>
Armored Command V<small>&nbsp;<ref>{{sk|Armored Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br>
Shield Command Specialist V<small>&nbsp;<ref name="mindlink"></ref></small><br>
Armored Command Specialist V<small>&nbsp;<ref name="mindlink"></ref></small><br>
Skirmish Command V<small>&nbsp;<ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br>
Skirmish Command V<small>&nbsp;<ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br>
Skirmish Command Specialist V<small>&nbsp;<ref name="mindlink"></ref></small><br>
Skirmish Command Specialist V<small>&nbsp;<ref name="mindlink"></ref></small><br>
Line 971: Line 685:
Drone Avionics III
Drone Avionics III
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Motion Prediction IV<br>
Remote Armor Repair Systems IV<br>
Rapid Firing IV<br>
Sharpshooter IV<br>
Surgical Strike IV<br>
Trajectory Analysis IV<br>
Small Projectile Turret III<br>
Medium Projectile Turret III
| style="padding:8px;" nowrap |
Shield Emission Systems IV<br>
Capacitor Management IV<br>
Capacitor Management IV<br>
Capacitor Systems Operation V<br>
Capacitor Systems Operation V<br>
Sensor Linking III<br>
Sensor Linking III<br>
Target Management V<br>
Magnetometric Sensor Compensation III<br>
Advanced Target Management II<br>
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref><br>
Signature Analysis V<br>
Ladar Sensor Compensation III<br>
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''shield maintenance drones'''.</ref><br>
Repair Drone Operation II<ref name="logibots"></ref>
Repair Drone Operation II<ref name="logibots"></ref>
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=6 | ~ 195 days, 12 hours worth of training in total {{co|grey|(~ 9,6 million skillpoints)}}
| colspan=7 | ~ 209 days, 22 hours worth of training {{co|grey|(~ 10.3 million skillpoints)}}
|}
|}
<small><references/></small>
<small><references/></small>
=== Skill Plan ===
Listed below is a skill plan for boosting. It can be copied into your skill queue to train. The skills are not ordered in any particular way, so feel free to move them around as you see fit.
{{SkillQueue
|name=INC - Armor OGB Skillplan
|hdr=0
|width=500px
|desc=This skillplan contains all the minimum skills to pilot a logi booster.
|CPU Management 1
Target Management 1
Target Management 2
Target Management 3
Target Management 4
Target Management 5
Advanced Target Management 1
Advanced Target Management 2
Advanced Target Management 3
Drones 1
Drones 2
Drones 3
Drones 4
Drones 5
Amarr Drone Specialization 1
Amarr Drone Specialization 2
Amarr Drone Specialization 3
Leadership 1
Armored Command 1
Armored Command 2
Armored Command 3
Armored Command 4
Armored Command 5
Armored Command Specialist 1
Armored Command Specialist 2
Armored Command Specialist 3
Armored Command Specialist 4
Armored Command Specialist 5
Mechanics 1
Mechanics 2
Mechanics 3
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Capacitor Management 3
Capacitor Management 4
Capacitor Systems Operation 1
Capacitor Systems Operation 2
Capacitor Systems Operation 3
Capacitor Systems Operation 4
Capacitor Systems Operation 5
Leadership 2
Leadership 3
Leadership 4
Leadership 5
Command Burst Specialist 1
Command Burst Specialist 2
Command Burst Specialist 3
Command Burst Specialist 4
Spaceship Command 1
Spaceship Command 2
Spaceship Command 3
Spaceship Command 4
Spaceship Command 5
Wing Command 1
Wing Command 2
Wing Command 3
Wing Command 4
Command Ships 1
Command Ships 2
Command Ships 3
Command Ships 4
CPU Management 2
CPU Management 3
CPU Management 4
CPU Management 5
Science 1
Science 2
Science 3
Cybernetics 1
Cybernetics 2
Cybernetics 3
Cybernetics 4
Cybernetics 5
Drone Avionics 1
Drone Avionics 2
Drone Avionics 3
Drone Durability 1
Drone Interfacing 1
Drone Interfacing 2
Drone Interfacing 3
Drone Navigation 1
Drone Navigation 2
Drone Navigation 3
Drone Sharpshooting 1
Drone Sharpshooting 2
Drone Sharpshooting 3
Hull Upgrades 1
Hull Upgrades 2
Hull Upgrades 3
Hull Upgrades 4
EM Armor Compensation 1
EM Armor Compensation 2
EM Armor Compensation 3
EM Armor Compensation 4
Navigation 1
Navigation 2
Evasive Maneuvering 1
Evasive Maneuvering 2
Evasive Maneuvering 3
Explosive Armor Compensation 1
Explosive Armor Compensation 2
Explosive Armor Compensation 3
Explosive Armor Compensation 4
Gallente Frigate 1
Gallente Frigate 2
Gallente Frigate 3
Gallente Destroyer 1
Gallente Destroyer 2
Gallente Destroyer 3
Gallente Cruiser 1
Gallente Cruiser 2
Gallente Cruiser 3
Gallente Battlecruiser 1
Gallente Battlecruiser 2
Gallente Battlecruiser 3
Gallente Battlecruiser 4
Gallente Battlecruiser 5
Hull Upgrades 5
Kinetic Armor Compensation 1
Kinetic Armor Compensation 2
Kinetic Armor Compensation 3
Kinetic Armor Compensation 4
Light Drone Operation 1
Light Drone Operation 2
Light Drone Operation 3
Light Drone Operation 4
Light Drone Operation 5
Long Range Targeting 1
Long Range Targeting 2
Long Range Targeting 3
Long Range Targeting 4
Magnetometric Sensor Compensation 1
Magnetometric Sensor Compensation 2
Magnetometric Sensor Compensation 3
Repair Systems 1
Repair Systems 2
Remote Armor Repair Systems 1
Remote Armor Repair Systems 2
Remote Armor Repair Systems 3
Remote Armor Repair Systems 4
Repair Drone Operation 1
Repair Drone Operation 2
Sensor Linking 1
Sensor Linking 2
Sensor Linking 3
Signature Analysis 1
Signature Analysis 2
Signature Analysis 3
Signature Analysis 4
Signature Analysis 5
Skirmish Command 1
Skirmish Command 2
Skirmish Command 3
Skirmish Command 4
Skirmish Command 5
Skirmish Command Specialist 1
Skirmish Command Specialist 2
Skirmish Command Specialist 3
Skirmish Command Specialist 4
Skirmish Command Specialist 5
Thermal Armor Compensation 1
Thermal Armor Compensation 2
Thermal Armor Compensation 3
Thermal Armor Compensation 4
Warp Drive Operation 1
Warp Drive Operation 2
Warp Drive Operation 3
}}


