Difference between revisions of "Industrialist (Entrepreneur)"

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(→‎Balancing the Books (5 of 10): re-add Overdrive Injector System, a fresh Gallente toon was rewarded with these instead)
 
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The '''Business Career Agent''' is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Business career agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.  
+
The '''Industrialist - Entrepreneur''' (previously known as the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.
  
 
== Balancing the Books (1 of 10) ==
 
== Balancing the Books (1 of 10) ==
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|Type= Courier
 
|Type= Courier
 
|Objective= [[hauling|Move]] Data Sheets(1 m³) to another station.
 
|Objective= [[hauling|Move]] Data Sheets(1 m³) to another station.
|Faction=
 
 
|Faction1=  
 
|Faction1=  
|Faction2=
 
|Faction3=
 
|Faction4=
 
|DamageToDeal=
 
 
|DamageToDeal1=
 
|DamageToDeal1=
|DamageToDeal2=
 
|DamageToDeal3=
 
|DamageToDeal4=
 
|DamageToResist=
 
 
|DamageToResist1=
 
|DamageToResist1=
|DamageToResist2=
 
|DamageToResist3=
 
|DamageToResist4=
 
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
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}}
 
}}
  
* Don't forget to put the mission item into your ship's cargo hold before you undock.
+
* Don't forget to put the mission item into your ship's cargohold before you undock.
 
* Clicking the "set destination" button will [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
 
* Clicking the "set destination" button will [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
 
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
 
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
+
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "Contacts" button on the NeoCom).
  
 
== Balancing the Books (2 of 10) ==
 
== Balancing the Books (2 of 10) ==
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|Level=  
 
|Level=  
 
|Type= Encounter
 
|Type= Encounter
|Objective= Use a salvager module to [[salvaging|salvage]] useful components from a wreck.  
+
|Objective= Use a salvager module to [[salvage]] useful components from a wreck.  
|Faction=
 
 
|Faction1=  
 
|Faction1=  
|Faction2=
 
|Faction3=
 
|Faction4=
 
|DamageToDeal=
 
 
|DamageToDeal1=
 
|DamageToDeal1=
|DamageToDeal2=
 
|DamageToDeal3=
 
|DamageToDeal4=
 
|DamageToResist=
 
 
|DamageToResist1=
 
|DamageToResist1=
|DamageToResist2=
 
|DamageToResist3=
 
|DamageToResist4=
 
 
|WebPoint=  
 
|WebPoint=  
 
|EWAR=  
 
|EWAR=  
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}}
 
}}
  
[[File:Warp-to-mission-location.png|thumb|right|Warp to the mission location through the drop-down menu in the Info Panel.]]
+
[[File:Warp-to-mission-location.png|thumb|Warp to the mission location through the drop-down menu in the Info Panel.]]
  
 
* Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
 
* Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
 
* The objective wreck is located in a [[deadspace]] area - warp to the location and activate the acceleration gate.
 
* The objective wreck is located in a [[deadspace]] area - warp to the location and activate the acceleration gate.
* After destroying some weak [[rat|rats]], target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
+
* After destroying some weak [[rat]]s, target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
* It might take a few cycles for the salvaging to be successful, after which you can open the wreck and retrieve the item.
+
* It might take a few cycles for the salvaging to be successful, at which point the 'Black Box' required for mission completion will automatically appear in your ship's cargo hold.
 
* Salvage drones will not be able to salvage the mission wreck.
 
