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== {{anchor|Known Space}}Known space == | == {{anchor|Known Space}}Known space == | ||
There are three general classifications of systems based | There are three general classifications of systems in known space (also commonly referred to as k-space by players) based on system security: High Security, Low Security, and Null Security. | ||
=== Empire space === | === Empire space === | ||
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==== High security ==== | ==== High security ==== | ||
High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. Players also commonly use the terms High, High-sec, Highsec, Hi-sec, and Hisec. | High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. Players also commonly use the terms High, HS, High-sec, Highsec, Hi-sec, and Hisec. | ||
In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a [[Crimewatch|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. | In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a [[Crimewatch|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. | ||
==== Low security ==== | ==== Low security ==== | ||
Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low, Low-sec, Lo-sec, Lowsec, and Losec. | Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low, LS, Low-sec, Lo-sec, Lowsec, and Losec. | ||
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status. | In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status. | ||
=== Null security === | === Null security === | ||
Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, Null-Sec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). The name originates from a time when instead of showing negative security status the displayed statuses were rounded to 0.0. | Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, NS, Null-Sec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). The name originates from a time when instead of showing negative security status the displayed statuses were rounded to 0.0. | ||
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In Null-Sec the gloves are off: [[stealth bomber]]s can use bombs and players can deploy [[Tackling#Warp_disruption_fields|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement. | These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In Null-Sec the gloves are off: [[stealth bomber]]s can use bombs and players can deploy [[Tackling#Warp_disruption_fields|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement. | ||