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A Case of Kidnapping (Level 1): Difference between revisions

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Mal kard (talk | contribs)
Created page with "name=A case of kidnapping, level 1 __NOTOC__{{survival copy}} {{Missiondetails |Level=1 |Type=Hybrid/Deadspace |Objective= |Faction=""EoM""/Mercenaries |Faction1=Mercenaries |..."
 
m Add message. Re-position message. Remove category.
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name=A case of kidnapping, level 1
{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
__NOTOC__{{survival copy}}
 
{{Missiondetails
{{Missiondetails
|Level=1
|Level= 1
|Type=Hybrid/Deadspace
|Storyline= yes
|Objective=
|Type= Encounter
|Faction=""EoM""/Mercenaries
|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
|Faction1=Mercenaries
|Faction1= Equilibrium of Mankind
|DamageToDeal=Kinetic and thermal
|Faction2= Mercenaries
|DamageToResist=Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
|DamageToDeal=
|WebPoint=
|DamageToResist=
|EWAR=
|WebPoint=  
|ShipSizeLimit=
|EWAR=  
|ShipSuggestion=
|ShipSizeLimit=  
|Rewards=
|ShipSuggestion=  
|Extra=The ""EoM"" Imps will release smartbomb upon taking any form of damage.
|Rewards= 1x random "Limited <attribute>" implant (+1)
|Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
}}
}}
{{MissionBriefing
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.


 
Sound like something you'd be interested in? If you succeed I will reward you handsomely.
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.<br>
You warp directly into pocket 1.
===Pocket 1: ===<br>
{{Missiondetails
|Level=1
|Type=
|Objective=
|Faction=
|DamageToDeal=
|DamageToResist=Kin/therm
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}
}}


=== Warp-in ===
{{MessageBox|Pop-up: Incoming Transmission
|Fool, you’re to late. We got what we came for.
|collapsed= yes}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Imp}}
|}


Recommended dmg: Kin<br>
=== 1st Pocket ===
3x ""EoM"" Imps.<br>
EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
Aggro at warp-in
Destruction of the last ship in each wave triggers the next wave.
===Pocket 2: ===<br>
{{Missiondetails
|Level=1
|Type=
|Objective=
|Faction=
|DamageToDeal=
|DamageToResist=Kin/therm
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}


{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Fiend}}
|}


Recommended dmg: Kin<br>
{{MessageBox|In local on each reinforcement wave:  
Spawn 1:<br>
|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
3x ""EoM"" Fiend<br>
|collapsed= yes
Spawn 2:<br>
}}
2x ""EoM"" Fiend<br>
{{NPCTableHead|Reinforcement 1}}
Spawn 3:<br>
{{NPCTableRow|Frigate|2|EoM Fiend}}
4x ""EoM"" Imp<br>
|}
Spawn 4:<br>
{{NPCTableHead|Reinforcement 2}}
2x ""EoM"" Imp <br>
{{NPCTableRow|Frigate|4|EoM Imp}}
1x ""EoM"" Fiend<br>
|}
Spawn 5:<br>
{{MessageBox|In local on each smartbomb:
4x ""EoM"" Fiends.<br>
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
EoM imps use Smart Bombs:<br>
|collapsed= yes
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!<br>
===Pocket 3: ===<br>
{{Missiondetails
|Level=1
|Type=
|Objective=
|Faction=
|DamageToDeal=
|DamageToResist=Kin/therm
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}
}}
{{NPCTableHead|Reinforcement 3}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
|}


=== 2nd Pocket ===
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend|trigger= Fiend triggers reinforcement 1}}
|}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Last ship destroyed triggers Reinforcement 2}}
|}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Frigate|1|EoM Incubus}}
|}


Recommended dmg: Kin<br>
=== 3rd Pocket ===
Aggro at warp in.
{{NPCTableHead|On grid}}
Spawn 1:<br>
{{NPCTableSeparator|Group A 18km}}
3x ""EoM"" Fiend<br>
{{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= Last ship destroyed triggers Reinforcement A1}}
Spawn 2:<br>
{{NPCTableSeparator|Group B 22km}}
2x ""EoM"" Imp<br>
{{NPCTableRow|Frigate|5|Mercenary Rookie|}}
1x ""EoM"" Fiend<br>
|}
Spawn 3:<br>
{{MessageBox|Popup: '''Merc Fighter'''
1x ""EoM"" Incubus.<br>
|Sorry, but we can’t allow you to get any farther. Nothing personal…
Number of Imps and Friends may vary
|collapsed= yes}}
===Pocket 4: ===<br>
{{NPCTableHead|Reinforcement A1}}
{{Missiondetails
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers Reinforcement A2}}
|Level=1
|}
|Type=
{{NPCTableHead|Reinforcement A2}}
|Objective=
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
|Faction=
|}
|DamageToDeal=
|DamageToResist=All kinds
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}


=== 4th Pocket ===
{{MessageBox|Popup: '''EoM Succubus'''
|You managed to get past my guards along with my brethren.  Intriguing.  Perhaps we kidnapped the wrong specimens…
|collapsed= yes}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|1|EoM Succubus}}
{{NPCTableSeparator|On destruction drops}}
{{NPCTableRow|Container||Container|cargo= 10 units of VIPs}}
|}


Recommended dmg: Therm, kin<br>
Spawn 1:<br>
Aggro at warp-in.
6x Mercenary Rookies<br>
Spawn 2:<br>
3x Mercenary Fighters<br>
Spawn 3:<br>
1x Mercenary Elite Fighter<br>
===Pocket 5: ===<br>
{{Missiondetails
|Level=1
|Type=
|Objective=
|Faction=
|DamageToDeal=
|DamageToResist=Kin/therm
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}


{{Missionrelated}}


Recommended dmg: Kin<br>
[[Category:Storyline missions]]
1x ""EoM"" Succubus<br>
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.
[[Category:Mission reports]]