* Salvage drones will not be able to salvage the mission wreck.
* In actual [[salvaging]] in EVE (outside the Career Agent missions), any salvaged components are automatically deposited in your ship's cargo bay (no need to manually open a container in space). If you want, you can try this out on the wreck of the rat in the deadspace pocket.
+
{{Clear}}
  
 
== Balancing the Books (3 of 10) ==
 
== Balancing the Books (3 of 10) ==
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|Type= Mining
 
|Type= Mining
 
|Objective= [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it to 333 Tritanium minerals.  
 
|Objective= [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it to 333 Tritanium minerals.  
|Faction=
 
 
|Faction1=  
 
|Faction1=  
|Faction2=
 
|Faction3=
 
|Faction4=
 
|DamageToDeal=
 
 
|DamageToDeal1=
 
|DamageToDeal1=
|DamageToDeal2=
 
|DamageToDeal3=
 
|DamageToDeal4=
 
|DamageToResist=
 
 
|DamageToResist1=
 
|DamageToResist1=
|DamageToResist2=
 
|DamageToResist3=
 
|DamageToResist4=
 
 
|WebPoint=  
 
|WebPoint=  
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion= [[Venture]]
 
|ShipSuggestion= [[Venture]]
|Rewards= Civilian Miner (granted upon acceptance); {{sk|Reprocessing}} skillbook.
+
|Rewards= Miner I (granted upon acceptance); {{sk|Reprocessing}} skillbook.
 
|StandingLoss=  
 
|StandingLoss=  
 
|Extra=  
 
|Extra=  
 
}}
 
}}
  
 +
[[File:Career-missions-reprocess-veldspar.jpg|thumb|Reprocessing 200 units of Veldspar into Tritanium.]]
 
* Fit a mining module and at least one weapon to your ship and warp to the mission beacon.
 
* Fit a mining module and at least one weapon to your ship and warp to the mission beacon.
 
* While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market.
 
* While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market.
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* Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
 
* Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
 
* If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing.
 
* If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing.
 
+
* You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.
[[File:Career-missions-reprocess-veldspar.jpg|thumb|right|Reprocessing 200 units of Veldspar into Tritanium.]]
+
{{Clear}}
  
 
== Balancing the Books (4 of 10) ==
 
== Balancing the Books (4 of 10) ==
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|Type= Exploration
 
|Type= Exploration
 
|Objective= [[Hacking|Hack]] a structure with a Data Analyzer.
 
|Objective= [[Hacking|Hack]] a structure with a Data Analyzer.
|Faction=
 
 
|Faction1=  
 
|Faction1=  
|Faction2=
 
|Faction3=
 
|Faction4=
 
|DamageToDeal=
 
 
|DamageToDeal1=
 
|DamageToDeal1=
|DamageToDeal2=
 
|DamageToDeal3=
 
|DamageToDeal4=
 
|DamageToResist=
 
 
|DamageToResist1=
 
|DamageToResist1=
|DamageToResist2=
 
|DamageToResist3=
 
|DamageToResist4=
 
 
|WebPoint=  
 
|WebPoint=  
 
|EWAR=  
 
|EWAR=  
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* Fit the Civilian Data Analyzer and some weapons to your ship.
 
* Fit the Civilian Data Analyzer and some weapons to your ship.
* Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the [[hacking]] minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot its contents.
+
* Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the [[hacking]] minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot the Encoded Data Chip.
* In addition to Encoded Data Chip you'll need to turn in, you also loot Datacore - Basic Civilian Tech - it's not used for anything, you can leave it in your Item Hangar in the station or trash it.
 
  
 
== Balancing the Books (5 of 10) ==
 
== Balancing the Books (5 of 10) ==
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|Level=  
 
|Level=  
 
|Type= Courier
 
|Type= Courier
|Objective=  Move Encoded Data Chip (0.1 m³) to another station.
+
|Objective=  Move Encoded Data Chip(0.1 m³) to another station.
|Faction=
 
 
|Faction1=  
 
|Faction1=  
|Faction2=
 
|Faction3=
 
|Faction4=
 
|DamageToDeal=
 
 
|DamageToDeal1=
 
|DamageToDeal1=
|DamageToDeal2=
 
|DamageToDeal3=
 
|DamageToDeal4=
 
|DamageToResist=
 
 
|DamageToResist1=
 
|DamageToResist1=
|DamageToResist2=
+
WebPoint=  
|DamageToResist3=
 
|DamageToResist4=
 
|WebPoint=  
 
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  
|Rewards= Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I
+
|Rewards= Inertial Stabilizers I ''or'' Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I
 
|StandingLoss=  
 
|StandingLoss=  
 
|Extra=  
 
|Extra=  
 
}}
 
}}
  
* As usual for hauling missions, don't forget to put Encoded Data Chip into your ship's cargohold before undocking.
+
Whether you get Inertial Stabilizers or an Overdrive Injector System depends on the faction of your career agent.
* Overdrive Injector System I increases the ship's velocity at the expense of reduced cargohold capacity.
+
 
