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User:Biwako Acami/Stealth Bomber: Difference between revisions

From EVE University Wiki
 
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= Stealth Bombers =
= Stealth Bombers =
{|class="wikitable" style="text-align:center;font-size:18px"
{|class="wikitable sortable" style="text-align:center;font-size:18px"
|+ style="margin-bottom:10px;" |Stealth Bomber base stats at all 5 skills
|+ style="margin-bottom:10px;" |Stealth Bomber base stats at all 5 skills
!Ship
!Ship
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!{{icon|velocity|50}}  
!{{icon|velocity|50}}  
!{{icon|capacity|50}}  
!{{icon|capacity|50}}  
!{{icon|sig|50}}
|-
|-
|[[File:Purifier.jpg|frameless|50px]]
|[[File:Purifier.jpg|frameless|50px]]
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|3
|3
|56.25
|56.25
|381.3
|381.25
|444
|443.75
|5.56
|5.56
|375
|375
|260 m3
|260 m3
|40
|-
|-
|[[File:Manticore.jpg|frameless|50px]]
|[[File:Manticore.jpg|frameless|50px]]
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|47.5
|47.5
|412.5
|412.5
|394
|393.75
|5.56
|5.56
|350
|350
|265 m3
|265 m3
|41
|-
|-
|[[File:Nemesis.jpg|frameless|50px]]
|[[File:Nemesis.jpg|frameless|50px]]
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|2
|2
|47.5
|47.5
|393.8
|393.75
|444
|443.75
|5.56
|5.56
|344
|343.75
|270 m3
|270 m3
|42
|-
|-
|[[File:Hound.jpg|frameless|50px]]
|[[File:Hound.jpg|frameless|50px]]
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|50
|50
|387.5
|387.5
|356
|356.25
|5.56
|5.56
|388
|387.5
|255 m3
|255 m3
|38
|}
|}


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Essentially a Covert Ops Cloaking Device II will cost a stealth bomber 1 MW and 50 tf in fitting resources. Skill levels do not affect the cost. Other cloak variations are not advised as they do not allow warping while in stealth and takes away the surprise factor that the stealth bomber can benefit from.
Essentially a Covert Ops Cloaking Device II will cost a stealth bomber 1 MW and 50 tf in fitting resources. Skill levels do not affect the cost. Other cloak variations are not advised as they do not allow warping while in stealth and takes away the surprise factor that the stealth bomber can benefit from.
=== Probe Launcher ===
Stealth bombers do not get a bonus on probe launcher module but generally carry core probe launchers to scan down signatures if the high slot isn't already occupied by a bomb launcher. Expanded probe launchers are not widely used because of the high CPU fitting cost.
{|class="wikitable" style="text-align:center;"
|+ style="caption-side: bottom;" | Core Probe Launcher options
!Module
! style="width:50px;" |Scan Strength Bonus
! style="width:30px;" |CPU Cost
|-
| style="text-align:left;" |Core Probe Launcher I
|
|15 tf
|-
| style="text-align:left;" |Core Probe Launcher II
|5%
|20tf
|-
| style="text-align:left;" |Sisters Core Probe Launcher
|10%
|10tf
|}


=== Torpedo Launcher ===
=== Torpedo Launcher ===
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|}
|}


On a stealth bomber there are no benefits to using any other variant of torpedo launcher below Tech 2 over the Prototype 'Arbalest' Torpedo Launcher. It has the cheapest fitting cost requirements and yet brings the highest rate of fire and largest capacity among meta launchers. Tech 2 Torpedo launcher improves the rate of fire significantly but has high enough CPU fitting requirement to make it tighter on the overall fitting costs.
On a stealth bomber there are no benefits to using any other variant of torpedo launcher below Tech 2 over the Prototype 'Arbalest' Torpedo Launcher. It has the cheapest fitting cost requirements and yet brings the highest rate of fire and largest capacity among meta launchers. Tech 2 Torpedo launcher improves the rate of fire significantly (with Torpedo Specialization skill) but has high enough CPU fitting requirement to make it tighter on the overall fitting costs.


=== Bomb Launcher ===
=== Bomb Launcher ===
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|9
|9
|41.3
|41.3
|}
=== Probe Launcher ===
Stealth bombers do not get a bonus on probe launcher module but generally carry core probe launchers to scan down signatures if the high slot isn't already occupied by a bomb launcher. Expanded probe launchers are not widely used because of the high CPU fitting cost.
{|class="wikitable" style="text-align:center;"
|+ style="caption-side: bottom;" | Core Probe Launcher options
!Module
! style="width:50px;" |Scan Strength Bonus
! style="width:30px;" |CPU Cost
|-
| style="text-align:left;" |Core Probe Launcher I
|
|15 tf
|-
| style="text-align:left;" |Core Probe Launcher II
|5%
|20tf
|-
| style="text-align:left;" |Sisters Core Probe Launcher
|10%
|10tf
|}
|}


== Mid slot options ==
== Mid slot options ==
=== Propulsion Module ===
Mobility can be crucial for a stealth bomber to skirt outside an opponents engagement range when in combat. The choice usually depends on the expected combat situation while actively engaging a target.
Use 5MN Microwarpdrive when:
* you don't expect to skirt out of the engagement range of retaliatory fire
* you don't expect to be out of stealth for too long (usually bombing runs)
* you need burst of speed to keep up with or run away from your target
Use 1MN Afterburner when:
* you expect to be hit by damage that scales with signature radius
* speed is not an issue and you need capacitor to run active modules
It is possible to fit 10MN Afterburner onto Stealth Bombers but it requires more fitting resources. The advantage is that you can attain close to 5MN Microwarpdrive speeds without the signature bloom. Module activation costs are similar and even lower than 5MN Microwarpdrives in some cases so it will not affect capacitor life.
=== Missile Guidance & Target Painters ===
=== Warp Disruptors / Scramblers and Stasis Webifiers ===
=== Sensor Dampeners ===