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Industrialist (Entrepreneur): Difference between revisions

From EVE University Wiki
Balancing the Books (4 of 10): Removed reference to Datacore - Basic Civilian Tech as it is no longer in the cache
Balancing the Books (5 of 10): re-add Overdrive Injector System, a fresh Gallente toon was rewarded with these instead
 
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{{Update|[[#Balancing the Books (10 of 10)|mission 10]] needs updating of the details.}}
The '''Industrialist - Entrepreneur''' (previously known as the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.
 
The '''Industrialist - Entrepreneur''' (previously known as the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.  


== Balancing the Books (1 of 10) ==
== Balancing the Books (1 of 10) ==
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* Clicking the "set destination" button will [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
* Clicking the "set destination" button will [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "Contacts" button on the NeoCom).


== Balancing the Books (2 of 10) ==
== Balancing the Books (2 of 10) ==
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* Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
* Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
* The objective wreck is located in a [[deadspace]] area - warp to the location and activate the acceleration gate.
* The objective wreck is located in a [[deadspace]] area - warp to the location and activate the acceleration gate.
* After destroying some weak [[rat|rats]], target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
* After destroying some weak [[rat]]s, target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
* It might take a few cycles for the salvaging to be successful, at which point the 'Black Box' required for mission completion will automatically appear in your ship's cargo hold.
* It might take a few cycles for the salvaging to be successful, at which point the 'Black Box' required for mission completion will automatically appear in your ship's cargo hold.
* Salvage drones will not be able to salvage the mission wreck.
* Salvage drones will not be able to salvage the mission wreck.
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* Fit the Civilian Data Analyzer and some weapons to your ship.
* Fit the Civilian Data Analyzer and some weapons to your ship.
* Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the [[hacking]] minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot the Encoded Data Chip.
* Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the [[hacking]] minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot the Encoded Data Chip.
* In addition to Encoded Data Chip you'll need to turn in, you also loot Datacore - Basic Civilian Tech - it's not used for anything, you can leave it in your Item Hangar in the station or trash it.


== Balancing the Books (5 of 10) ==
== Balancing the Books (5 of 10) ==
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I
|Rewards= Inertial Stabilizers I ''or'' Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
}}
}}
Whether you get Inertial Stabilizers or an Overdrive Injector System depends on the faction of your career agent.


* As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
* As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
* Overdrive Injector System I increases the ship's velocity at the expense of reduced cargohold capacity.
* Inertial Stabilizers I decreases the ship's [[Acceleration|Inertia]] (increasing its agility), at the expense of increased [[Signature radius]].
* Overdrive Injector System I increases the ship's maximum velocity at the expense of reduced cargohold capacity.
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.


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|Level=  
|Level=  
|Type= Industry
|Type= Industry
|Objective= Civilian Armor Repairer.
|Objective= Acquire a Civilian Armor Repairer
|Faction1=  
|Faction1=  
|DamageToDeal1=
|DamageToDeal1=
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= {{Sk|Mass Production}} skillbook (granted upon acceptance); Miner I
|Rewards= {{Sk|Broker Relations}} skillbook (granted upon acceptance); Nanofiber Internal Structure I
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
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<!--[[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]]-->
<!--[[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]]-->


* The fastest way to acquire a Civilian Armor Repairer is to buy it from the [[market]]. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at [[trade hubs]], although for an inexpensive item such as Civilian Armor Repairer, the extra journey may not be worth the time spent.
* While it doesn't matter how or where you acquire the Civilian Armor Repairer from, the fastest way to acquire a Civilian Armor Repairer is to simply buy it from the [[market]]. Career Agent stations has specifically this item "seeded" with sell orders, meaning it will always be available for purchase from there.
* Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market.
{{Clear}}
{{Clear}}


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* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
* You can also buy one from the market.
* You can also buy one from the market.
* Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than the Civilian Armor Repairer from [[#Balancing the Books (6 of 10)|mission 6]].
* You may need to right click on one of the 1MN Afterburner I and select Repackage, if this option is available.
* Alternatively, you can [[Manufacturing|manufacture]] one with a 1MN Afterburner I Blueprint, assuming you have the minerals available.


== Balancing the Books (10 of 10) ==
== Balancing the Books (10 of 10) ==
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= BPC for turret ([[File:isis_amarr.png|22px|link=|Amarr Empire]]?? /[[File:isis caldari.png|22px|link=|Caldari]]?? /[[File:isis gallente.png|22px|link=|Gallente Federation]]75mm Gatling Rail I ([[Turrets#Hybrid turrets|Hybrid Turret]]) /[[File:isis minmatar.png|22px|link=|Minmatar Republic]]??) (granted upon acceptance); [[Haulers#Fast_transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}})
|Rewards= BPC for turret ([[File:isis_amarr.png|22px|link=|Amarr Empire]]Gatling Pulse Laser I ([[Turrets#Energy turrets|Energy Turret]]) /[[File:isis caldari.png|22px|link=|Caldari]]75mm Gatling Rail I ([[Turrets#Hybrid turrets|Hybrid Turret]]) /[[File:isis gallente.png|22px|link=|Gallente Federation]]75mm Gatling Rail I ([[Turrets#Hybrid turrets|Hybrid Turret]]) /[[File:isis minmatar.png|22px|link=|Minmatar Republic]]125mm Gatling Autocannon I) ([[Turrets#Projectile turrets|Projectile Turret]]) (granted upon acceptance); [[Haulers#Fast transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}})
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
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|-
|-
| style="text-align: left;" | [[File:isis_amarr.png|22px|link=|Amarr Empire]] ''Turret''
| style="text-align: left;" | [[File:isis_amarr.png|22px|link=|Amarr Empire]] ''Gatling Pulse Laser I''
|  
| 1
|  
| 1
|  
| 220
|  
| 209
|  
|  
|  
|  
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|-
|-
| style="text-align: left;" | [[File:isis caldari.png|22px|link=|Caldari]] ''Turret''
| style="text-align: left;" | [[File:isis caldari.png|22px|link=|Caldari]] ''75mm Gatling Rail I''
|  
| 1
|  
| 1
|  
| 220
|  
| 209
|  
|  
|  
|  
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|-
|-
| style="text-align: left;" | [[File:isis minmatar.png|22px|link=|Minmatar Republic]] ''Turret''
| style="text-align: left;" | [[File:isis minmatar.png|22px|link=|Minmatar Republic]] ''125mm Gatling Autocannon I''
|  
| 1
|  
| 1
|  
| 220
|  
| 209
|  
|  
|  
|