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Preparing for Incursions: Difference between revisions

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fix minimum logi total time
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Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.
Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.
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*<u>EVE University Corporate Skill Plan Name</u>: INC - Armor DD Skillplan
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Baseline DD Skillplan
*<u>Corporate Skill Plan link</u>: <url=skillPlan:d7979d2c-4ace-4811-a951-a19dca82c377:None>INC - Armor DD Skillplan</url>
*<u>Corporate Skill Plan link</u>: <url=skillPlan:6a26a952-300a-49a8-8a5a-beebcc18fe92:917701062>EUni - Incursion Community Baseline DD Skillplan</url>
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Mechanics 2
Mechanics 2
Mechanics 3
Mechanics 3
Armor Layering 1
Jury Rigging 1
Jury Rigging 1
Jury Rigging 2
Jury Rigging 2
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| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
<racial> Battleship V<br>
<racial> Battleship V<br>
Energy Grid Upgrades V<small>&nbsp;<ref name="marauder">{{sk|Energy Grid Upgrades|V}} and {{sk|Advanced Weapon Upgrades|IV}} are prerequisites of {{sk|Marauders}}.</ref></small><br>
Energy Grid Upgrades V<small>&nbsp;<ref name="marauder">{{sk|Energy Grid Upgrades|V}} and {{sk|Advanced Weapon Upgrades|V}} are prerequisites of {{sk|Marauders}}.</ref></small><br>
Advanced Weapon Upgardes V<small>&nbsp;<ref name="marauder"></ref></small><br>
Advanced Weapon Upgrades V<small>&nbsp;<ref name="marauder"></ref></small><br>
Marauders IV<br>
Marauders IV<br>
Repair Systems V
Repair Systems V
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{{omega|skillplan}}
{{omega|skillplan}}
It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The additional remote tracking computers can significantly improve the overall performance of the fleet.
It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The additional remote tracking computers can significantly improve the overall performance of the fleet.
*<u>EVE University Corporate Skill Plan Name</u>: INC - Armor Logi Skillplan
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Minimum Logi Skillplan
*<u>Corporate Skill Plan link</u>: <url=skillPlan:ed935180-e438-47d3-9f76-724fe6d5a627:None>INC - Armor Logi Skillplan</url>
*<u>Corporate Skill Plan link</u>: <url=skillPlan:74618cda-a6b1-4e63-90e0-58c7f3859249:917701062>EUni - Incursion Community Minimum Logi Skillplan</url>
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{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
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Logistics Cruisers 4
Logistics Cruisers 4
CPU Management 3
CPU Management 3
CPU Management 4
Magnetometric Sensor Compensation 1
Magnetometric Sensor Compensation 2
Magnetometric Sensor Compensation 3
Repair Drone Operation 1
Repair Drone Operation 1
Repair Drone Operation 2
Repair Drone Operation 2
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Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]].
Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]].
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*<u>EVE University Corporate Skill Plan Name</u>: INC - Armor OGB Skillplan
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community OGB Skillplan
*<u>Corporate Skill Plan link</u>: <url=skillPlan:e8ffaf45-7d2d-423a-86e5-f510e41d6780:None>INC - Armor OGB SKillplan</url>
*<u>Corporate Skill Plan link</u>: <url=skillPlan:1356dae5-90a8-472e-b069-3a2689544b87:917701062>EUni - Incursion Community OGB Skillplan</url>
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|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 21 days and 12 hours
| ~ 21 days and 12 hours
| ~ 7 days and 5 hours
| ~ 12 days and 9 hours
| ~ 63 days and 13 hours
| ~ 63 days and 13 hours
| ~ 89 days and 18 hours
| ~ 89 days and 18 hours
| ~ 12 days and 9 hours
| ~ 12 days and 9 hours
| ~ 18 days and 13 hours
| ~ 10 days and 10 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
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Repair Drone Operation II<ref name="logibots"></ref>
Repair Drone Operation II<ref name="logibots"></ref>
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=7 | ~ 209 days, 15 hours worth of training {{co|grey|(~ 10.2 million skillpoints)}}
| colspan=7 | ~ 209 days, 22 hours worth of training {{co|grey|(~ 10.3 million skillpoints)}}
|}
|}
<small><references/></small>
<small><references/></small>
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Mechanics 2
Mechanics 2
Mechanics 3
Mechanics 3
Armor Layering 1
Power Grid Management 1
Power Grid Management 1
Power Grid Management 2
Power Grid Management 2
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EM Armor Compensation 3
EM Armor Compensation 3
EM Armor Compensation 4
EM Armor Compensation 4
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Navigation 1
Navigation 1
Navigation 2
Navigation 2
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Magnetometric Sensor Compensation 2
Magnetometric Sensor Compensation 2
Magnetometric Sensor Compensation 3
Magnetometric Sensor Compensation 3
Propulsion Jamming 1
Propulsion Jamming 2
Propulsion Jamming 3
Repair Systems 1
Repair Systems 1
Repair Systems 2
Repair Systems 2
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* [[Creating a Planetary Industry Alt]]
* [[Creating a Planetary Industry Alt]]


<!--[[Category:EVE University Incursion Community]][[Category:Fittings]]-->
[[Category:EVE University Incursion Community]][[Category:Fittings]]