 +
* As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
 +
* Inertial Stabilizers I decreases the ship's [[Acceleration|Inertia]] (increasing its agility), at the expense of increased [[Signature radius]].
 +
* Overdrive Injector System I increases the ship's maximum velocity at the expense of reduced cargohold capacity.
 
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
 
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
  
 
== Balancing the Books (6 of 10) ==
 
== Balancing the Books (6 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Acquire a Tracking Computer I module.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' A [[Skills:Production#Mass_Production|Mass Production]] skillbook.
+
{{Missiondetails
 
+
|Name=
You are given a {{sk|Mass Production}} skillbook, which, when trained, allows to manufacture multiple items at once. It's not necessary to train the skill to complete the mission, but training the skill is vital if you want to go deeper into manufacturing.
+
|Level=
 
+
|Type= Industry
[[File:Market-buy-tracking-computer.png|thumb|right|400px|Buying a Tracking Computer from the market.]]
+
|Objective= Acquire a Civilian Armor Repairer
How you acquire the Tracking Computer I module is up to you. The fastest way is to buy it from another player through the [[trading|market]]. You can either buy it in the current station (in the Market window, sort by the "Jumps" column, and see if there is a module being sold in your station at a reasonable price) or buy it somewhere else and fly to the station where you bought it to pick it up if the difference in price is large enough to warrant a trip. Note that items are usually cheaper at [[Trade hubs|trade hubs]], although for an inexpensive item such as Tracking Computer I, the extra journey may not be worth the time spent.
+
|Faction1=
 
+
|DamageToDeal1=
An alternative option is to use this mission to learn about basic manufacturing, although it might be much less time- and price-efficient compared to simply buying the module outright. Without sufficient training of relevant skills and a reliable source of cheap raw materials, you will often find that producing an item is much more expensive than buying it on the market. Should you still wish to manufacture the required module yourself, the process for doing so is as follows:
+
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= {{Sk|Broker Relations}} skillbook (granted upon acceptance); Nanofiber Internal Structure I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
* First, you need to buy a [[blueprint]] for the Tracking Computer module. Blueprint Originals (BPOs) are sold on the market (by NPCs, so the prices are fixed - this particular blueprint costs around 100k ISK). It's likely that the closest seller is in another star system, so you will need to fly to their station in order to pick up the blueprint you bought.
+
<!--[[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]]-->
* Once you have the blueprint, return it to your station (or, for that matter, to any nearby station with an Industry facility) and open the Industry window (right-click on the Blueprint, select "Use Blueprint"). This will tell you what materials you need to manufacture the Tracking Computer I (Tritanium and Megacyte minerals).
 
* You then need to acquire these minerals. Right-click on the minerals and open the "Show Info" window, which will tell you what ores can be reprocessed to obtain these minerals. Tritanium is extremely common, while Megacyte can only be obtained from rare [[nullsec]] ores. While you ''could'' fly to nullsec and mine the ores yourself, it's probably easier to buy the minerals directly from the market.
 
* Once you have the minerals, you can start the manufacturing job, which takes about half an hour for this particular module. Once it's done, open the Industry window (from the Station Services window), open the "Jobs" tab at the bottom, and click on "Deliver".
 