== Recommended skills for ongrid boosters ==
== Recommended skills for ongrid boosters ==
There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V|icon=yes}} as well as {{sk|Medium Projectile Turret|V|icon=yes}}, {{sk|Medium Artillery Specialization|IV|icon=yes}} could be convenient.
There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V|icon=yes}} could be convenient.


While you could train {{sk|Fleet Command|icon=yes}} for longer area of effect, those aren't really needed for the vanguards we run, as we'll all stay well within the range of the base range you get with the pre-requisite {{sk|Leadership|V|icon=yes}} and {{sk|Wing Command|IV|icon=yes}}.
While you could train {{sk|Fleet Command|icon=yes}} for larger area of effect, that isn't really needed for the vanguards we run, as we'll all stay well within the base range you get with the pre-requisite {{sk|Leadership|V|icon=yes}} and {{sk|Wing Command|IV|icon=yes}}.


= Further training =
= Further training =
Line 1,008: Line 892:


What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills.
What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills.
== Crosstraining into armour ==
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. It wouldn't take too long to touch up on your armour skills to be able to run armour fleets.
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
! [[file:icon_gunnery_turret.png|32px|link=]] Damage dealers
! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics
|- style="background:#222222;"
| ~ 18 days and 10 hours
| ~ 46 days and 7 hours
|- valign="top"
| style="padding:8px;" nowrap |
Hull Upgrades V<br>
EM Armor Compensation IV<br>
Explosive Armor Compensation IV<br>
Kinetic Armor Compensation IV<br>
Thermal Armor Compensation IV<br>
Remote Armor Repair Systems III<small>&nbsp;<ref name="armour bots">{{sk|Remote Armor Repair Systems|III}} is required to use '''armor maintenance bots'''.</ref></small>
| style="padding:8px;" |
Hull Upgrades V<br>
EM Armor Compensation IV<br>
Explosive Armor Compensation IV<br>
Kinetic Armor Compensation IV<br>
Thermal Armor Compensation IV<br>
Remote Armor Repair Systems IV<small>&nbsp;<ref>Logistics need to train {{sk|Remote Armor Repair Systems|IV}} for the sake of reducing the cap usage of their remote armour repair modules.</ref></small><br>
<new racial> Frigate III<br>
<new racial> Destroyer III<br>
<new racial> Cruiser V<br>
|}
<small><references/></small>


