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Anid Leusten (talk | contribs) Add "Assembling a fit" section, for real basics of buying |
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The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. should be used with it for it to be able to do what the player wants it to, and to the act of then actually assembling a ship hull and placing the above-mentioned items in it so that the ship becomes ready to be undocked and used. | The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. should be used with it for it to be able to do what the player wants it to, and to the act of then actually assembling a ship hull and placing the above-mentioned items in it so that the ship becomes ready to be undocked and used. | ||
There are no strict rules that you ''must'' follow when fitting a ship; these guidelines are designed to help you until you know when you can ignore them. Ship fitting is a wide-ranging topic, and players may wish to come back to both the foundational principles as well as more detailed considerations as they gain familiarity with it. Good sources of more advanced information on ship fitting that go beyond the scope of a general article on it are also third-party sites that host information pages dedicated to specific areas of gameplay. | |||
== Assembling a fit == | |||
Here are some tips for buying and assembling your fit: | |||
* '''Use the ship simulator''': From the fitting window of any ship in EVE (even ones you don't own) you can start simulating a fit, and see how the ship's stats change with different modules. You can then conveniently buy the whole fit from the market. | |||
*'''Consider buying at [[trade hubs]]'''; they are more likely to have all the parts you need. | |||
== General theory == | == General theory == | ||