  
'''{{co|#9ef37c|Reward:}}''' A Miner I module.
+
* While it doesn't matter how or where you acquire the Civilian Armor Repairer from, the fastest way to acquire a Civilian Armor Repairer is to simply buy it from the [[market]]. Career Agent stations has specifically this item "seeded" with sell orders, meaning it will always be available for purchase from there.
 +
{{Clear}}
  
 
== Balancing the Books (7 of 10) ==
 
== Balancing the Books (7 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Hack a structure with a Relic Analyzer module.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' A Civilian Relic Analyzer module.
+
{{Missiondetails
 
+
|Name=
This mission is very similar to [[#Balancing the Books (4 of 10)|mission 4]], except that you need to fit the Civilian Relic Analyzer module (instead of the Data Analyzer you used earlier). Also, after the first acceleration gate, there will be two rats that you can destroy or skip by flying to and activating the second acceleration gate, which will take you to the final deadspace pocket. Kill the two rats in the pocket, approach, lock, and hack the container (called an "Ancient Ship Structure") using your Relic Analyzer and loot the contents.
+
|Level=
 +
|Type= Exploration
 +
|Objective= Hack a structure with a Relic Analyzer.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Civilian Relic Analyzer (granted upon acceptance); 1MN Afterburner I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' A 1MN Afterburner module.
+
* This mission is very similar to [[#Balancing the Books (4 of 10)|mission 4]], except that you need to fit the Civilian Relic Analyzer module (instead of the Data Analyzer you used earlier).
 +
* Ignore the two rats in the first pocket and activate the warp gate
 +
* Kill the two rats in the second pocket, approach, target-lock, and hack the container (called an "Ancient Ship Structure") using your Relic Analyzer and loot the contents.
  
 
== Balancing the Books (8 of 10) ==
 
== Balancing the Books (8 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Move a small item (5&nbsp;m³) from one station to another.
 
  
Another very simple hauling mission, just like [[#Balancing the Books (1 of 10)|mission 1]] and [[#Balancing the Books (5 of 10)|mission 5]].
+
{{Missiondetails
 +
|Name=
 +
|Level=
 +
|Type= Courier
 +
|Objective= Move Central Data Core(5&nbsp;m³) to another station.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Limited Social Adaptation Chip
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' A Limited Social Adaptation Chip [[Implant#Attribute_Enhancers|implant]], which you can "plug in" to your character's head to increase their [[Skills_and_Learning#Attributes|Charisma attribute]] by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. You should plug the implant into your head (right-click on it and select "Plug in"). Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.
+
* As always, be sure to put the mission item in your ship's cargohold before setting out.
 +
* The Limited Social Adaptation Chip is an [[Implant#Attribute Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Charisma]] attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.
  
 
== Balancing the Books (9 of 10) ==
 
== Balancing the Books (9 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Acquire 2 units of 1MN Afterburner modules.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' An Expanded Cargohold I module.
+
{{Missiondetails
 
+
|Name=
When you accept the mission your agent gives you an Expanded Cargohold module (although it's not really relevant to completing the mission).
+
|Level=
 
+
|Type= Industry
Similar to [[#Balancing the Books (6 of 10)|mission 6]], now you need to acquire two 1MN Afterburner I modules. Since [[#Balancing the Books (7 of 10)|mission 7]] already gave you one, you only need to acquire one more. There are several ways to do so:
+
|Objective= Acquire 2 units of 1MN Afterburner I.
 
+
|Faction1=
* If you completed [[Industry_Career_Agent#Making_Mountains_of_Molehills_.285_of_10.29|Industry Career Agent mission 5]] and/or [[Military_Career_Agent#Cash_Flow_for_Capsuleers_.284_of_10.29|Military Career Agent mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner required.
+
|DamageToDeal1=
* You can buy one from the market.
+
|DamageToResist1=
* Alternatively, you can manufacture one - even though it requires a larger variety of minerals (all of which can be reprocessed from ores mined in [[highsec|high-security space]]) to manufacture than Tracking Computer I from mission 6.
+
|WebPoint=
* The agent also mentions that you could loot a module from a destroyed ship, either from NPCs or other players' ships, although it would not be practical to go down this route (i.e., engaging in PvE or PvP combat until the desired module drops) unless you already have looted one.
+
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Expanded Cargohold I (granted upon acceptance); {{sk|Mass Production}} skillbook
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' An {{sk|Advanced Industry}} skillbook, which, when trained, speeds up your manufacturing speed. Note that only [[Clone States|Omega characters]] can use this skill - you can tell by the orange border around the icon, and by the letter &Omega; which appears when you mouse over the icon.
+
* Since [[#Balancing the Books (7 of 10)|mission 7]] already gave you one of the modules to be handed in, you only need to acquire one more.
 +
* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
 +
* You can also buy one from the market.
 +
* You may need to right click on one of the 1MN Afterburner I and select Repackage, if this option is available.
 +
* Alternatively, you can [[Manufacturing|manufacture]] one with a 1MN Afterburner I Blueprint, assuming you have the minerals available.
  