= Useful training for alts =
= Useful training for alts =
Line 1,114: Line 969:
| alphacanuse=Y
| alphacanuse=Y
}}
}}
== Orca ==
The [[Orca]] is a wonderful ship that's more like a mobile base than just a ship. It has a ship maintenance bay to store ships, enough cargo hold to carry lots of ammo as well as spare modules, and an ore hold for [[Lyavite in Incursions|Lyavite]]. Its refitting services and fleet hangar is also very useful for changing things up while in space, or to have a nearby stock of lyavite handy in a non-station system.
Even if you fly this ship on an alt that you cannot have logged on at the same time as your main character, the Orca is a tremendously useful ship.
==== Training into the Orca ====
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Support skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:icon_leader.png|32px|link=]] Leadership skills
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation skills
|- valign="top" style="background:#222222;"
| ~ 5 days and 3 hours
| ~ 5 days and 15 hours
| ~ 10 days and 16 hours
| ~ 1 days and 14 hours
|- valign="top" nowrap
| style="padding:8px;" |
Hull Upgrades IV<br>
Tactical Shield Manipulation IV
| style="padding:8px;" |
Spaceship Command V<br>
ORE Hauler III<br>
Industrial Command Ships I
| style="padding:8px;" |
Leadership I<br>
Mining Foreman V<br>
Mining Director I
| style="padding:8px;" |
High Speed Maneuvering III<br>
Acceleration Control III<br>
Warp Drive Operation III
|- valign="top" style="background:#222222;"
| colspan=4 | ~ 23 days worth of training in total
|}
<small><references/></small>
==== Minimum Orca fit ====
{{ShipFitting
| ship=Orca
| shipTypeID=28606
| fitName=Minimum
| fitID=Minimum
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Damage Control II
| low2typeID=2048
| mid1name=500MN Y-T8 Compact Microwarpdrive
| mid1typeID=35661
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Thermal Shield Hardener II
| mid4typeID=2303
| mid5name=Kinetic Shield Hardener II
| mid5typeID=2299
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| rig1name=open
| rig2name=open
| rig3name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=With just the modules present and minimum skills, you'll have a tank of well over '''291k+ effective hit points'''.</li><li>If you want tank and go with {{co|coral|'''Large Transverse Bulkhead II'''}} rigs your buffer can exceed 550k ehp vs regular gallente gankers.</li><li>If you fit for warp speed with {{co|coral|'''Large Hyperspatial Velocity Optimizer II'''}} rigs your warp speed can be as high as 3,5 AU/s.</li><li>The {{co|coral|'''Thermal Shield Hardener II'''}} and {{co|coral|'''Kinetic Shield Hardener II'''}} module will increase your tank vs gallente-gankers who do primarily {{icon|th damage|14}}thermal and {{icon|ki damage|14}}kinetic damage. This will raise your average ehp without really making you too vulnerable to minmatar gankers using {{icon|em damage|14}}EMP ammo.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=Ascension
| showTOC=N
| shipDNA=28606:1335;1:2048;1:35661;1:2281;2:2303;1:2299;1::
| fleetup=
}}
==== Ore Hold ====
{|
| [[image:ore_kernite.png]]
| The ore hold can only carry ore but is perfect for [[Lyavite in Incursions|lyavite]] and can hold at least 490 stacks which 149,940 m3 or 124,950 units of ore.<br>''(the base hold capacity is 150,000 m3 but increases with {{sk|Industrial Command Ships|icon=yes}} up to 187,500 m3 which allows for 612 stacks in total)
|}
==== Fleet Hangar ====
{|
| [[File:warfare-links.png|64px|link=]]
| The fleet hangar is another 40,000 m3 that can be used for sharing the content with fleet members or as an additional store hold.<br>(the fleet hangar can even fit an assembled frigate, but usually only one due to its size)
|}
==== Ship Maintenance Bay ====
{{important note box|While it's only possible to see the ships in the ship maintenance bay and '''not''' their content, ships have the same chance of dropping as any other item on your ship. If a ship drops, it drops whole with all modules and rigs intact (just like a container does).}}
