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{{hatnote|For system security status see [[System Security]]}} | {{hatnote|For system security status see [[System Security]]}} | ||
{{FlashyCSS}}{{legality}} | {{FlashyCSS}} {{legality}} | ||
'''Security status''' is a measure of how law abiding a [[capsuleer]] pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past. | '''Security status''' is a measure of how law abiding a [[capsuleer]] pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past. | ||
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Remember that these actions always lead to you getting either a [[File:ColorTag-SkullYellowBlack9.gif]] {{co|orange|suspect}} or a [[File:ColorTag-SkullRedBlack9.gif]] {{co|red|criminal timer}}, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offenses will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out. | Remember that these actions always lead to you getting either a [[File:ColorTag-SkullYellowBlack9.gif]] {{co|orange|suspect}} or a [[File:ColorTag-SkullRedBlack9.gif]] {{co|red|criminal timer}}, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offenses will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out. | ||
<!-- This probably just adds confusion, no need to keep it here ... | <!-- This probably just adds confusion, no need to keep it here ... | ||
{{expansion past|1=Before the '''Crimewatch''' overhaul back in 2012, there used to be a tiered system of security hits. Once upon aggression of your victim and once again upon destruction of your victim's ship or capsule. | {{expansion past|1= Before the '''Crimewatch''' overhaul back in 2012, there used to be a tiered system of security hits. Once upon aggression of your victim and once again upon destruction of your victim's ship or capsule. | ||
This has since been removed and you now take the full brunt of the security hit upon aggression regardless of the outcome. | |||
}} | |||
--> | --> | ||
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* {{co|DarkSeaGreen|Running [[missions]] against pirate factions (you gain security status from the high bounty rats).}} | * {{co|DarkSeaGreen|Running [[missions]] against pirate factions (you gain security status from the high bounty rats).}} | ||
* {{co|DarkSeaGreen|Killing high bounty belt | * {{co|DarkSeaGreen|Killing high bounty [[belt rat]]s, a.k.a. belt [[ratting]], in low and null security space (the larger the rat, the higher the increase).}} | ||
* {{co|DarkSeaGreen|Running [[Incursions]] (requires that you have at least aggressed the Sansha rats).}} | * {{co|DarkSeaGreen|Running [[Incursions]] (requires that you have at least aggressed the Sansha rats).}} | ||
* {{co|DarkSeaGreen|Turning in [[security tags]] to CONCORD in low security space.}} | * {{co|DarkSeaGreen|Turning in [[security tags]] to CONCORD in low security space.}} | ||
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Security increase through killing NPCs such as mission, belt and incursion rats can only give you a security increase up until your security status reaches '''+5.0''', then no further gain by this method is possible. Security tags are limited to removing negative status and cannot improve your status further once you reach '''0.0''' or higher. | Security increase through killing NPCs such as mission, belt and incursion rats can only give you a security increase up until your security status reaches '''+5.0''', then no further gain by this method is possible. Security tags are limited to removing negative status and cannot improve your status further once you reach '''0.0''' or higher. | ||
=== Sentry guns === | |||
Whenever you lose security status through suspect or criminal offenses in low or high security space, any sentry gun on grid will engage you. The sentry guns will continue engaging you for as long as you remain on grid. | Whenever you <em>lose</em> security status through suspect or criminal offenses in low or high security space, any sentry gun on grid will engage you. The sentry guns will continue engaging you for as long as you remain on grid. | ||
No aggression is carried over after leaving the grid where you performed your initial act, so even though you're still a suspect or a criminal there's no further aggression from those or other sentry guns once you warp off-grid. Just remember that a new act of aggression that causes you to lose more of your security status, such as continuing to pod someone in low security space after initial aggression, would trigger another response from present sentry guns. But they too can easily be reset by bouncing to an off-grid tactical and back. | No aggression is carried over after leaving the grid where you performed your initial act, so even though you're still a suspect or a criminal there's no further aggression from those or other sentry guns once you warp off-grid. Just remember that a new act of aggression that causes you to lose more of your security status, such as continuing to pod someone in low security space after initial aggression, would trigger another response from present sentry guns. But they too can easily be reset by bouncing to an off-grid tactical and back. | ||
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All sentry guns are invulnerable and you can't even lock them up, ''"Target is invulnerable"''. | All sentry guns are invulnerable and you can't even lock them up, ''"Target is invulnerable"''. | ||
== | == External links == | ||
[https://www.eveonline.com/news/view/changes-to-security-status-and-abyssal-filaments Changes to Security Status & Abyssal Filaments - 2022-11-04] | [https://www.eveonline.com/news/view/changes-to-security-status-and-abyssal-filaments Changes to Security Status & Abyssal Filaments - 2022-11-04] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||