 
== Balancing the Books (10 of 10) ==
 
== Balancing the Books (10 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Manufacture ammunition.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' A faction-specific ammo ({{icon|isis amarr|22}}Infrared S /{{icon|isis caldari|22}}Scourge Rocket /{{icon|isis gallente|22}} Antimatter S /{{icon|isis minmatar|22}}EMP S) BPC.
+
{{Missiondetails
 +
|Name=
 +
|Level=
 +
|Type= Industry
 +
|Objective= Manufacture (or otherwise acquire) a faction-based turret.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= BPC for turret ([[File:isis_amarr.png|22px|link=|Amarr Empire]]Gatling Pulse Laser I ([[Turrets#Energy turrets|Energy Turret]]) /[[File:isis caldari.png|22px|link=|Caldari]]75mm Gatling Rail I ([[Turrets#Hybrid turrets|Hybrid Turret]]) /[[File:isis gallente.png|22px|link=|Gallente Federation]]75mm Gatling Rail I ([[Turrets#Hybrid turrets|Hybrid Turret]]) /[[File:isis minmatar.png|22px|link=|Minmatar Republic]]125mm Gatling Autocannon I) ([[Turrets#Projectile turrets|Projectile Turret]]) (granted upon acceptance); [[Haulers#Fast transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}})
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
Your agent gives you a Blueprint Copy ([[BPC]]) for some faction-specific ammunition, and even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
+
* Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
 +
<!--* If you are doing this mission for [[File:isis gallente.png|22px|link=|Gallente Federation]]Gallente or [[File:isis minmatar.png|22px|link=|Minmatar Republic]]Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Enforcer (Career Agent)#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Enforcer]] from the same station. Unfortunately, [[File:isis_amarr.png|22px|link=|Amarr Empire]]Amarr and [[File:isis caldari.png|22px|link=|Caldari]]Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.-->
 +
* Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
 +
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 5% material efficiency as given by the agent):
  
If you are doing this mission for {{icon|isis gallente|22}}Gallente Federation or {{icon|isis minmatar|22}}Minmatar Republic agents, then you have the additional option of using some of the bonus rewards given by [[Military career agent#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Military Career Agent]] from the same station. Unfortunately, {{icon|isis amarr|22}}Amarr Empire or {{icon|isis caldari|22}}Caldari State agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.
+
{| class="wikitable" style="text-align:center; vertical-align:middle;"
 
+
|+ Minerals Required for Manufacturing Objectives
If you do decide to manufacture them yourself, follow the same steps as for any other kind of basic [[manufacturing]] (see also [[#Balancing the Books (6 of 10)|mission 6]]). The table below lists the required amount of minerals if you wanted to manufacture the ammunition yourself (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
 
  
{| class="wikitable" style="text-align:center; vertical-align:middle; width:800px"
+
|-  
|+ Minerals Required for Manufacturing Objectives
+
! Turret
|- style="font-weight:bold;"
 
! Ammunition
 
 
! Batch per Cycle
 
! Batch per Cycle
 
! Required Cycles
 
! Required Cycles
Line 257: Line 257:
 