The main function of a ship maintenance bay is that it can take fully assembled ships (no need to repackage them). Below is a short summary of the benefits and limitations of the ship maintenance bay.
* The ship maintenance bay can hold '''400,000 m3''' worth of assembled ships which is enough to hold ships as large as a battlecruiser-hull but not a battleship-hull (their size exceeds the 400k limit). Keep in mind that carrying several more valuable ships in the bay can make your Orca an attractive suicide gank target.
* The cargo scan will not show any modules fitted to ships in the maintenance bay, which is something you can take advantage of by putting your more costly modules on ships inside the maintenance bay, thus '''hiding''' them from scans, but remember they can still drop.
* Ships in the maintenance bay cannot have anything in their cargohold except '''charges''' (ie, ammunition and scripts), so modules must be fitted to the ships (but can be offlined) or placed in the Orca's regular '''cargohold''' or '''fleet hangar'''.
* You can give fleet members access to the ship maintenance bay while in space, allowing them to '''store''', '''launch''' and '''board ships''' directly.
The ship maintenance bay allows for Orca pilots to bring several small ships or a select few cruiser-hulls. This will allow you to bring several incursion ships, or other ships to use while you wait; like mission/exploration ships. Here's a list of a few ships commonly used and how much room they take up in the maintenance bay.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! colspan="6" | [[file:icon_ship_dark.png|32px|link=]] Logistics and strategic cruisers
! colspan="3" | [[file:icon_ship_other.png|32px|link=]] Command ships
! colspan="2" | [[File:icon_ship.png|32px|link=]] Other ships
|- valign="top"
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Scimitar.jpg|64px|Scimitar]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Basilisk.jpg|64px|Basilisk]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Legion.jpg|64px|Legion]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Loki.jpg|64px|Loki]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Tengu.jpg|64px|Tengu]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Proteus.jpg|64px|Proteus]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Claymore.jpg|64px|Claymore (or Sleipnir)]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Vulture.jpg|64px|Vulture]]</div>
| style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Damnation.jpg|64px|Damnation]]</div>
| style="padding:0px;" | [[image:Heron.jpg|64px|Heron]]
| style="padding:0px;" | [[image:Procurer.jpg|64px|Procurer (or a Skiff)]]
|- valign="top" style="background:#222222; font-size:90%;"
| 89,000 m3
| 107,000 m3
| 118,000 m3
| 80,000 m3
| 92,000 m3
| 115,000 m3
| 216,000 m3
| 252,000 m3
| 234,000 m3
| 18,900 m3
| 100,000 m3
|}


== Valet alt ==
== Valet alt ==
Line 1,296: Line 1,010:
<small><references/></small>
<small><references/></small>
==== Travel fits ====
==== Travel fits ====
The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. Here are some examples of travel fits for our minimum fits:
The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules.  
{{ShipFitting
 
| ship=Maelstrom
The easiest way to make a travel fit for a battleship is to replace all the low slots except for the damage control with reinforced bulkheads and replace all the midslots with a combination of large shield extenders and multispectrum shield hardeners. If the character you will be moving the battleship with can use cloaking devices then fitting an Improved Cloaking Device II in a high slot and a 500MN Microwarpdrive in a midslot will allow the use of the [[Cloak trick]].
| shipTypeID=24694
 
| fitName=Incursions (travel fit)
There is generally no need to unfit the high slot guns, if additional fitting space for tank modules is needed then guns can simply be offlined.
| fitID=Incursions-(travel fit)
 