! [[File:Mineral isogen.png|24px|link=]]<br>Isogen
 
! [[File:Mineral isogen.png|24px|link=]]<br>Isogen
 
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocxium
 
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocxium
 +
 
|-
 
|-
| style="text-align:center" | {{icon|isis amarr|22}}10 x Infrared S
+
| style="text-align: left;" | [[File:isis_amarr.png|22px|link=|Amarr Empire]] ''Gatling Pulse Laser I''
 +
| 1
 
| 1
 
| 1
| 10
+
| 220
| 38
+
| 209
 +
|  
 
|  
 
|  
| 29
 
| 76
 
 
|   
 
|   
 +
 
|-
 
|-
| style="text-align:center;" | {{icon|isis caldari|22}} 1000 x Scourge Rocket
+
| style="text-align: left;" | [[File:isis caldari.png|22px|link=|Caldari]] ''75mm Gatling Rail I''
| 100
+
| 1
| 10
+
| 1
| 295
+
| 220
| 247
+
| 209
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
 
|-
 
|-
| style="text-align:center;" | {{icon|isis gallente|22}} 1000 x Antimatter S
+
| style="text-align: left;" | [[File:isis gallente.png|22px|link=|Gallente Federation]] ''75mm Gatling Rail I''
| 100
+
| 1
| 10
+
| 1
| 1,938
+
| 220
| 162
+
| 209
 +
|  
 
|  
 
|  
 
|  
 
|  
| 10
+
 
 
|-
 
|-
| style="text-align:center" | {{icon|isis minmatar|22}} 1000 x EMP S
+
| style="text-align: left;" | [[File:isis minmatar.png|22px|link=|Minmatar Republic]] ''125mm Gatling Autocannon I''
| 100
+
| 1
| 10
+
| 1
| 1,938
+
| 220
| 162
+
| 209
 +
|  
 
|  
 
|  
 
|  
 
|  
| 10
+
 
 
|}
 
|}
  
 +
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
  
 
+
* The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
'''{{co|#9ef37c|Reward:}}''' Your race's [[Industrial|Fast Industrial]] ship ({{icon|isis amarr|22}}[[Sigil]] /{{icon|isis caldari|22}}[[Badger]] /{{icon|isis gallente|22}}[[Nereus]] /{{icon|isis minmatar|22}}[[Wreathe]]). These ships are slow and very weak in combat, but can carry large amounts of cargo.  
 
  
 
[[Category:Career Agents]]
 
[[Category:Career Agents]]

Latest revision as of 14:05, 26 March 2024

The Industrialist - Entrepreneur (previously known as the Business Career Agent) is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The Industrialist - Entrepreneur agent missions teach you about hauling, salvaging, mining, hacking, and manufacturing. In total these missions pay about 1.1M ISK in rewards.

Balancing the Books (1 of 10)

Type Courier
Objective Move Data Sheets(1 m³) to another station.


  • Don't forget to put the mission item into your ship's cargohold before you undock.
  • Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
  • Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
  • If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "Contacts" button on the NeoCom).

Balancing the Books (2 of 10)

Type Encounter
Objective Use a salvager module to salvage useful components from a wreck.
Rewards Civilian Salvager (granted upon acceptance); Venture


Warp to the mission location through the drop-down menu in the Info Panel.
  • Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
  • The objective wreck is located in a deadspace area - warp to the location and activate the acceleration gate.
  • After destroying some weak rats, target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
  • It might take a few cycles for the salvaging to be successful, at which point the 'Black Box' required for mission completion will automatically appear in your ship's cargo hold.
  • Salvage drones will not be able to salvage the mission wreck.

Balancing the Books (3 of 10)

Type Mining
Objective Mine some Veldspar ore and reprocess it to 333 Tritanium minerals.
Ship suggestion Venture
Rewards Miner I (granted upon acceptance); Reprocessing skillbook.


Reprocessing 200 units of Veldspar into Tritanium.
  • Fit a mining module and at least one weapon to your ship and warp to the mission beacon.
  • While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market.
  • Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
  • Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
  • If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing.
  • You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.

Balancing the Books (4 of 10)

Type Exploration
Objective Hack a structure with a Data Analyzer.
Rewards Civilian Data Analyzer (granted upon acceptance)


  • Fit the Civilian Data Analyzer and some weapons to your ship.
  • Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the hacking minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot the Encoded Data Chip.