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| low3name=Reinforced Bulkheads II
| low3typeID=1335
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Damage Control II
| low5typeID=2048
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=Large Azeotropic Restrained Shield Extender
| mid3typeID=8419
| mid4name=Limited Multispectrum Shield Hardener I
| mid4typeID=9632
| mid5name=Limited Multispectrum Shield Hardener I
| mid5typeID=9632
| mid6name=Limited Multispectrum Shield Hardener I
| mid6typeID=9632
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=800mm Heavy 'Scout' Repeating Cannon I
| high7typeID=9327
| high8name=800mm Heavy 'Scout' Repeating Cannon I
| high8typeID=9327
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Thermal Shield Reinforcer I
| rig3typeID=26082
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=N
| shipDNA=24694:1335;4:2048;1:8419;3:9632;3:9327;8:26088;2:26082;1::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Hyperion
| shipTypeID=24690
| fitName=Incursions (travel fit)
| fitID=Incursions-(travel fit)
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| low3name=Reinforced Bulkheads II
| low3typeID=1335
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Reinforced Bulkheads II
| low5typeID=1335
| low6name=Reinforced Bulkheads II
| low6typeID=1335
| low7name=Damage Control II
| low7typeID=2048
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=Limited Multispectrum Shield Hardener I
| mid3typeID=9632
| mid4name=Limited Multispectrum Shield Hardener I
| mid4typeID=9632
| mid5name=Limited Multispectrum Shield Hardener I
| mid5typeID=9632
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Thermal Shield Reinforcer I
| rig3typeID=26082
| high7name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=N
| shipDNA=24690:1335;6:2048;1:8419;2:9632;3:7783;6:26088;2:26082;1::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Rokh
| shipTypeID=24688
| fitName=Incursions (travel fit)
| fitID=Incursions-(travel fit)
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| low3name=Reinforced Bulkheads II
| low3typeID=1335
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Damage Control II
| low5typeID=2048
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=Large Azeotropic Restrained Shield Extender
| mid3typeID=8419
| mid4name=Limited Multispectrum Shield Hardener I
| mid4typeID=9632
| mid5name=Limited Multispectrum Shield Hardener I
| mid5typeID=9632
| mid6name=Limited Multispectrum Shield Hardener I
| mid6typeID=9632
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Thermal Shield Reinforcer I
| rig3typeID=26082
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=N
| shipDNA=24688:1335;4:2048;1:8419;3:9632;3:7783;8:26088;2:26082;1::
| fleetup=
| alphacanuse=N
}}
==== Moving costly modules ====
==== Moving costly modules ====
The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of the travel fits above without much fear of becoming a gank target.
The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of a travel fit battleship without much fear of becoming a gank target.


If you upgrade your ship with more expensive modules, such as deadspace and other faction modules, you should secure a better way of moving those expensive modules. The [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ships]] (except the shuttle) can easily hold the more expensive modules as they are often only 5 - 10 m3 in size and those ships can fit several modules in their hold.
If you upgrade your ship with more expensive modules, such as deadspace and other faction modules, you should secure a better way of moving those expensive modules. The [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ships]] (except the shuttle) can easily hold the more expensive modules as they are often only 5 - 10 m3 in size and those ships can fit several modules in their hold.
Line 1,522: Line 1,028:
* [[Creating an Alt Orca Pilot]]
* [[Creating an Alt Orca Pilot]]
* [[Creating a Planetary Industry Alt]]
* [[Creating a Planetary Industry Alt]]
[[Category:EVE University Incursion Community]]
 
[[Category:EVE University Incursion Community]][[Category:Fittings]]