Balancing the Books (5 of 10)

Type Courier
Objective Move Encoded Data Chip(0.1 m³) to another station.
Rewards Inertial Stabilizers I or Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I


Whether you get Inertial Stabilizers or an Overdrive Injector System depends on the faction of your career agent.

  • As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
  • Inertial Stabilizers I decreases the ship's Inertia (increasing its agility), at the expense of increased Signature radius.
  • Overdrive Injector System I increases the ship's maximum velocity at the expense of reduced cargohold capacity.
  • Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.

Balancing the Books (6 of 10)

Type Industry
Objective Acquire a Civilian Armor Repairer
Rewards Broker Relations skillbook (granted upon acceptance); Nanofiber Internal Structure I


  • While it doesn't matter how or where you acquire the Civilian Armor Repairer from, the fastest way to acquire a Civilian Armor Repairer is to simply buy it from the market. Career Agent stations has specifically this item "seeded" with sell orders, meaning it will always be available for purchase from there.

Balancing the Books (7 of 10)

Type Exploration
Objective Hack a structure with a Relic Analyzer.
Rewards Civilian Relic Analyzer (granted upon acceptance); 1MN Afterburner I


  • This mission is very similar to mission 4, except that you need to fit the Civilian Relic Analyzer module (instead of the Data Analyzer you used earlier).
  • Ignore the two rats in the first pocket and activate the warp gate
  • Kill the two rats in the second pocket, approach, target-lock, and hack the container (called an "Ancient Ship Structure") using your Relic Analyzer and loot the contents.

Balancing the Books (8 of 10)

Type Courier
Objective Move Central Data Core(5 m³) to another station.
Rewards Limited Social Adaptation Chip


  • As always, be sure to put the mission item in your ship's cargohold before setting out.
  • The Limited Social Adaptation Chip is an implant that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their Charisma attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your pod be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.

Balancing the Books (9 of 10)

Type Industry
Objective Acquire 2 units of 1MN Afterburner I.
Rewards Expanded Cargohold I (granted upon acceptance); Mass Production skillbook


  • Since mission 7 already gave you one of the modules to be handed in, you only need to acquire one more.
  • If you completed Industrialist - Producer mission 5 and/or Enforcer mission 4 beforehand, then they would have given you the remaining 1MN Afterburner I required.
  • You can also buy one from the market.
  • You may need to right click on one of the 1MN Afterburner I and select Repackage, if this option is available.
  • Alternatively, you can manufacture one with a 1MN Afterburner I Blueprint, assuming you have the minerals available.

Balancing the Books (10 of 10)

Type Industry
Objective Manufacture (or otherwise acquire) a faction-based turret.
Rewards BPC for turret (Amarr EmpireGatling Pulse Laser I (Energy Turret) /Caldari75mm Gatling Rail I (Hybrid Turret) /Gallente Federation75mm Gatling Rail I (Hybrid Turret) /Minmatar Republic125mm Gatling Autocannon I) (Projectile Turret) (granted upon acceptance); Fast Hauler ship (AmarrSigil /CaldariBadger /GallenteNereus /MinmatarWreathe)


  • Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
  • Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
  • The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 5% material efficiency as given by the agent):
Minerals Required for Manufacturing Objectives
Turret Batch per Cycle Required Cycles Mineral tritanium.png
Tritanium
Mineral pyerite.png
Pyerite
Mineral mexallon.png
Mexallon
Mineral isogen.png
Isogen
Mineral nocxium.png
Nocxium
Amarr Empire Gatling Pulse Laser I 1 1 220 209
Caldari 75mm Gatling Rail I 1 1 220 209
Gallente Federation 75mm Gatling Rail I 1 1 220 209
Minmatar Republic 125mm Gatling Autocannon I 1 1 220 209
  • Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
  • The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for CaldariBadger, 5 for GallenteNereus and MinmatarWreathe, and 6 for AmarrSigil), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.